I'm terrible at warfare

S.A.D

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Hi, I've been playing Civilization IV quite sometimes specifically rhyes and fall of civilization and I noticed one thing!

My armed forces suck! I can never build a lot to protect my cities from an random invasion nor can I succeed in attacking another civilization and win wars.

Any tips and strategies?

By the Way on a totally unrelated topic..

With what civics will give me a specific form of government?

Like how do I get pure communism, democracy, republic, monarchy, etc?

Also for my economy I'm interested in the cottage economy technique? How does that work and do I go on about?

Thank you
 
If you are playing Rhye's, you'd be better off posting in that forum. Each civ has such a different position that the advice is going to change quite a bit.

If you need very basic advice for a growing cottages:

1. Build at least enough workers to maintain a ratio of 1:1 worker:city
2. Improve food specials first
3. Begin building and working cottages that are riverside first
4. Ignore tiles that aren't green.
 
You shouldn't be aiming for a "pure" form of government like in Civ 3, instead you should be looking at each civic and determine which is the best for your strategy out of what's available, and know when to research certain techs in order to unlock the civics, and when it's unnecessary.

The rules for civics are *much* more complicated in Rhye's, however, there's a lot more you have to factor in. The RFC forum is here: http://forums.civfanatics.com/forumdisplay.php?f=204

But I'd recommend that you spend a bit more time learning the basic game before tackling a mod like Rhye's.

Check out the strategy article section here, in particular the city specialization guide and Sisiutil's beginner guide.
 
Hi, I've been playing Civilization IV quite sometimes specifically rhyes and fall of civilization and I noticed one thing!

My armed forces suck! I can never build a lot to protect my cities from an random invasion nor can I succeed in attacking another civilization and win wars.

Any tips and strategies?

1. Obviously, build more units. Establish a few cities with good production (eg, lots of hills that you can mine) and have them build nothing but units - and buildings that enhance that like barracks, forge and factory - for the whole game. A common beginner mistake is to have too many buildings - like libraries, markets and theatres - in cities that don't need them. The only buildings you need everywhere are granaries and possibly courthouses.
2. Build more siege weapons (catapults / trebuchets / cannon etc.). Essential for capturing enemy cities and also good for weakening attackers.
3. Try to be the first to research technologies that unlock powerful units - and then take advantage of that. Construction, for instance, gives you catapults and war elephants (if you have ivory) which can be devastating in the early game. Likewise civil service & machinery (for macemen), gunpowder & military tradition (for cuirassiers), steel (for cannons) and rifling (for riflemen, obviously). Combustion (for destroyers and transports) is also very worthwhile on a map with lots of ocean. The first civ to build and use a decent number of these is very hard to stop until others catch up.
4. Similarly, if your civ has a strong unique unit, target the techs and resources that unlock it, build lots of them, and then attack. Particularly true in the early game, where units like war chariots (Egypt), immortals (Persia), keshiks (Mongolia) and praetorians (Rome) can give you a big advantage.
5. Attack the strongest nearby civ you think you can beat: may mean a longer war, but negates the threat from them and gives your units more experience. When doing so, (a) scout their territory first to see what units they have where; (b) try to use more than one stack to target multiple cities at the same time (which the AI doesn't handle well); and (c) also pillage their strategic resources like iron, copper, horse and ivory (early game) and uranium, oil and aluminium (later on).

By the Way on a totally unrelated topic..

With what civics will give me a specific form of government?

Like how do I get pure communism, democracy, republic, monarchy, etc?

No such thing in civ 4 although some civics work well together, like representation / caste system (for research) and vassalage / theocracy (for military).

Also for my economy I'm interested in the cottage economy technique? How does that work and do I go on about?

Thank you

A cottage economy is simply one which depends on improving and working cottage tiles and benefiting from the commerce they generate - which you can of course turn into research or gold (or culture) using the sliders. The best tiles for cottages are riverside grassland and (especially) floodplains, so cities in these areas are clearly what you want. There was once a long-running debate between this approach and the so-called specialist economy, which instead relies on generating a lot of food to support specialists, in turn boosting wealth, production and research. These days many of us would say that a mixture of the two is better, with some cities working a lot of cottages and others supporting a lot of specialists.
 
Since vandermerwe's helpful reply is correct in all regards, I just want to add the idea of a "pure" government doesn't really make sense. There were all kinds of different peoples governed by a monarch throughout history. Is the Egyptian or late Roman empire in which slaves were used more "pure" than the monarchies of the middle ages with their vassal systems? Is the ancient Jewish monarchy, which was also a theocracy, less pure? What about the later constitutional monarchies? Is today's democracy more pure than the ancient Greek's? Which is purest form of communism? These questions are difficult if not impossible to answer, since governmental systems have had diverse shapes and forms in different times and places and speaking of say an optimal or pure monarchy neglects this fact. In this regard, the Civics system of Civ 4 is actually very accurate, as it avoids fixed definitions and instead lets you decide yourself what kind of monarchy/communism/democracy etc you want to run.
 
Thank you guys for all your answers! I'll try specialisizing cities and building a army in a normal game before trying one like Ryhes!

By the way I didn't mean I had a specific problem with Ryhes mod when trying to have a good economy and or build a strong armed forces! That applies to any game or any mod overall!

As for the pure form of governments thank you for the answers I guess it's not that simple in real life either! :)
 
(c) also pillage their strategic resources like iron, copper, horse and ivory (early game) and uranium, oil and aluminium (later on).

This one may not always work. If they have these resources via trade with another AI, there will be no way to remove access to these. I have experienced this particularily in Earth 18 civs games where I constantly have to struggle against German and Russian war elephants. These civs don't have ivory resources in their geographical area. So, someone must be trading them the elephants. Egypt or Persia probably.
 
This one may not always work. If they have these resources via trade with another AI, there will be no way to remove access to these. I have experienced this particularily in Earth 18 civs games where I constantly have to struggle against German and Russian war elephants. These civs don't have ivory resources in their geographical area. So, someone must be trading them the elephants. Egypt or Persia probably.

True up to a point. But... in the early game at least it's unlikely they'll be getting these via trade. You can also try bribing whoever to "stop trading with X". And it doesn't do you any harm to pillage a mine, camp or well (or the roads leading to them) so long as it's not too far out of your way.
 
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