Immaculate NES II: Emperor of the Fading Heavens (pre-NES thread)

House Kilgore (minor NPC noble house)

The highly-elite 3153rd Aerospace-Cav unit (the Ravens Wild) was one of the Grand Republic central government’s Mobile Response Units, a tightly-knit mechanized corps of starships, dropships, gunships, and elite infantry. Detached to the rebellious world of Cadavus during the early stages of the Fall, the 3153rd put down many local rebellions with it’s lightning-warfare “death from above” strategy. When the Grand Republican central government collapsed, leaving the 3153rd stranded and purposeless, the comrades-in-arms became nobles dedicated to preserving stability and order. House Kilgore’s advanced tactics and equipment helped it expand at meteoric proportions, using the spoils of battle to enrich its growth, and rarely losing an engagement. As several outlying houses and ambitious local goernments banded together and their forces swarmed over Cadavus, however, the unit became outmatched and retreated through the jumpgate. Over the years, they have forgotten their mandate to preserve stability and order, becoming wanderers, nomads, and mountain people at best, roving robber barons at worst. As much of their equipment has been lost or destroyed, only the highest-up in the house have access to the starships and skimmers, but the old division’s motto of “death from above” has not been forgotten, and the members of the house have developed a reverence for height and the sky, and now tend to settle in mountainous terrain, from which they stage raids on the undefended plains folk around in order to maintain enough money to survive. The house is renowned for its mastery of military strategy and even the most petty bandits that the house musters have been known to use quite sophisticated tactics on the battlefield. Indeed, the house’s penchant for unexpected, utterly devastating hit-and-run tactics, utilizing shock troops and outriders, as well as airborne units, to the utmost effect, makes it a quite dangerous foe and they are responsible for much of the damage done to house Texier on Clarke and Xicier on Arrakis.

Though many members of the house are little better than robber barons leading tribes of nomads, they all believe quite strongly in warrior honor and some are quite chivalrous, especially the ones that have managed to claim land in high places. On the whole, however, their nomadic tendencies make them less likely to worry about the damage they wreak, and more likely to attack indiscriminately. House Kilgore has some presence Arrakis, Incellia and its most fortified holdings are on Hubbard. Though robbers and bandits, they are also successful shepherds and day to day life for their serfs revolves around their herds.
 
House Xicier (minor NPC noble house)

Like house Vanari, house Xicier can trace it lineage back to the grand corporations of the diaspora when the X-Scape corporation specialized in transport, tourism and colonial development.

The Xicier company allied itself with the Grand Republic and soon adopted several lucrative development and transportation contracts though no real territorial or market control.

During the ensueing centuries the Xicier remodeled themselves as a noble house when the Grand Republic fell though they maintained close relations with the league and grew very distrustful of the church’s power.

During the symbiot invasions the Xicier lost all their holdings outside Arrakis and even here they fought tooth and nail for their verdant valleys and floodplains. Finally the symbiots were repelled and soon in their wake the weakened Xicier house was easy prey for the raiders of House Killgore. Much of their technology and resources were stolen by these raiders and today House Xicier is but a mere fragment of its former glory.

Though it maintains close relations with the league, house Xicier has little friends amongst the church or other noble houses who see it merely as a dying remnant of a by-gone age.

Today House Xicier maintains a thriving commercial agriculture operation specializing in cotton, flax, coffee and tea. It has little offensive capacity to speak of and relies on its numerous fortresses to protect itself.
 
House Eekin (minor NPC noble house)
Best known for once-emperor Vladimir Eekin, this noble house was once one of the royal five but has since fallen, some might say by the work wrought by Emperor Vladimir himself, and lost much of its territory and influence.
The Eekin can trace their proud warrior-heritage back to days prior to the soulwars and it said that Eekin island on Holy Errovus remains a bastion to St. Baleious and Eekin culture.
During the diaspora the Eekin remained religious warriors with an aptitude for space-based combat and both piracy and orbital security. They retained their identity by retaining a homeland on Holy Errovus, a language with ancient roots, and a tradition of intramarriage.
When the Grand Republic fell, it was a true blessing for the Eekin as they operated already much like the modern noble houses and their religion and close ties to the existing church made them well suited to the new politics of Divesture.
When the symbiots came the Eekin marines were up to the challenge and many a boarding ship was filled to the brim with towering blond-haired warriors of the Eekin. Additionally, the Eekin and the church worked together to found the Brothers Battle who’s primary purpose soon became defense against the Symbiot threat (though they also protected serfs and freemen on holy pilgrimages alike).
Today House Eekin continues its tradition of martial prowess and both naval and space exploration and combat from its new homelands on Clarke (its island home on Holy Errovus passing onto the Brothers Battle). It is worth noting that it is through the reformations of Emperor Vladimir of this house that House Eekin most lost influence and power as its once great fleets were confiscated by the imperial fleet and its fiefdoms on Hubbard were granted to the Imperial Garrison. Some Eekin nobles are proud of this sacrifice and point to their history of alturism as a model for others while others are just bitter for the loss of power and influence.
House Eekin, though a martial house ready for battle at a moment’s notice considers itself honorable and chivalrous and does not fight without reason.
 
Some nice ideas there. Nice to have a bit of background fluff.

By the way, although admitedly it would be quite a lot of work it would be really nice to have a map of modern Holy Errovus. Would be interesting to see what's going on down there now, where the major cities are, where there are, perhaps, great fields of desolated wasteland (the grigori maybe? :p).

Obviously you couldn't use civ4 screenshots for it, but you could probably adapt one of the maps from FFHNES 2 fairly easilly if you have the time.
 
Ekolite - i need you to finish your assets and characters to finish your stats section please...

the modern noble houses havn't set foot on Holy Errovus in hundreds of years and maps of that planet are a closely guarded church secret.

I.
 
Ekolite - i need you to finish your assets and characters to finish your stats section please...

the modern noble houses havn't set foot on Holy Errovus in hundreds of years and maps of that planet are a closely guarded church secret.

I.

I'd have thought there'd be pilgrimages to the planet and so on? If you can afford it, what better way to show your piety then to visit Holy Errovus?

I'll do the assets and characters later today.
 
there are no pilgrimages to holy errovus without permission from the church.

what better way to show your affiliation to the church then to join the holy crusade against the symbiots? or finance it...
 
i think i might just go ahead an set up merciary on arrakis- seems like the hippus would be better suited to that planet then the others...

then i would have all the PC stuff done...
 
House Remillard (minor NPC noble house)

The Remillard House arose from the ashes of the Grand Republic as a planetary government, but like the noble houses, it was governed by a dedicated family, the Remillards. So, with the fall of the Grand Republic the Remillard were well suited to adopting a position as a noble house.

When the Symbiots came the Remillard and their planetary fiefdom of Pallicia was isolated from the known worlds of today by space-based Symbiot invaders and it was only through tremendous courage and sacrifice that a small fleet of ships was able to access the seat of noble interplanetary government on Errovus Secondus just as the jumpgates were closed. While hundreds of thousands of Remillard and their serfs had managed to flee their homeworld prior to its fall, there is no doubt as to the fate of Pallicia- today is must surely be a Symbiot hive.

In the aftermath of the Symbiot invasion the Remillards used their considerable technology and diplomatic skills to secure several fiefdoms in the northern and southern snow-bound regions of Incellia. The Remillards had found a new home. The family and its serfs seemed well suited to the harsh climate and soon turned to hunting and trapping and even to some limited agriculture during the very limited summer season (using greenhouses and biodomes to great effect). Today the romantic figure of the Remillard skier hopping over moguls and performing aerial acrobatics over a snow-filled hill is known to many children across all houses.

The Remillards had not lost all the technology they had gained during the fall of the Grand Republic and continued to apply the ‘youth engines’ they had rescued from the falling planet of Pallicia to their children and today the Remillard family spans over 8 living generations, all with the appearance of people in their 30s. This of course has several implications. Firstly every single fiefdom is managed by a direct family member and therefore the loyalty of the noble families is extreme. Secondly, it has brought the ire of the church but the Remillards themselves are a very religious family to begin with and were only too happy to share their ‘youth engines’ with their local parish priests and this has brought them the extreme loyalty of the local Orthodoxy both within their house and in the neighboring houses of Incillia. The Remillards have continued a very positive relationship with the Orthodoxy, and in particular its more liberal members and seem to have a knack for seeing the divisions within the church and making use of them to stymie any attempt by the church to investigate their ‘youth engines’ further.

A secondary technology they have also managed to save from their dying planet is the ‘rho field engine’, a device which is supposed to interact with planetary electromagnetic fields to lift and propel devices. The Orthodoxy has been working closely with the Remillards to develop this technology further but to date the technology has only resulted in the ‘rho egg’, an egg shaped flying 4-man vehicle that can quickly travel between Remillard fiefdoms carrying their thousands of scions. What application the churches have produced remains a mystery.





only 1 more NPC noble faction left to develop....
 
last one!


House Albriño (minor NPC noble house)

The Albriño family is almost extinct today but where once one of the 10 royal houses with extensive holdings on Errovus Secondus, Incellia, and Arrakis.

During the Grand Republic the Albriño family were already very influential with significant holdings on various planets, all presided over by their family-owned (but republic-directed) company, Albriño corporation. When the Grand Republic fell they threw their lot in with the last of the central Republican government and soon, to their dismay, saw the rebel noble families overrunning one after another of the outlying worlds. Only when it became very obvious that the era of the republic was over did they finally turn on their masters and join the ranks of the grand noble families.

When the Symbiots came the Albriño were again slow to act and perhaps too willing to think that the threat was temporary, that it was but a passing problem and even as their holdings were being overrun continued to expand their olive oil, wine, specialty foods and cosmetics to new markets. Only when one of their major nation-sized olive orchards was completely overrun and infected by Symbiots did they react and by then it was too late. The Albriño lost everything on a huge number of planets.

And so, like so many, they fled their homeworlds and relocated to the centralized Errovus Secondus where it was said the church was successfully pushing the Symbiots back, at least in the short term. As the church and a variety of noble houses fought tooth and nail for their very existence the Albriño were again busy ensuring their financial and territorial existence and buying up or claiming what agricultural lands they could throughout Incellia, Arrakis and Errovus Secondus. When the gates were finally closed, they were already on their way to recovering their finances and were growing olives and grapes on Arrakis and already producing cosmetics and fine specialty foods on Incellia.

Then House Kilgore struck their assets on Incellia, killed all their nobles there and stole all their technology. Their serfs were scattered throughout the planet and pledged their allegiance to whomever would have them. No other noble house or church sect lifted a finger to help house Albriño.

Suddenly it was open season on house Albriño and their holdings on Arrakis were under attack by house Sanctious Als. The Albriño lost everything. Now all that remains are some half-flooded vineyards on Errovus Secondus. The Albriño have no high-technology and with the notabe exception of the ‘Authority’ guild, no real diplomatic friends. In the new era they are looking for a sponsor and a guardian.
 
Done my assets and characters Immy, they're in the other thread.

At the moment I've only done the sceptre holders but hopefully that's fine for now. I'll fill in some more when I have a bit of free time. I can probably go into a little more depth about the assets if needed by the way.
 
thank you-that looks great.
 
Hi all,

So my computer time is going to be cut very short after january 7th but i intend to keep this going.

Anyway, i am writing for another reason. Does anyone have the capacity to take screenshots from the Emperor of the Fading Suns video game on behalf of this game? If so, please post, PM, or e-mail... thanks.

i.
 
all the stats are done for your houses and the minor noble houses.
things to do:
update the maps (big priority)
put up the stats for any fiefdoms on the [player worlds] that the church and league might have

has anyone heard from merciary?
 
I sure have, sorry I've been rather busy over the holidays and haven't been able to get on, but I'm back in school now and will have time as I'm taking a easy quarter this time. And yes arrakis will be nice
 
Great - hope you're all loosened up and had a great vacation. Could i ask you to basically cut and paste your house entry into the main thread? Thanks...

I.
 
Alright- we are a go to start- i will develop the maps prior to the actual first order requirment but we can start diplo and the vote on the regency now
 
Back
Top Bottom