Immigration

PurplePacifier

Chieftain
Joined
Apr 14, 2003
Messages
39
Immigration is a great factor in a civilization's growth in population and economy. This concept I think should finally be introduced.

How immigration could work is if ever a city loses citizens due to overpopulation or forced labor, those citizens could move in to the nearest city that has room for them.

Immigration could be something that could be turned on or off like a Mobilized Economy. If it's turned on, then a neighboring civ's city that loses a citizen can move into one of your cities if it is the closest city that has room, and vice versa. If immigration is turned off, then no foreign citizens can move in nor can yours move out. If there are no cities that have room for fleeing citizens, then those citizens could be absorbed into an open immigration country as refugees, or those citizens could just simply disappear like how the game already deals with them.

There could be other criteria for why a fleeing citizen could move into another city, whether if that city is from the same nation or not. The culture of the city could be a factor; the age (or prestige and high culture points) of a university in a city; the happiness; etc. But I don't expect that much of a change from an expansion.
 
I have always thought that immigration should be incorperated as well. I had the same idea about starvation/population loss but I think that they should go to another civ based on its culture, technology level and proximity. Perhaps farmed out based on these criteria and a bit of random chance.
 
Good idea!! I like all part of it. What do you think a immigrant citizen should look like a member of new nation or old one? I think at first to keap the old face.
 
Personally I think that an immigrant should keep their old face. I also think that a city should maybe get a culture bonus when it has residents of three or more different civilization groups. Two may work also.

Regardless, immigration should be worked into the game in some way.
 
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