Berkobob:
Pros:
Stonehenge
2 x Barracks
3 Workers
Cons:
2 cities
Copper city in poor location
Low tech rate
Comments:
I like the fact the Hindu holy city is close by and that I have done a good job exploring the (large) landmass we have been given. Otherwise I think my save is inferior to others regardless of whether we intend to expand peacefully or via an early war.
Rave69:
Pros:
Stonehenge
3 Workers
Good tech rate
Gold being worked
Cons:
Copper not yet hooked up
No Barracks
Comments:
Looks like a good economic start. We have most of the key economy techs we need, our capital has mined hills and a decent BPT.
I am a little concerned about the copper being outside our cultural borders for another 11 turns, although we do have archers and should have it hooked up in around ~15 turns. Also note we have not explored much beyond our own borders, and we do not know the location of any enemy civ's at this stage.
I think this start would be a lot better utilised in a peaceful expansion game – we have not mapped out potential enemy lands, we do not have any strategic resources hooked up and we have not built any barracks (although one is being started in the capital).
Bleys:
Pros:
Copper online
2 Barracks
Lots of Fogbusters
Cons:
Low tech rate
2 Workers (2 more being built)
Comments:
This is a very interesting save IMO. Bleys has chosen to go for the horse city in the jungle south of our capital. I like the location for the fact it claims horses and a grassland mine as well as blocking AI expansion from the south (see where Ragnars borders are), but I think it is a bit ambitious, especially as we have already hooked up copper and have a few good city sites available to us closer to home.
As with the last save, not much exploration of lands beyond our own borders, but we do know the location of at least one target
This save is probably best for an early war, as city 3 puts us a lot closer to Ragnar, we have two barracks and copper available and all three cities look to be good production centres.
Jet:
Pros:
3 Workers
Gold being worked
Good shot at Pyramids
Cons:
Copper not yet hooked up
2 cities stagnated at size 1(see comments)
Comments:
As Jet noted in his report, he is aiming for the Pyramids. A fourth settler is almost done, as well as Masonry. Jet has three workers available and a field full of forests. Let the great chopamids be built!
I note that the gold/rice city is stagnant at size 1 which may be a problem for early infrastructure, but with 4 cities up this city may serve its purpose merely by working the gold only (we need it to continue research!) The second stagnated city has a Monument 1 turn from completion and should be able to develop normally. Copper access is roughly 20 turns away.
I think this save leans itself to a peaceful game, as we do not have any copper, only one barracks and two cities with poor production at present. I also think Jet's save has huge potential due to all those forests, the potential Pyramids and the 'quicker' fourth city, and I predict it will start to accelerate very quickly midway through set two.
Sleepless:
Pros:
Stonehenge
Copper hooked up
Early axes (2nd 1 turn away)
Cons:
Gold not yet online
No Barracks
2 Workers
Comments:
Sleepless was hindered a little bit by an early barb axeman slowing down his capital by a bit and forcing a whipped axeman.
I like the placement of the second city, clams are already being worked and the city can share the corn with the capital. The third city is a little underdeveloped but will be valuable during the second set.
I think this save has a lot of flexibility as the second city should develop a lot faster relative to almost everyone else's New York due to the clam/corn access, and as such can be played out either by peacefully rexing or an early war against Ragnar.
Gliese581:
Pros:
Stonehenge
2 Prechopped Forests
Oracle (??)
3 Workers
Good tech rate
Gold being worked
Copper online
Cons:
2 Cities
NY stagnant at size 1
No Barracks
Comments:
I admit that I am not familiar with what is required/normal for the 'wonderhog' strategy, but it looks like this is a very solid start. You have axemen already built for early defense against barbarians and probably two early wonders and a headstart on the Glib.
I am assuming that NY was built purely for copper/gold access and being stagnant is unavoidable due to the need to research those early techs. I would be interested to hear what your plan for the city is during the next set.
This save should definitely be in the peaceful pile as it appears to have low utility for an early era war.
Pigswill:
Pros:
4 Cities
4(!) Workers
2 Barracks
Copper online
Gold online
Cons:
Low city populations
Lack of exploration
City placement (clarification below)
Comments:
Re: city placement - I am reluctant to criticise anyones efforts (especially as I still think my own save is the worst one going) but I think that the locations of NY, Philadelphia and to a lesser extent, Boston, have hindered us in squeezing in a few more (useful) coastal cities. I think your city choices are certainly justifiable, but I like to get as many cities in as possible, especially along the coast. Regardless, we will still have a good number of city sites available.
That said, I do like this save. We have lots of workers and cities up and running early, are about to get our second gold online and can already build axemen in three cities. I believe that as we have 'less' ability to plant 'good' cities down and have comparatively more cities/workers we should lean towards an early war against Ragnar with this setup.
Winston Hughes:
Pros:
3 Cities
4(!) Workers
Copper online
Gold online
NY (see below)
Good fogbusting
Cons:
Lack of exploration
Boston (see below)
Comments:
As noted in Winston's report, he was aiming at an early military buildup with the intention of taking on Ragnar.
The thing that struck me most about this save was the disparity between NY and Boston. NY looks to be very developed compared to other players who used the same location for NY (it even has a granary as well as three resources hooked up!). I think this city is going to be a powerhouse for an early war as well as provide a good chunk of research.
OTOH, Boston is only a baby right now, it will be a good city in ~40 turns but we have to wait for a monument to build as well as a border pop, unless you intend to chop the monument?
In any event this is a strong save for an early war against Ragnar.
Negator_UK:
Pros:
3 Cities
Good amount of Archers
4th Settler ready to go
Cons:
Low tech rate
1 Worker
Copper not yet hooked up
Comments:
A rather large number of archers in this save, so no problems with barbs/fogbusting. Also a huge amount of the lower continent explored, which is nice. Having 4 cities (basically) up is a good effort, although I am not sure if Boston was a good location to settle this early. I think it would have been much better for you if you had chosen the rice/gold location, or the stone/sheep as you would be working two 5+ yield tiles at size two.
I think this save will have problems with maintenance/tech rate as well as getting the third/fourth cities up and running fast enough. With the low tech rate and current lack of copper/axemen this save would probably need a peaceful round to rebuild the economy/build an army.
Carl Corey:
Pros:
Great Wall
Pyramids(!)
Cons:
2 Cities
2 Workers
Copper not yet hooked up
Comments:
Copper is not as important in this save due to the Great Wall. Pyramids give this save a lot of potential. I'm not sure why there is a workboat out already but it looks like you are shooting for the clam city next? This map also has two good places to put cities and work gold, which along with 6 beaker scientists early may create a teching powerhouse. Definitely think this save is geared for a peaceful expansion phase.
Pete2006:
Pros:
Stonehenge
3 Cities
Gold online
Cons:
2 Workers
Copper not yet hooked up
No Barracks
Comments:
This looks like a strong start. The 'weaknesses' are easily corrected as copper will be hooked up in four turns and assuming you steal the workers (I think taking TWO workers is too big a chance to pass up) you will have plenty of them. Overall this save looks excellent for a peaceful expansion and strong for a classical era war.
Tycoonist:
Pros:
Copper online
3 Cities
3 Workers
Cons:
Gold not yet available
Low tech rate
Comments:
Another interesting save IMO. This is the only save without Mysticism, but the city placements so far do not really require it. I really like the placement of the Marble city and commend you on beating Ragnar to it. Although our tech rate is currently low, we will have 4 cities and 4 workers soon, and we can easily claim a gold resource and chop out a Library or two to boost research. Marble will help us get the Great Library, although I think we have more important priorities, like an early war against our extremely close neighbor.
I think the fact we have settled so close to Ragnar allows us to fight an early war against him much easier. As such, I think this save is better for a classical era war.