Aside from Gliese's save on which I've already commented, and which in my opinion has great potential for expansion, I also like the saves of:
- pigswill: although I wouldn't have moved the capital, he made good use of the cows we left behind. I'm a bit concerned about the fact that we have no western coastal cities, but that will probably be arranged once we settle/conquer a city in the jungle. The four workers are of course a bonus as we can chop pretty much anything we put our mind to in the capital. Copper already hooked up, check. And 2 barracks - hmm, are early barracks really that useful? We have horses nearby so a combination of Chariots and Axes can easily keep us safe from barbs. We should probably build libraries next in the gold cities to further boost our research, and Pyramids is also an option (or the pile of cash we get if we miss).
- Winston Hughes: 4 workers also, and capital still forested means great productive potential. I just love the second city, it already has 3 resources online (and an unusable mine until Iron Working lets us work the pigs; oh well). The tech rate is excellent due to the early gold and we already have pottery and writing. Of course now we know where horses will pop up, so AH is definitely next. I don't think we have a shot for any early wonders since we don't have a stone city yet but I'm pretty sure we can get the Great Library if we set our minds to it.
So my final vote is:
1. Gliese - 3 points
2. pigswill - 2 points
3. Winston Hughes - 1 point.
Pete gets an honorary mention, but I'm a bit worried about declaring war this early. We have no military boost traits and I think we'd be better off leveraging being Industrious and Organized (hence the top place for Gliese).
Berkobob, to answer your question about the workboat, it's out so that we can explore Ragnar's back yard a bit until we get chariots, and then continue to see if it meets other AIs. My single player games usually lack exploration because I'm rushing through them, I don't want to make the same mistake here, especially on Immortal. And seeing how this is a fractal map there's a chance all AIs might be on the same continent, so getting to know them means trading opportunities once we get Alphabet. If we get a Great Spy we'll want spies to steal things anyway, so Alphabet looks like a good tech goal. If we get a Great Engineer on the other hand we might want to go for Aesthetics and Literature and build the Great Library with it (or without, depends on where the AIs are) and trade Aesthetics for Alphabet and again trade techs around. With the caveat that it would be better to steal cheap techs and trade for expensive ones. We don't want WFYABTA to hit too early.