Immortal Cookbook II: Pericles of Greece

Just got back to my Civ4 PC, I felt I should wage some war before calling a win, as i planned before, it was a sequential war until the end.

At this point, this is just a shadow report.

Spoiler :


As planned, I teched AL, Railroad, Artillary, picked up Biology along the way while building up troops (Cavs, Infantry, Spies).

Built Levee/Factories/coal plants in prod cities, connect all cities by railroad.

1565AD: War against Cathy



1570AD: Sury wants to be my Vassal, I refused, i needed his land for Dom.

1615AD: Battle groups. Used mixed spy revolt and Artillary. Some cities have very tough defenders, Artillary minimized my losses even with spy revolts.






1645AD: Teching while waring. now Tanks on line. All the infras in core cities helped teching with low science slider and absort all the unit costs and new city costs. Running State Property.

Cathy has Statue of Zues, it caused some serious WW on my cities, had to run culture slider to 50% before capturing the wonder.




1650AD: Captured Moscow and a Korean triple holy city. I now have enough troops to take on 2 of them.




1675AD: Captured last Russian city. The Russian war lasted about 150 years.


1680AD: Veteran troops invading Persia, Cyrus vassaled Sury, so I am invading them both at the same time.



1710AD: Empire view. With high EP and CR3 tanks and tons of high rank Cavaries, was able to Vassal Persia and Khmer very quickly. Reached pop dom limit long time ago. Now Just waiting for captured cities to pop borders. Just clicked end turn until 1750AD.




1750AD: Domination reached.




1750AD: Score




1750AD: Dom chart.




1750AD: Unit Summary. A bit over kill, multi-front war and Railroading new territory was time consuming, did not do much city MM late game.


 
@Carl: My input on whipping (not saying it's optimal ;)):

Exception of cities without a single mine, I try to whip only granaries, lighthouses, workers, and courts...
Did you forget settlers? The best early game whip of all. How about unis as ABCF said? There's a reason why your Knossos is bigger than mine, you know. Barracks? Forges?

I whip a LOT. I whipped all this stuff in this game. And tons of military, mainly guns and cannons, as well.
 
Just got back to my Civ4 PC, I felt I should wage some war before calling a win, as i planned before, it was a seqential war until the end.

At this point, this is just a shadow report.
I really think that you should not post reports on future events, shadow or otherwise, until the current round is finished. I think that should be a rule, whether it is a completely shadow game or a shadow play from a game save. Once the round is finished, there is nothing wrong with posting alternate results. But not before. This is the second time you have done this, this time without an excuse.

As you have apparently decided to withdraw from the cookbook, it obviously must be a shadow report.
 
Yeah, I'm inclined to agree with this. ABigCivFan could at least wait for the votes and post it afterward, it shouldn't take long. Anyway, I'm inclined to cut him some slack now, as the game is pretty much won anyway, but in future IMCs we should wait to post the reports with the round they're for, even when posting shadows.
 
Ok, so we've got three people who voted so far, KingMorgan who didn't play the round so doesn't vote, one missing in action and ABigCivFan who got out of this one. That leaves two people to vote. If no one votes today we'll simply continue tomorrow with round 4 from the leading save which is Abegweit's. ABigCivFan has the same score so far but he retreated from the game.
 
Did you forget settlers? The best early game whip of all. How about unis as ABCF said? There's a reason why your Knossos is bigger than mine, you know. Barracks? Forges?

I whip a LOT. I whipped all this stuff in this game. And tons of military, mainly guns and cannons, as well.

That's precisaly why I said it's not optimal ;)!
Whipping unis is something I am not used to do but from what I 've seen in the games here, you are right saying it's a powerfull strat... I am not convinced of the usefullness of a forge (exception of IW pre requisites, and if have enough happy to not double gold, silver, gems) and a barrack in a commerce city...
About settler, I agree that it's powerfull production wise, but I prefer to build them normally usually in the capital at least. Seefood starts gets obviously more whipped but I don't really like whipping my best city at the start of the game... I could be wrong of course.

Obvioulsy, you master the whip far better than me (I did find your military impressive, there is a reason :lol:)!

Cheers
 
- Kaleb: no gunpowder units other than muskets, although heading for Rifling. Last in power. Not sure why we got the Astronomy-line techs.

Yeah, I ended up doing most of this round in a big rush. Should have thought through my choices better. Just been one of those weeks sadly :(

Not enough civ time!

My votes are the same as Carl's:

Votes:
1. Abegweit - 3 points
2. RRRaskolnikov - 2 points
3. ABigCivFan - 1 point

@Abegweit - very impressive.

I've really enjoyed this exercise, it's been good to get some feedback on the way I play and to watch other people's take on the same situation. Definitely learnt something and will be looking forward to the next cook book :)
 
@Kaleb:

Spoiler :
Little girls really? :lol: I know some women and guys in my team who won't be pleased! See you in the MTDG... ;)
 
I wonder, do people think that the schedule is a bit tight? Remember that rounds will be longer for the next game too. Maybe we should extend this to 11 days per round and 3 days of voting from round 2? Say, round 1 starts on a Monday, lasts a week, votes are from Monday to Wednesday. That way all the other rounds include two weekends.
 
Not that the next round here should take two weeks. I think we can safely play this in a week directly to victory from whatever save gets chosen, and dispense with an eventual fifth round.

I am for that solution... Every one play until victory or defeat (I don't think there will be any but) and then make a "debriefing" report.

Spoiler :
I won't speak of IC3 as I won't probably have time for it unfortunaly :(. I have already the EC2 and DC1 (the map looked so great!) as well as SGs and the MTDG to play... and deadlines at work for the end of the month! Will be lurking though, waiting to have more time in January hopefully!
 
That's precisaly why I said it's not optimal ;)!
Whipping unis is something I am not used to do but from what I 've seen in the games here, you are right saying it's a powerfull strat... I am not convinced of the usefullness of a forge (exception of IW pre requisites, and if have enough happy to not double gold, silver, gems) and a barrack in a commerce city...
About settler, I agree that it's powerfull production wise, but I prefer to build them normally usually in the capital at least. Seefood starts gets obviously more whipped but I don't really like whipping my best city at the start of the game... I could be wrong of course.

Obvioulsy, you master the whip far better than me (I did find your military impressive, there is a reason :lol:)!

Cheers
Re: forges. That's one thing I whipped too much. In the early game, whipping them is great. Adds both production and happiness. However, in this round I whipped them out in cities with 20 happies and little production. Just dumb. I realized that it was wrong part way through and switched to whipping barracks instead. There's probably a city or two with a couple of turns into a forge as a consequence.

As for the capital, it's a rare game I play in which it doesn't get at least hit once or twice early on, usually for settlers. This one was an exception.
 
Hi eveyone,

OK for me... I will try to finish this saturday....
Can we choose from which save we play from... as the fun is over in Abegweit's save IMO :)

Cheers

edit: no problem Carl, will play from Abegweit's save and finish the AIs :hammer:
 
Well, I guess there's no way for me to stop you. :lol: Although I would prefer that people played from Abegweit's. For now the majority in the IMC rules poll thinks we should stick with the format of playing from the best save. If we start making exceptions here and there it kinda defeats the point of the vote.

Anyway, unless we get a ton of new votes in the rules poll, for the next challenge we will always play from the best saves (ties will be handled like in this game), and no shadows or rounds should be posted before the start of the round they're for. Otherwise you get people like ABigCivFan who played the whole game from his perspective. Good for him, but if he wants to start an Immortal walkthrough he can do it outside the cookbook, or post shadows only.
 
I'm happy to play from Abeg's save. It will at the very least be an opportunity to take a closer look at how he's set up his empire.

@RRR:
Spoiler :
Yes, they are run by little girls. They also have inferior potassium fyi :D
 
I thought that I'd add a little analysis of lessons learned in this game. First, there are the obvious points because most of discussion on the thread has revolved around them.

1. Bureaucracy, Oxford and cottages make a powerful combination which can drive human player far past the AI in research. The two games which concentrated the most on this are well ahead of the others in research, and the one which concentrated the most is the furthest ahead of all.

2. It is not necessary to place the capital in a swamp in order to get the kind of capital described in point 1. What counts is to have plenty of cottageable tiles and enough food to support them.

I want to thank ABCF for driving the first point home to me and I would like to believe that I taught him something about the second. Among other things, I had not realised the importance of stone until he pointed it out. I definitely would not have claimed it in time without the admonishment.

There's another thing I learned from him too. I had read about elsewhere on the forum but never really understood it until I saw it in action on this thread.

To back up a little, I have always played an SE-oriented game. While not strict about it, I build very few cottages outside the capital. Many games have no cottages at all. In fact I think built more in this game than in any other I have played. Consequently my tech path has always been up the Math path towards CS. I pretty much ignore the religious line. I still don't know Priesthood in this game :lol:

In short, the thing I learned is the power of Hereditary Rule. I'm not entirely sure what to think about this, since HR is so far down a largely useless path. I hate to put effort into so many dumb techs. Still, it's undeniable that it is very very powerful. He has proved it. In fact, the big research advantage that ABCF has today is not because of his choice of capital location (I still think Snaaty found the best location of all and that mine is pretty much equivalent to the start) but rather because of his research path.

There's another thing about this game which is strange. We are Philosophical. So where in the Name of the Gods is the GP farm? Not one player, myself included, has ever had the semblance of one. At this level it's embarrassing. Really.
 
There's another thing about this game which is strange. We are Philosophical. So where in the Name of the Gods is the GP farm? Not one player, myself included, has ever had the semblance of one. At this level it's embarrassing. Really.

Slavery ... :mischief:.
Well, I tryed in the last round to set up a GP farm using caste (I saw one in Jet's save too) but your initial save (from which we played) had a lot of cottages for a SE player :lol:... I didn't want to destroy them...
Nevertheless, i think that even without a proper GPfarm, the early scientists produced in the first two rounds helped a LOT in establishing a solid position (lib bulbs, various academies). So philo proved to be a really solid trait for this level (:lol: how new is this...). That's the only comment I will add to a very great post Abegweit!

Cheers
 
Back
Top Bottom