Immortal Game Report/Walkthrough: The English Empire, Video et taceo.

BurN

Prince
Joined
Dec 13, 2007
Messages
478
Location
Belgium
Foreword:

The idea of this thread is to make this game report as much as a walkthrough as possible. I will explain what I am exactly doing and thinking throughout the game and I'll try to be as informative as I can. Please keep in mind, I am playing a vanilla game, however you could apply a lot of the handled issues to any version of the game if you like. I might get bts after my exams and maybe do a thread depending on the progress or responses of this thread. This game will be far from perfect but I will try my best to make this a good one. I picked Elizabeth and since she's one of the stronger leaders, I highly doubt I will lose this one. It has been ages since I played her, actually it has been ages since I played any financial leader. The last time I remember playing Elizabeth was when I was still playing prince. This should be nice.

Let's get this thing started..


Overview:

Session one: 4000BC-1200BC
Session two: 1200BC-150BC
Session three: 150BC-900AD
Session four: 900AD-1665AD
Session five: 1665AD-1931AD

Settings:

Version: Vanilla

Leader: Elizabeth of the English Empire

Techs: Mining & Fishing
Traits: Philosophical & Financial
UU: Redcoat

Difficulty: Immortal
Map: Continents
Speed: Normal
Climate: Temperate
Sealevel: Medium
Era: Ancient (duh)


Rules & Other info:

I will start the game right now and will play with what the map generator gives me. I will not regenerate a bad OR a good start. I can win at a good rate at this level but even if I end up losing somehow, I will keep on playing till the bitter end. I will by no means: Regenerate my starting position, reload to get a better result, retry certain sessions, enter world builder or participate in any other form of lameness.

A last note before I start the game. Suggestions, criticism or just plain comments are highly welcomed by anyone of any skill level, however I will likely implement my own game play. I will probably have longer sessions compared to some other threads on this forum, hence there might be less "outside" input over all. Final .. final .. final note, I do not like long discussions about starting positions so I will settle right away and get going till probably around 1500-1000BC.

ps: Don't let people say games are bad for you. Give your brain some food!
pss: Forgive my flaws when it comes to writing in English and while we're at it, forgive me my future typos. :yup:
 
The English Empire, Video et taceo (I see but say nothing)


A quick revision of the settings.



A quick revision of the traits.







And we're off!
The start:




As usually, the map generator gives me some nice land for my capital. How else can I put this ... Marble baby! /drools

- We have 3 clams, I just love the early commerce on this. Once we get a workboat out there, it will provides us with 4F/3C because we're financial. It will help us keep the research slider up to 100% early game. I am planning to work these clams as much and as soon as possible. We start with fishing so getting a workboat out will be priority.

- We have marble in the capitals fat cross, which is just awesome. I always build early wonders, this saves us from placing a junk city to get access to early marble/stone. Or it will save us many trees at least.
Another great thing about marble is that once we got a quarry on top of it, it will produce 1F/3H/3C because we are financial.

- We are coastal, considering this is continents I'm going to get some nice trade routes and extra health.

- We have a "river". Beside the fact that this "river" gives us extra health, it's not going to serve much use early game. We have exactly 1 tile we can farm or put a cottage on for extra commerce.

I can't remember the last time I played with financial trait and this start makes me change my mind about how useful it can be early on. The only downside is that I'm missing the 4th clam, I see only one hill in the fat cross for now and the "London River" isn't exactly impressive. But I have no reason to complain, all in all this is a great start for sure. I can't believe we actually got marble in the fat cross muhahaha. /Evil laugh

I put the warrior on the grass hill to reveal a few more hills. Nothing special. I am not even considering moving my settler for an extra clam. Let's settle and let's reveal some more of the map.



4000 BC: The rise of London.



The AI usually does decent in deciding what tile to work first, however not in this case. We are currently working 2F/1H from a grassland forest, which doesn't make sense if we want that workboat out asap. The sooner we can work those clams, the sooner we can get the science slider back to 100%. As you can see the slider is forced at 80% for now.

I switch from working the 2F/1H grassland forest to a plain forest which gives us 1F/2H. Reducing the build time of the workboat by 5 turns.



We seem to have a great capital spot and this is one of the reasons I don't move my settler in 99% of my games. We have plain land cows which gives us 3F/3H once we get a pasture on it and we have bananas which will give us 5F. This spot is even better then it seemed at the start.

- Plenty of food with 3 clams, bananas and cow.
- Plenty of hammers with marble, cow and 2 crass hills.
- Good early commerce with 3 clams.
- Will have good health from coastal, river, clams, bananas and cow.

Now a closer look at the start:

- As the bananas indicated, we have jungle to the south and west.
- If you look closely 2E/1S of my warrior, there's a coast. I think we will run into a lot of water in the east and north.

Conclusion, there won't be much room to expand for us till Iron Working and we are likely to get built in by the ai. (Unless we're isolated) Slow expansion combined with marble just asks for some wonders. I'm not thinking about anything special yet. The oracle and the Parthenon seem obvious.

We start the researching Bronze Working. We need it as a pre-req for IW and might help us settling a good second city later. We unlock slavery and gain the ability to chop forests.
Afterwards I will go for the wheel and masonry to hook up the marble. It will provide us both hammers and commerce so I want it up fast.



3800 BC: The expansion of London's borders.



The London borders reveal more jungle and as I anticipated there isn't much land to the east of us.
The light blue cross indicates a fish resource, the dark blue cross indicates a possible 2nd city spot. This is the importance of scouting the coastlines well, you never know what's further in the sea.

The city would have some surplus food from fish and cows and would figure as our production city working those hills, possibly providing us with military throughout a major part of the game. It won't grow very big but it will be good enough.



3600 BC: Fishermen arrive in London.



Our workboat is finished and I switch the worked tile from the 1F/2H forest to the clams.
This greatly increases our research at this point. Bronze working would take 12 turns working the forest. Working the clams I can run 90% research instead of 80% and BW will only take 9 turns now. The city will grow to size 2 fast and I put that 1 silly hammer from my city tile into our next workboat.

If working one clam is great, working two clams will be even better.



3480 BC: Breeding.



We doubled in pop. We will keep working the clams and use the highest hammer tile available, 1F/2H, to get a second workboat out.



3200 BC: The era of slavery begins.

We finished researching BW and switched to slavery, no bronze to be seen. The next research will be the wheel, followed by masonry. For the reasons I mentioned earlier.



3080 BC: Jungle Book.

I'm scouting down south with my warrior and we run into a bear. A bear & jungle .. sounds familiar? I pretty much declared my warrior to be a goner but he actually survived, being in a jungle and the bear attacking across a river.

Well done my little warrior! Since he survived a panther attack in the past, I grant him the honor of me personally giving him a woodsman decoration for his brave deeds.

Still the same turn:



Our second workboat finishes, we gained another pop and start building a worker. We're facing a small choice. We have two options here:

1. Work a 2F/1H or 1F/2H for our third tile. This will result in worker done in 8 turns and the wheel in 4 turns.
2. Work the unimproved clam for 2F/3C. This will result in worker done in 9 and the wheel in 3.

I decide to get the most out of the financial trait and pick the second option. It won't only speed up the wheel, it will help a bunch with getting masonry faster afterwards. That way the worker should be able to go straight to the marble and start improving it.



2920 BC: A get together.



I meet Asoka, Saladin and Monty on the same turn. They have a little boasting contest about how great and powerful their nation is. We observe this primitive behaviour and say nothing. We plan to scout around some more to map these foreign lands, seeing is believing they say.

We finished researching the wheel and picked masonry for our next research.



2880 BC: Overview.



Nothing much to add here, I see some nice settling spots if it wasn't for all the freaking jungle south of us. There is no way to settle before IW and since I want some wonders going first, I'm not mapping future city spots yet.

Saladin is to the south of us and already has his second city out north of his capital. The jungle will prevent him from settling even further north towards us ... for now.


2720 BC: Work, work, work.



The worker is finished, I switched the tiles around again. Since I currently have no unit in my capital I can't grow to size 4. Remember vanilla has lower happiness cap then bts, I will be stuck with 4 max for a while.
Anyways, I switch from the 2F/3C tile to produce a warrior before I grow to pop 4.

We need 1 turn to finish masonry, which is pretty much perfect. My worker moved into the east forest at this point so next turn he can start making a quarry. We need to get some production going for a few warriors to fogbust and protection against barbs.
Barbs will most likely pop up S/E of my capital considering Saladin is S/W of me.

After masonry I will pick pottery, I feel like doing a Metal Casting slingshot with the marble we have. For those not familiar with MC slingshot. Metal Casting has bronze working and pottery as pre-req techs. Metal Castings is a fairly expensive tech at this stage so we could grab it from the oracle.
I can then build/whip/chop a forge and run an Engineer specialist. If I build the forge fast enough in a second city, the great Engineer points in that city will be faster then my Great Prophet points from oracle. The result is getting a Great Engineer.
The great engineer can be either used to rush a wonder such as the Pyramids or the Parthenon. Or .. it can be used to bulb machinery, which has MC as a prereq.

All in all this slingshot is rather powerful regardless from how you use it. So let's try to pull this baby off.



2400 BC: The recruits.




We finished Pottery and start researching Mysticism. (Don't mind the IW on the screenshot, it has no breakers in it.) After Mysticism, we'll go after Polytheism. It's not the cheapest way to priesthood but we need polytheism anyways since I'm thinking about getting the Great Library with this juicy marble. Polytheism is a pre-req for literature, which we'll need for the GL.

London finished a warrior and gains a pop, we are now size 4. We plan to continue making a few more warriors. Also our quarry is finished, look at that baby, 1F/3H/3C. Our fourth worked tile will be the highest hammer available which at this point is the plain forest.

The plan here is to get two more warriors while growing to pop 5, which will put us into "too crowded" unhappiness. I will then whip a third workboat because it's the only useful thing we can whip with 2 pop. (We don't really need a 3rd clam atm but we need to whip for at least two pop, else we'll be in unhappiness.)

This gives us 2 warriors and a workboat in the next 6 turns from now. I will then build+chop a settler at size 3 to place that production city I was talking about earlier. (The dark blue cross one)
Making a settler will halt our city growth some, since we will have whip unhappiness. After the settler is finished I'll need to switch tiles a bit, to avoid growing before the unhappiness wears off.

A few turns later:



As planned, two warriors and we reach pop 5. I whip the workboat and start making a settler, working 2 clams+marble. I haven't done much scouting yet by the way.

I pulled my original jungle Book warrior back to the south of my capital, he's fog busting on a jungle hill there.
Another warrior is fogbusting the eastern part where I want to run my settler later. I will put the next warrior to the S/E of my capital soon to fogbust as well.

For those not familiar with fogbusting, barbarians only spawn in the fog. A fogbuster serves two uses:
- Reduce the fog, thus the chance on a barb, near your cities.
- You can see barbs coming before they are actually near your border, so you can anticipate earlier.



2160 BC: The magical woods.



I didn't want to keep this screeny from you. Instantly regrowing forest! The jungle is quite annoying as I can't put a mine on that hill now.

Anyways as you can see I chopped a forest for the settler, we will make a mine now on that hill with our worker. It would be nice to get some more hammers before we start building those shiny wonders.

Since I chopped a part of the Settler, we still need some more turns to get out of whip unhappiness. The obvious choice is building a worker next to improve some more land and get that future second city going. After the worker is done, we will work 3 clams to regrow to pop 4 asap. (You see that 3rd clam actually will serve it's use :lol: )



1960 BC: The rise of York.



Our settler is finished and I run it to the mentioned location to settle York. We will have to lower our research to 80% soon because of maintenance. London is busy making a worker while waiting for whip unhappiness to go off. York starts making an obelisk and afterwards will be making a workboat to get to that fish. (don't mind the workboat on the screenshot, I switched it to an obelisk)

As you can see we finished the research on Polytheism and continue our path with Priesthood. Out of the way! Oracle coming up!

I like to found at least a second city before racking in some wonders. The second city can provide us with some military and can build more workers/settlers if needed, so we don't waste production in the capital.



1800 BC

I chopped a forest into the worker that was being build in london. Priesthood will be done in 2 turns, my worker will be done in 1 turn. I'm still working the same old tiles btw, 2 clams+quarry.
The overflow of the chop on the worker will go into a warrior. It should be done in one turn because of that.
Good timing because we can start working on the Oracle the turn we research Priesthood.



1720 BC

We research Priesthood and start researching Iron Working. We seriously need to get rid of that damned jungle blocking us. Not to mention, I'm starting to worry a bit about military resources. I still didn't spot any bronze on the map, let's hope we at least have some iron or this might become a bit tougher then I originally thought.

Made the warrior I mentioned in 1 turn as planned with overflow. We start the construction of the Oracle right away.

Now I have two workers ..

- One is on the move toward York, this obelisk is taking too long to my liking. I'm going to chop a forest there.
- Second worker stays near London, I'm going to spend some trees on the Oracle.

London is currently working 2 Clams and the marble, giving us a total of 9F/3H/9C. We lose our whip unhappiness soon. It will grow in 3 turns, reach pop 4 again and London will work 2 Clams, marble and a grass hill. We need hammers for the oracle.



1640 BC: Decisions.

I chopped a forest in the oracle and a forrest into the obelisk for York. York is making a workboat after. I move my worker to one of the grass hills near York to make a mine.
The London worker moves to the next forest and starts pre-chopping. For the newer players, pre-chopping means I chop the forests till I have 1 turn left on them and then move to the next forest and repeat. This means after I finish the Oracle, I can chop all those "1 turn forests" rapidly.

Now let me explain WHY in gods name I'm pre-chopping atm. I actually changed my mind about my plans getting a GE trough my second city.
One of the main reasons being, the Oracle will be finished at 1400 BC. We know this and I know that an Industrious Vanilla Immortal AI with stone nearby .. will finish the Pyramids around +-1350 BC.

I want to take a shot at the mids, I might be too late but I didn't meet any industrious AI's yet. I'm going to assume I have a decent shot at it, even though it will be rather late.

Now.. I want a GE asap. So I'm planning to chop+whip a forge in London. I will have some GP pollution but I'm guessing I still can get a 50-70% chance on a GE. The fact is I will get a Great person earlier trough combined gpp. I think this explains why exactly I'm pre-chopping at this point.

If I do get a GP, I will research monotheism and meditation. That way I can bulb Theology. Or I can settle him in the capital for extra hammers and gold.
If I do get a GE:
- If mids aren't built yet, I will rush it with the GE.
- If mids are built, I will use him to bulb Machinery or settle him in the capital for extra breakers and hammers.

It's a gamble and I would prefer a GE but regardless of that, it's a win/win.


2008 AD

I'm at 24 Images, I'll need to use the next post. /ok
 
1400 BC: The Oracle speaks to us.



The Oracle has spoken to us the Queen of The English Empire and revealed a way to improve our construction. (We picked free MC for the dummies :lol:)

I start working on a forge, since I didn't change my mind about trying to get a GE out of my capital.

I got 2 forests somewhat ready to be chopped into the forge. My pop will turn 5 in 2 turns, which will cause "too crowded" unhappiness.
The plan is pretty obvious, we will chop two forests into the forge and whip for two pop putting our capital back to three. We will then put the overflow to some good use and start the Parthenon Project.



1280 BC




Chopped the two forests for London and all is well. Forge is 5 turns from completion and I whip for two pop and start working on the Parthenon.
The worker from London moves to another forest to chop. We still got three forests left, in our cultural borders. All three will go into the Parth.

In the meanwhile, York finished the workboat a bit ago and is waiting for the culture pop to work the fish up north. It is still size 1 and is building a barrack.
The worker of York is building a road between London and York.

You might ask yourself why the warrior is not ON York, rather then beside it. And that would be a very good question indeed .. :mischief:



1240 BC: Man the hammers!



A picture of London. As you can see the overflow from the whip went nicely into the Parthenon.
I didn't quite consider the fact I have to build this hammer demanding wonder with a GE running and I have to cope with my whip unhappiness for the next 10 turns. Hopefully those forests will help us grab this one. I'm going to have a slight edge when it comes to GE vs GP, let's hope lady luck is on our side!




And a picture of York. Borders popped finally and I can work that fish. Once it grows to size two, I'll let it work fish+grass hill to finish the barracks.
IW will come in soon, I'm going to build some warriors and settlers/workers here.



The end ... of session 1.

Comments, thoughts, criticism, advise .. all are welcomed. :king:
 
I like the Oracle-MC slingshot with the intention of popping a fast GE and using him on the Pyramids. The AIs are so fast on Immortal, its insane.

I can see now that one thing I will have to adjust in my style to "make the jump to Immortal" is develop patience. I am always in such a hurry, I want every great city spot NOW, and every wonder NOW, and I want 10 units to rush those 2 AI cities NOW, etc etc. I need to start working on patience.

Recently I have tried a different kind of thing in my practice-starts. Instead of cutting the AI off too much, I only bite off the chunk I know I can actually chew. If I have a solid 5 or 6 city spots, sticking a settler another 4 tiles down to "cut off my opponent" only gets me in trouble. Now, I let the AI, even the Barbs, build cities for me. I consolidate MY position. Grabbing "all the land you can" is actually kind of bad advice at higher levels. You will be at 0% science before you can blink, and have nothing but cities too spread out for good infrastructure.

Nice to see some new Vanilla games too. I am waiting for Warlords at least for more serious game-specific posting.
 
you will have way less than 50% chance of a GE. More like 20-30%.

The English Empire, Video et taceo (I see but say nothing)

Now.. I want a GE asap. So I'm planning to chop+whip a forge in London. I will have some GP pollution but I'm guessing I still can get a 50-70% chance on a GE. The fact is I will get a Great person earlier trough combined gpp. I think this explains why exactly I'm pre-chopping at this point.

If I do get a GP, I will research monotheism and meditation. That way I can bulb Theology. Or I can settle him in the capital for extra hammers and gold.
If I do get a GE:
- If mids aren't built yet, I will rush it with the GE.
- If mids are built, I will use him to bulb Machinery or settle him in the capital for extra breakers and hammers.

It's a gamble and I would prefer a GE but regardless of that, it's a win/win.


2008 AD

I'm at 24 Images, I'll need to use the next post. /ok
 
When I saw the opening shot of your BFC I already thought CHEATER ;) with 3 clams and marble. Then you find out you have bananas and cows too. I would have researched AH by now since cows are almost the best starting resources in the game if you ask me and both cities will take advantage of this tech. But the game looks good so far. It is an incredible capital. Subscribed.
 
Looks like, what, 4 turns' worth of Prophet GPP went into London? That's 16/100....engineer will provide 60% of the remainder, which is (0.6 x 84) 50.4% chance of a Great Engineer. Not exactly correct because of last turn overflow, I know, but close enough to 50% to make no difference.

Although, I seem to remember that in Vanilla it was the number of turns' contribution to a Great Person from a specific source, and not the total contributed number of points, that counted. In which case, Oracle contributes 4+9, Forge contributes 9....overall probability is 9/22, or 41%. Not sure whether this was changed in a patch or not.

Nice work so far, I'll be watching.
 
Looks like, what, 4 turns' worth of Prophet GPP went into London? That's 16/100....engineer will provide 60% of the remainder, which is (0.6 x 84) 50.4% chance of a Great Engineer. Not exactly correct because of last turn overflow, I know, but close enough to 50% to make no difference.

Although, I seem to remember that in Vanilla it was the number of turns' contribution to a Great Person from a specific source, and not the total contributed number of points, that counted. In which case, Oracle contributes 4+9, Forge contributes 9....overall probability is 9/22, or 41%. Not sure whether this was changed in a patch or not.

Nice work so far, I'll be watching.
Yes 4 turns, 3 chop/whip turns and then another turn for the forge to be actually "made".

I ran a test game trough world builder today, after reading the comments, to check the exact percentage. It shows 43% vs 57% before Great Person pops, with the GP getting the advantage. I'm not sure if that last turn would change the % still. I think I was slightly too optimistic with the numbers and to be quite honest this is the first game I actually build the forge in capital rather then a 2nd city.

All in all 43% isn't a bad chance, as said if I don't get a GE it's no disaster. I will likely settle the GP to raise my science slider back to 90-100% and get some extra hammers for the Parthenon. If GP pops, I will probably miss the Mids but I'll still have a shot at the Colossus with the next Great person pop. Though that one will have less GP pollution, it will have GA pollution. (If I get the Part of course)


When I saw the opening shot of your BFC I already thought CHEATER ;) with 3 clams and marble. Then you find out you have bananas and cows too. I would have researched AH by now since cows are almost the best starting resources in the game if you ask me and both cities will take advantage of this tech. But the game looks good so far. It is an incredible capital. Subscribed.

:lol: You should see the off-line start I got today. Stone & gold in the fat cross with the gold being riverside. I actually regenerated, I think we can agree gold in fat cross is too powerful. I like my games somewhat challenging instead of early tech steamrolling.

More on topic, yes we need AH asap after IW. Not so much for the capital because it has enough food but mainly for that second city and for horses. The problem is I still don't have agriculture or hunting so it's going to take a while. I'm thinking IW->Hunting->AH->Writing->Alph->Lit. Maybe a little side track depending on what happens. Also if I don't get mids, I'm aiming to get monarchy through a trade asap to finally raise my happy cap.


I like the Oracle-MC slingshot with the intention of popping a fast GE and using him on the Pyramids. The AIs are so fast on Immortal, its insane.

I can see now that one thing I will have to adjust in my style to "make the jump to Immortal" is develop patience. I am always in such a hurry, I want every great city spot NOW, and every wonder NOW, and I want 10 units to rush those 2 AI cities NOW, etc etc. I need to start working on patience.

Recently I have tried a different kind of thing in my practice-starts. Instead of cutting the AI off too much, I only bite off the chunk I know I can actually chew. If I have a solid 5 or 6 city spots, sticking a settler another 4 tiles down to "cut off my opponent" only gets me in trouble. Now, I let the AI, even the Barbs, build cities for me. I consolidate MY position. Grabbing "all the land you can" is actually kind of bad advice at higher levels. You will be at 0% science before you can blink, and have nothing but cities too spread out for good infrastructure.

Nice to see some new Vanilla games too. I am waiting for Warlords at least for more serious game-specific posting.

Well everything is situational, if it wasn't for the jungle I probably would've settled towards Saladin. But in general I don't expand much. The usual plan is to get at least 2-3 cities going while trying to grab some early wonders. Most of the time you have stone or marble "somewhat" near you. I'm not afraid to place junk cities to grab those, either I settle on top of it or the resource is in its initial cultural borders so I can work it right away.
Third city usually is to grab a military resource. In the end, that's all you need really early game. Wonder resource & military resource. You can win the game from there trough war. :lol: Even if there is no stone/marble at all on your map, getting the oracle->mc->GE isn't that hard and you'll end up with a second wonder from the GE. Or you can just forget about early wonders, get better expansion and aim for early writing to run some scientists from libraries. (and get your first Great persons that way)

But this is just my way of playing. There's many other options that work. I'm still struggling to pull this off on deity though. I gave it two tries and lost both. Getting some wonders is still easy and expansion trough war is doable but the tech speed is just ridiculous. Though in retrospect, I should've bulbed some GP's in those games instead of settling to keep up in techs.
 
Looks like, what, 4 turns' worth of Prophet GPP went into London? That's 16/100....engineer will provide 60% of the remainder, which is (0.6 x 84) 50.4% chance of a Great Engineer. Not exactly correct because of last turn overflow, I know, but close enough to 50% to make no difference.

No.

4 turns with 1 Prophet source.
9 turns with 1 Prophet source and 1 Engineer source.

Less than 50% chance of an Engineer.
 
No.

4 turns with 1 Prophet source.
9 turns with 1 Prophet source and 1 Engineer source.

Less than 50% chance of an Engineer.

But in the world of Civilization, that's actually a good thing, it means you will get a engineer :lol:

(Just joking, if somebody not got that..)
 
No.

4 turns with 1 Prophet source.
9 turns with 1 Prophet source and 1 Engineer source.

Less than 50% chance of an Engineer.

v8_mark said:
Although, I seem to remember that in Vanilla it was the number of turns' contribution to a Great Person from a specific source, and not the total contributed number of points, that counted. In which case, Oracle contributes 4+9, Forge contributes 9....overall probability is 9/22, or 41%. Not sure whether this was changed in a patch or not.

Thanks for that ;)
 
BurN, I did it! The MC slingshot, a 40+ chance for a GE, but I got a GP!! WOO I am still excited. It was easier than I thought. I never liked the CoL slingshot, but since I used to use the CS slingshot on Prince and such, I always seemed to end up with CoL. But now I have a new plan every game! WOO WOO!

Just gotta cut a few more turns off it. The Mids got build 1 turn before my GP pop, so I couldnt have used him for it even if he was a GE.

Oh and for the math, its 4 turns with +2 for a GP from Oracle, and 9 turns with +2 from Oracle for GP, and +3 for GE from Specialist, so 13 * 2 and 9 * 3, slightly higher than 50% for GE, right? Or am I missing something. Mine was lower because I didnt pre-chop my Forge, I only "regular" chopped it. I havent even mastered good chopping habits, much less pre-chopping, heh.
 
Only number of sources is counted. So one source of GE and one source of GP count as 50% each. Doesn't matter that the GE contributes more.

BurN, I did it! The MC slingshot, a 40+ chance for a GE, but I got a GP!! WOO I am still excited. It was easier than I thought. I never liked the CoL slingshot, but since I used to use the CS slingshot on Prince and such, I always seemed to end up with CoL. But now I have a new plan every game! WOO WOO!

Just gotta cut a few more turns off it. The Mids got build 1 turn before my GP pop, so I couldnt have used him for it even if he was a GE.

Oh and for the math, its 4 turns with +2 for a GP from Oracle, and 9 turns with +2 from Oracle for GP, and +3 for GE from Specialist, so 13 * 2 and 9 * 3, slightly higher than 50% for GE, right? Or am I missing something. Mine was lower because I didnt pre-chop my Forge, I only "regular" chopped it. I havent even mastered good chopping habits, much less pre-chopping, heh.
 
The English Empire, Video et taceo: Session two

And we're off again!


1120 BC

My London worker chopped a forest into the Parthenon. York grew to size 2 and continues working on the barracks. York's worker is pre-chopping some trees. I'm not 100% sure what the next build will be in York but it's likely to be a worker or settler and I'm willing to spend some trees on them later. York will grow to size 3 in 7 turns, the barracks will be done in 6 turns.



1080 BC: The enemy expanding.






As you can see, we got a slight problem with Saladin pressing onwards from the SW and barbs settling to the SE of us.
I'm hoping some iron will pop up somewhere near us so we can take that barb city later on. It's on a decent place with fish, rice and dye though it has few production with just one grassland hill. But I won't waste time on building a settler and replace it.



950 BC: Prophet or Engineer?


The great question, which great person will join our mighty empire? Is lady luck on our side? :please:


...





Owww yea baby, Imhotep has been born. One of the earliest polymaths known by name in history. With a 43% chance, lady luck was generous.

Now I can't explain how awesome this is since the Pyramids haven't been build yet. What's taking these guys so long? I'm going to bet one of the AI's isn't going to be happy with this. :devil: :mwaha:

We will put the Parthenon project on hold for now and switch to the Pyramids and put Imhotep to the job. Next turn this baby will be ours and we'll continue working on the Parth.





Well the GE is great but we have some other things to take care of as well at this turn.

First of all, I made a mistake to start researching writing instead of hunting. I wasted 3 (omg!) turns on it already cause I was too curious about what Great Person we would get and I didn't notice. Don't play like me, do it better. :lol: As you can see I changed to researching hunting, afterwards we'll go for AH to get those cows going and hope for some horses.

The bad news is the Iron popped BEHIND the barb city, oh boy..

Not only is the iron far away but it's in an annoying place to actually grab as well. I'm going to wait to consider settling there, we still have a shot on having horses that are closer to us.
Let's hope this doesn't mean I'm going to have to fight a longbow+cats war.:mischief:

I switched my tiles, I was working Clam, Marble and running an engineer. The whip unhappiness is gone soon and we got a GE, so I switched to 2x clams & marble to grow to size 4 again. When we get pop 4, I'll put the next tile on the grass hill for hammers.



925 BC

We built The Pyramids. We can switch to representation now but I'm going to delay it till the Parthenon is finished. Every turns counts. The London worker is chopping for the Parthenon.

York grew to size 3 and started on a worker. The worker of York is building a mine on the plain hill and will chop a forest into the worker after.



850 BC

We researched Hunting and continue our path with picking Animal Husbandry.



800 BC: The Parthenon.



Rather sloppy play of me. I wanted to whip the Parthenon for 2 pop but I miscalculated it with the chop.

Anyways we chopped the forest into the Parth and whipped for 1 pop to complete it. York finished his worker with a chop.



775-700 BC

The Parthenon has been completed in London. We start making a granary in London. There's only one forest left, I'm going to use it to speed up the granary.

York finished the worker and starts building a settler. Since we have IW now, I can start settling my 3rd city.

Also since the Parthenon is finished, I switch to Representation. Now we can finally grow London a bit with all that food available. At size 4 it's working 3 clams and the marble.



London at 700BC, I'm loving the early 15 GPP. There is some GA polution now though. Now wouldn't it be awesome if we get ANOTHER Engineer for the Colossus? Keep your fingers crossed! Once we grow to size 5, I'll run an engineer to improve the odds some more.



675 BC: Arabic pressure.



Say what? Saladin wacked a city down near our capital to grab .. horses. As you could've guessed we finished AH and continued with writing. Luckily we have horses nearby 3E/2S of London.


Overview:





Monty and Saladin are annoyed towards Asoka.



600 BC: Indian Pressure.






The granary in London is finished and we start building barracks. One of my workers is making a road to the horses. An engineer is running in the hope of getting better GE odds. I actually switched the barracks to a worker next turn. Since we completed a settler and it's going to settle in the jungle, there will be some workers needed to hack some trees.

York finished the settler and is building a forge while growing some more in size.





Asoka closing us in as well. Settling near the iron. I'm going to be stuck with 4 cities I'm guessing.



2008 AD

Imageshack is down but picoodle will do. :(



575 BC: The foreign war.



Well, I'm happy I got no borders with that nutcase. I'm going to guess Saladin and Monty will ask me to join the early slugfest. Of course we will deny such ridiculous requests. I'm going to do what exactly with my 5 warriors? Now I'm not so much scared of Saladin attacking me at this point, he'll have his hands full with monty for a while.

London's borders popped thanks to the little collection of early wonders. We can work the horses now and we're causing some cultural problems for saladin.

I have no idea what's up with the barbs. Even though they got a city there, I haven't seen a single barb for a long time.

My settler is on the move! We'll settle E of the bananas. We'll have Bananas, dye and 3 grass hills in the fat cross. I chose this site because it doesn't overlap with the barb city I'm hoping to take later.
I'm not much of a cottage spammer but I think this land is asking for it. If you think away all the jungle, thats a lot of grassland.

We finished the research of writing and picked Archery next. We seriously need military asap, going for horse archers.



2008 AD

Reached 20 images, using next post.
 
550 BC: Another Great Person.

Yup another Great Person has born! Another GE would be awesome, keep your fingers crossed.


....


C'mon lady luck, be generous to The English Empire. :please:


...




I think it's quite fitting if I would say : Doh! Our earlier luck retaliated, with a 15% chance we got a GA. Damn you Parthenon! :gripe:

I got two options, either I bulb him for monarchy or I settle him. Monarchy seems kind of pointless in this game. So I decide to settle him to get +3gold/3breakers/12culture per turn. Doing so we're getting +3 gold at 80% research compared to the previous -1 gold at 80%.



500 BC: The rise of Nottingham.




Nottingham has been founded. This is going to be a weak city till we get the Calendar to work those bananas and we get rid of that jungle. It's building an obelisk.

London finished his worker and started on barracks. York is still building the forge. We improved the cows in both London and York and made some roads to provide London with some much needed health.

Still busy hooking up the horses & researching Horseback Riding.

Chances on next Great Person: 25% GP, 25% GA, 50% GE. I'm still running an engineer to keep up the odds. Parthenon is nice but the pollution is rather annoying.



300 BC: The library of slaves.



We finished the barracks in London. Since we're at maximum size, I'm going to whip a library here for 2 pop. The overflow will go into a worker which will take 4 turns to complete. Since I'm now size 5 I switch tiles around to 3 clams, marble and an engineer to keep GA odds down. Working the cow rather then clams would speed up the worker but I'm trying to get the most out of the financial trait by working those 3C clams.

This library should prove useful. Not only does it increase our breakers, I can run 2 scientists later to try suppress the GA pollution.

York finished his forge and starts on a granary.



200 BC: Mahavira.



Mahavira the Great Prophet joins our empire. I'm not planning to bulb anything at this point. Since we are running Representation I'm very likely to settle every Great Person in the future.

Worker and granary are done and we finished the research on Horseback Riding. Let's get some military finally! The next builds will be Horse archers for a while. We start the research on the alphabet to press on to Literature for the Great Library.



And just to give you an impression of the advantage of the settled GP. Shaving two turns of the Alphabet and we are getting +3 gold/turn with science on 90%.



175 BC: Overview.



The map. I've done some horrible scouting but we somewhat know where the AI's are. Saladin to the SW, Asoka to the SE and considering monty declared war I'm guessing he's somewhere south of Saladin.



Asoka is being a tech whore. He got quite some techs on us. I'm going to need to do some backfilling once we researched the alphabet ourselves. I'm guessing I can get quite a lot of techs trading Alph/MC/HBR away.

Though let's not overdo it, I don't want a WFYABTA already. The only things I really need at this point is sailing for lighthouse and to unlock the Calendar. Calendar is priority after Literature, it will give us access to bananas which will stimulate our growth and health. Same goes for the dye we have, which will raise our happy cap.

After the calendar I'm guessing it's on to Construction and prepare for war against Saladin. We don't have iron/copper but HA & Cats will do. although we'll try to grab that barb city first of course.

Now for diplo, I think this is going to be easy. No AI's like each other at this point, not even religion sharing Asoka and Monty. Saladin being the only Buddhist is going to have a hard time here.
I'll work at getting Monty being my pall, Asoka is secondary and we'll refuse anything to Saladin. I like to team up with the military nutcases, in this case Monty. Not only will he be having good military but he's easy to bribe into wars and is going to help me a bunch in the future.

Once we got HA+Cats, we'll bribe Monty into war with Saladin and declare on Saladin ourselves 5-10 turns later. Though it still quite some turns ahead and things can change, that's what I'm thinking now.



The End ... of session two.

Comments, thoughts, criticism, advise .. all are welcomed. :king:
 
You have certainly squeezed the most out of your awesome starting city, especially since it was in such a spot that you werent able to grab much land at all. Good example of "land isnt everything", if you ask me. One of my biggest mistakes at higher levels is grabbing too much land.

This game has already taught me a couple things, looking forward to seeing it through.
 
Thanks, the capital is quite impressive indeed. I'm glad luck was on our side with that first great person. Representation really opened the capitals true power. Lots of early food, hammers and commerce available there. Though I'll have to sacrifice some hammers to run scientists. I'd guess that would get me 35gpp/turn?

I'm still not 100% confident about my position in this game, it wouldn't be the first time I do a HA/Cats war but I would've really preferred to have iron available somewhere. I can grab the iron but it would be a junker city and quite heavy on the maintenance so I'd prefer not to.

I haven't seen axes on Saladin's side yet but I wouldn't be amazed if he got ivory down there somewhere. If so .. this might get rather problematic. Horses vs Elephants? I'll have to do some scouting before I attack, to see what we're up against. I need to find out where Monty is and maybe there's another AI on this continent somewhere. The fact that I built so few military is backfiring in very bad scouting.

As for land is power. The land I have atm is good enough for now.. But war is not optional in this position imho, I'm going to need to expand trough either Saladin or Asoka eventually. Saladin being the most obvious target.
But yes my opening play usually consists of slow expansion followed by war.
 
I agree, solid points.

In the game I managed to pull off my very first MC slingshot, and nearly got the mid's myself, I had a position rather similar to yours. I had room for 4 STRONG cities, but no iron either, unless I was willing to settle a junk city. I did that, mostly because that city would provide a good launching pad for the inevitable war that was coming with my northern neighbor, Cyrus, who can be a beast in Vanilla if he gets a ton of land, CRE just seems to take over tile after tile, and its hard to out-culture him, even though I was CRE myself (I played it as Catherine, CRE/FIN). I had horses though, and a solid tech situation, so when the time came, I really stomped him baddly, and took over 4 cities that gave me a clear-cut lead and an extremely powerful position overall. I didnt play it out, I wanted to try the slingshot some more.

My current game is really weird, I have Cath again, just becaus FIN makes things much easier. Soon I will try with more challenging civs, once I get the mechanics. I got another peninsula (yes, I regen a lot, since I am really only practicing. As I get better at the techniques, I will start keeping less-optimal starts), but its much much different, due to the absence of civs. I play Custom_Continents, mostly, select "2", and add a civ to standard, for 8 total. Usually this nets me a 4/4 split, and sometimes 5/3, but in this case, its 6/2, me being on the 2, and Gandhi is my continent mate. He has an outrageous position too, thank goodness I know I will be able to push him around easily, but this one I may play through to the end, simply to see if, once I smoke the bald guy, I can conquer or out-tech the other continent. I have not seen much in the way of wonders, and having only 1 contact let me pick his religion, which will help a LOT in planning the eventual knife in his back, but it that other continent ends up going into "buddy buddy" mode, I am cooked. In many games I can usually tell by Liberalism if I am "there" yet, but this one I dont think I can make any such assumptions. My continent is good sized though, 10-15 strong cities at least, and very rich. No way I will pull off the GE thing, though, no marble hurts, but its interesting enough to play out.
 
It's really useful, the way you are outlining everything you are doing, from which tiles a city is working to early strategy and whatnot. Thanks!
 
Nice to hear you picked up something from this thread Bleys. Though if it's for testing purposes you might want to give phil or ind trait a chance. :)

And thanks for that reply sterben, I'm trying my best. It might get messier once I start having more cities though. :lol:

(update coming soonish)
 
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