Too bad you didn't put EP's just on MM to see what he is up to. It's usually most useful if you play map with MM to put EP's only on him. His willingness to trade everything and big tech speed are prime candidates for sneaking around.
Hey! What do you mean! I did that since I meet him. Was before turn 10 I guess!

All the EP in this game, were spent on Mansa!
I think I would probably hold to your initial plan with Astro, opens Observatories and SciMeth.
Yep, I guess so, also seeing what Mansa is researching: he just "forgot" the upper part and went guild/banking.
I think steam power->AL is hot for you too, due to the kind of improvements you make
Uhm... Biology first. Then what you said, then plastics -> computer for internet.
I think based on what you said you're basically aiming to hammer economy so Rep+bur+caste+state prop are your target civics
Yes! The only exception I'll be running mercantilism toward the Internet race, the extra specialist is handy. After that I'll take in serious consideration your and Dhoomstriker advice to switch to SP for the SS components, as soon as I can build them.
and you should start to lay down windmills and workshops on mines and plain tiles.
Almost. Improvements I'll make: _lumbermills_ (IMO, the best _ever_ improvement in the game, uhm... well you need _farms and pastures_ for food, of course, but I mean in association with food improvements and _mines_ on hills without forests). On plains without forests, after discovering biology: few biology farms if _really_ needed, all the rest caste system (and SP later) enhanced _workshops_. Few _watermills_ maybe also if switching to state property.
If forest preserves were available a bit earlier, with a tech like monarchy, feudalism, guilds, then lumbermills would be even easier to leverage. Biology is a bit too late to bother with preserves, and it is kind of after the lumbermill tech, so no time to build preserves then switch to lumbermills when gaining few forests.
Anyways, 3food+2hammers or 1food+4hammers, and +0.5 health, is very good IMO.
Even if I think with small (horizontal) empire you would be better of with corps.
Too much work, and I don't get the corporations mechanism very well: I feel like I'm always on the wrong side of the deal!
That's also why I run mercantilism a lot, and why I like your state property idea. So I'll likely be asking advice later more about state property than corporations.
Btw, what is exactly the meaning of "horizontal", "vertical", and "REXing"?
Thanks for keeping in giving feedback!

Appreciated, it helps with being concentrated on my game!
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Session 12, turn 154, 880AD
(first attempt, no cheats, no reloads)
A bit of micro in Thebes to make 40 hammers/turn and build the university exactly in 5 turns.
A bit of micro in Heliopolis to grow to size 9 in exactly 2 turn.
Alexandria starving to run 3 scientist while maximizing hammers.
Time to rework the commercial deals: from Montezuma 6 gold for ivory
Time to rework the commercial deals: from Mansa 8 gold and wheat for ivory
Time to rework the commercial deals: from Asoka 7 gold for iron
Time to rework the commercial deals, with the fur unlocked: from Capac 7 gold for fur
Resources screen, total income: 28 gold, uhm... could be better... all those unsold resources up there...
Technologies screen: Capac and Mansa discovered drama. Asoka discovered engineering, as Capac earlier.
Mansa still have the monopoly on optics. Egypt still have the monopoly on education and philosophy.
Heliopolis stagnant at size 9 runs 3 scientists and 1 engineer.
Forge finished, the city next slowly builds the university.
Forge finished in Pi-Ramses. The city next builds the university.
Elephantine at size 7 without specialists, max food and hammers to grow and build the university.
Memphis stagnant at size 9. Forge finished, the city works hammers building the university next.
Overview of Egypt: the workers keep on building roads over the forest tiles.
Mansa is 3 turns away from discovering guilds. Egypt is 6 turns from liberalism.
Good synchronization of the five satellite universities for Oxford: 12 to 17 turns.
Wow! Capac has 420 gold and is missing civil service still! Let's take some cash!
What!? Not even a penny? That's a 1300 science points technology!
No. Not even a penny, even for just 1 gold Capac wants philosophy too! Can someone explain?
Well, he was really close at least. So close that was not even worth spend 1 gold to finish it?
No Mansa, Egypt won't stop trading with Capac.
University ready in Thebes, at size 11 the city is stagnant running 6 scientists.
The output is 192.24 science/turn. Waiting for Oxford. The ivory resources are free.
Memphis stagnant at size 9 runs 1 scientist and 1 engineer.
The city slowly builds the university working the ivory resources.
Eliopolis stagnant at size 9 runs 3 scientists and 1 engineer.
The city keeps on slowly building the university.
Pi-Ramses, the most satellite/auxiliary city ever, is 14 turns from finishing the university.
A bit of micro in Elephantine to grow to size 8 in exactly 2 turn.
Alexandria, 15 turns away from it, will be last to complete the university.
Overview of Egypt: Mansa is 3 turns away from banking (mercantilism), Egypt 3 turns away from liberalism.
Science output: 297 science / turn, in turn 154, year 880AD, with science slider at 70% and +1 gold.
The workers will be un-stacked from the next turn to save few turns entering hills and forests without roads on them yet.
The 5 representation happy cities have about the same population now.
Technologies screen: yep, Mansa discovered guilds this turn.
Egypt still have the monopoly on education and philosophy.
Time to decide if target astronomy (researching optics), or risk trying to "lib" steel.
In this second option, researching gunpowder might be the next choice.
End session.
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Comments?