Set
Prince
- Joined
- Mar 31, 2010
- Messages
- 352
I've been playing on Immortal for for a little while now with some success but am trying to wean myself off a recent bad habit of using creative as a crutch. I need to improve a lot in my game so I figured I'd try posting on the forums! Will make me play a bit slower and think through my decisions more. Advice is also very appreciated.
I'm playing Sitting Bull as I consider him my go to learning leader. Dog Soldiers are no good for rushing and I've definitely relied too much on axe rushing to put me in a good early position before. They are a very nice UU for defending though and can give you leeway in the early game to skip archery or ignore copper/horses when placing cities. Philosophical is obviously a very strong trait and one of my favorites since it encourages more city management and more active play through great people bulbing/golden ages. Protective and Totem Poles are of limited value but that's part of what makes him a good leader to learn with.
The Start:
Settings:
(I usually play with huts and events enabled but I know the standard here is to disable them so I have for this game)
Thoughts on the start: Very nice with wet corn and sheep for solid food and lots of cottageable green river tiles for commerce. Looks like a fairly straightforward SIP. Maybe move 1 S to trade river for a forest and an extra grassland river tile? River has to be better I think. Settle and then decide where to move warrior, probably north along the river. I'm guaranteed 4 resources in the BFC right? Which implies metal or horses around the capital (or maybe furs/deer in that fogged southern forest). Metal/horses are less important for us than other civs because of Dogs but still nice. Little early to decide on tech but I'm thinking AH first cause of sheep and chance for horses pop. Then Mining -> BW for chopping + slavery and Dogs (+ maybe metal pop). Something with early Pottery here perhaps with all that wonderful green river land and wet corn?
I'm playing Sitting Bull as I consider him my go to learning leader. Dog Soldiers are no good for rushing and I've definitely relied too much on axe rushing to put me in a good early position before. They are a very nice UU for defending though and can give you leeway in the early game to skip archery or ignore copper/horses when placing cities. Philosophical is obviously a very strong trait and one of my favorites since it encourages more city management and more active play through great people bulbing/golden ages. Protective and Totem Poles are of limited value but that's part of what makes him a good leader to learn with.
The Start:
Spoiler :
Settings:
Spoiler :
(I usually play with huts and events enabled but I know the standard here is to disable them so I have for this game)
Thoughts on the start: Very nice with wet corn and sheep for solid food and lots of cottageable green river tiles for commerce. Looks like a fairly straightforward SIP. Maybe move 1 S to trade river for a forest and an extra grassland river tile? River has to be better I think. Settle and then decide where to move warrior, probably north along the river. I'm guaranteed 4 resources in the BFC right? Which implies metal or horses around the capital (or maybe furs/deer in that fogged southern forest). Metal/horses are less important for us than other civs because of Dogs but still nice. Little early to decide on tech but I'm thinking AH first cause of sheep and chance for horses pop. Then Mining -> BW for chopping + slavery and Dogs (+ maybe metal pop). Something with early Pottery here perhaps with all that wonderful green river land and wet corn?
Attachments
Last edited: