4000 In place, Scout/WB/Worker.
3800 Archery (popped)
3800 Fishing
3520 Mining
3000 BW for Slavery, maybe some chopping, and Axes if I needed them. By 3000 the continent was explored, but not Carthage. City plans were:
* cottage the capital
* 6-8 cities, popping scientists from multiple satellites
* Moai + Heroic Epic on the western 2-Clams spot
* Globe Theater somewhere for military
* National Epic on the southeast spot
After seeing the continent, the value of both the GLH and Pyramids were clear, but I decided to research Writing before Masonry, and I can't remember why. I think I might have been pressing Enter too hastily.
2720 Agr
2400 AH
1960 Writing. My exploring WB met Hannibal. I opened borders and the WB started a long clockwise circuit.
1840
founded Vienne (1N of the Sheep). I had just discovered the Horses and figured it would be low-maintenace with good whip production and also able to pop a great person before long. As it turned out, though, I had to use it more for whipping and Settlers, and it didn't pop a great person until great person #5, around 1200 AD.
1720 adopted Slavery
1680 Wheel to move my units around faster, but again I'm not sure why I didn't research Sailing and Masonry earlier. Started Sailing.
1440
Great Lighthouse fell to an unknown, isolated wonder whore.
1400
founded Tolosa (Fish/Copper). It was a bit of a drain, but the purpose was fogbusting, popping a scientist, and grabbing the metal in case I needed it. If a barb city appeared I wanted to be sure I had metal for it. But maybe Horses and the chance of Iron were enough.
1280 Sailing. Finished it just because I had started it, even though the GLH was down.
1040 Masonry
900 Pottery. Then started a trading tech, which (more or less arbitrarily) was Aesthetics rather than Alphabet.
850
Pyramids fell to Cuzco (later captured by Carthage). I wasn't close, with only 75/500 hammers.
650
founded Gergovia (Fish/Sheep/Deer).
550 Aesthetics
425 Polytheism
250
founded Camulodum (Plains hill / river / flood plains). I planned for this to be a production city, maybe with the Globe Theater, although I have not counted the food. I'm not sure why I didn't put this 1N to get another hill. I was leaving the 2-Clam site, planned for Moai+HE, black in an effort to farm a level 4 unit from barbs. That effort never succeeded.
225 Literature.
GP #1: Great Scientist in Bibracte. The next turn I met Joao, the only AI with Alphabet, and traded Aesthetics+Poly to him for it. I immediately traded Aesthetics+Poly around for Math, Priesthood, Meditation, and IW. I looked for war bribe opportunities but didn't find any. Hannibal and Monty were Hindu (founded by Monty), and both in war prep. HC and Liz were Buddhist (founded by HC), and Joao was Confucian (founded by himself). Until this point I had no definite plan for the first scientist or research after Literature. I saw no short-term bulb opportunites because the AIs were a little backward. Furthermore, the intercontinental bonus made Currency attractive as the next tech, compared to Code of Laws and then a Philo bulb and earlier Pacifism. Bibracte had mediocre science (50% research slider; 3 cottages; working production instead of scientists to build the Great Library) but I expected to keep my costs lowish and cottage it up more after the GL. So I built an Academy and started Currency.