Dirk1302
Deity
That sounds challenging indeed, Snaaty knows a german guy who creates maps on request, i'll have to contact Snaaty though since my german isn't good enough to relay the map facts to him properly. I can ask for an appropriate map for the next deity challenge at the same time.
I think some decent researchers further down the map otherwise the game is won once we've stayed alive.
How about iron btw, i think random so we won't know once we get the map to beeline, iw or construction. Walls could see some use in such a game, don't build cottages early.
I think some decent researchers further down the map otherwise the game is won once we've stayed alive.
How about iron btw, i think random so we won't know once we get the map to beeline, iw or construction. Walls could see some use in such a game, don't build cottages early.

. Forgot I actually put my save here.
. Edit to clarify: certain leaders are more likely to found religions. Merely by making ais that found religion far away from each other vs close, the game is more likely to have blocs. I wasn't suggesting actually handing AIs religion at the start. Although one AI could conceivably found multiple religions and spread a different one by accident (not that uncommon), making it likely that differing religious blocks sandwich the player would certainly be challenging, and this can be done by merely locating certain AIs properly. I think I'll take a "surprise" approach with this element, depending on how the map I ultimately select looks
I tried a number of methods to win after the 500AD save but I ended up getting frustrated. (I deleted later saves in a bout of petulance - fortunately I saved these two in a different folder).