Apparantly I didn't take any screenshots T60-T72, but I was just going for writing.
A collection of screenshots up until T144 is attached.
Got Buddhism spread relatively early and got gems for trade.
Gifted cities to both fellows techted monarchy->CoL then later some time to CS.
Civic swaps first to HR+Caste. Alot of focus on GPP generation. Capital is set up for burocracy (even hills cottaged).
Academy first, then Philo bulb.
Once CS is in, revolt to CS+Pacifism.
Both Charly and Kublai became friendly rather early, and I traded very heavily with them. I like to to this in continents-style games with the reasoning that it's better if my own continent get ahead.
The cramped Zulu empire.
I think that the utility with astronomy isn't as huge in such a setup as it is if you have more resources so you can trade heavily.
I would get intercontinental trade routes but with 6 cities that also feels pretty marginal.
I really like the two-stage civic swapping, first to HR+Caste and later CS+Paci to minimize turns in anarchy.
Was really carefull to work two cities for GPP constantly, but after those two, cities got to grow untill I had pacifism, only when that civic was in, cities went full tilt with GPersons.
Academy, Pacifism, Education (1), Lib.
I can't remember what the fifth GSci put his bulb into, but I think it was PP, and I self-teched chemistry.
The game-saving capital. It will be completely slaughtered soon though.