A. Arabia- They got a real nerf but the double luxuries was too good. You're going to have to make use of Camel Archers, and you're going to have to make use of tanks, which got a buff, which has nice synergy with your extra oil. The minor gold boost from Bazaars now is sad. You might end up getting nothing out of it on some maps.
B. America- The change to Minutemen is nice especially since Longswordsmen are probably weaker then Muskets now, oh and Gunpowder is less beakers. The UA buff is nice but not a big deal. Rush to muskets with free drill 1. Try to have an Armory+Heroic epic by the time you get there. Have some gold saved up to buy them if possible and have some Trebuchets ready to go. Now's your time to take the offensive.
C. China- Another nerf to China's UA. Not a big deal IMO since GGs are too easy to come by anyways and especially with Cho Ko Nu's getting buffed. Overall they got better, and Honor got a lot better, along with Rationalism, two of China's favorite SPs. You have a pretty clear strategy now. Beeline writing. Rex and libraries while Beelining to Cho Ko Nu's. Have them ready to buy/upgrade. Honor helps. Expand as much as you can while you have the advantage. Beeline to the next era. Stop your war as soon as it gets hard while filling out Rationalism. Spam science all over the place and play defense. Launch a spaceship.
D. Babylon- The UA nerf was needed, but the civ got better due to the fact that Academy spamming just became sick. Academies themselves are better with Scientific Theory, they now connect Strategic Resources, they get a 100% boost from freedom, and you can get an extra free GP from Hagia Sophia now. So you can get 1 GS from Writing, 1 from filling Liberty, 1 from Hagia Sophia. Academies now will be 6*100%(freedom)*50%(Uni with Rationalism)*50%(Research Lab)*50%(NC)*15% (Sovereignty). That isn't counting Observatories and whatever the increase is from Scientific theory, but just with that it will mean you're getting over 20 beakers per turn from a single tile, if it's only additive. If it's multiplicative, it will be at least 40. In fact it will be more than 40 after Scientific theory. When it's all said and done, you could be looking at hundreds of bulbs per turn from your Academies. If you spam scientists in this city you could get over realistically get 1000 beakers per turn in a single city with some work and lots of Academies and specialists. I've seen it done before this patch when trying for it in an ideal game. With all the boosts it's probably possible without ideal circumstances now.
E. France- Reduction to early SPs and reduced SP cost gain from cities+nerf to longswords (boosting muskets indirectly) and your looking at one of the great civs becoming better. You can do whatever you want, France. The SP trees are yours to manipulate. The fact that you can even more easily expand and still crank policies now is just depressing for everyone else. Do as you please, Napoleon.
F. India- Does the increase in base city unhappiness mean India now gets 6 unhappiness from cities (double) or do they get 5 (+2) or did they remain unchanged (4). If it's 6, that really makes India's UA not thrive until much later. The break even point now becomes a 6 pop city instead of a 4 pop city. Not to mention, you'll be starved for happiness early on and with luxuries getting cut down building new cities will pretty much kill any growth every time until you get way ahead. Hanging Gardens is now your best buddy. Play like you were intended to, go Tradition and fill it out and have Delhi be a 50 pop city. Start your expansion after you've gotten happiness under control with policies, wonders, and luxuries. Later then before.
G. Iroquois- Iron working is cheaper, Mohawk warriors need no Iron. Changes to Honor and cheaper early culture. Well here's a strategy for you. Build nothing but warriors (maybe 1 worker and 1 monument) Adopt Honor and slaughter barbs for free culture. Bee-line for Professional army for cheap upgrades then fill out the tree. (Not sure how long that will take due to the unknown new scaling) Mass upgrade to Mohawk warriors and go on a killing spree. Worried about Gold? Good thing you now get gold for every unit you kill once you fill out honor. Besides those trade routes of yours will be dirt cheap of course, especially since you don't even pay maintenance on roads under captures cities.
H. Germany- A decent boost. Tanks got better, Civil Service got cheaper (Landsknecht Power) maintenance is lowered (so the barb capture 'bonus' doesn't totally ruin your economy as fast). Honor got better. Use it to barb capture while getting culture, and use your surplus of units as a garrison. Hopefully with Professional Army and cheaper land unit maintenance you can afford to upgrade those brutes to swords finally.
I. Aztec- The honor bonus stacking with your bonus just means you'll be getting ridiculous culture from raging barb maps, oh and Jags got a minor boost. Sweet. Keep doing what you've been doing. Enjoy having your best early policy tree buffed and your UU buffed, and enjoy getting what 12 culture from every brute you kill? I hate you.
J. Egypt- Buff to War Chariots and another Nerf to Marble and Aristocracy means your bonuses got even better. Oh and you got your artist slot on your UB finally. Make war with War Chariots, pick a few wonders to get, and enjoy having extra happiness compared to everyone else. Play defensively after you take out a few neighbors until you're wonders and improved cities put you in a position to dominate.
K. England- Well, you were ignored. Well, this: "Defense penalty and city assault bonus promotions are now lost with upgrade." might come in handy for your Longbows when they upgrade to Rifles, I don't know.
L. Greece- The Patronage finisher is an assult on your UA. Cry a little. Or maybe your UA will let you be the only civ that can afford CSs if someone has the Patronage finisher. Anyways, with Walls being weakened, maybe your Hopolites are a little better equipped to take cities now.
M. Japan- Honor+whatever+Autocracy FTW. Sorry that your Samurai's got nerfed, but your formula for success remains unchanged. It just might take you a little longer to pull it off now.
N. Ottomans- Nerf to Longswords is a buff to muskets. Oh and the UA buff is nice but it's still a crappy UA. At least now you can go fill the world with barb boats and bombard a city to nothing without paying much gold. Cool I guess, if it's not a Pangea.
O. Persia- Must get Freedom, no longer care about Chitchen Itza. Honor is a little more desirable now because it's a solid happiness boost and you are this weird civ designed to wage war and try to keep as much excess happiness as possible. Honor+Freedom seems like your best bet.
P. Rome- Well they improved siege. Buff to ballistas I guess? Oh and they reduced building costs and gave more policy boost to production. This either makes your UA less interesting or an even bigger boost depending on how you look at it. They also weakened Longswords so maybe your Legions aren't even worth the upgrade cost right away now.
Q. Russia- You got ignored. I mean, cool Kreposts now give XP to all units. Good. Otherwise just keep doing what you've been doing, and hey if you are really ballsy, you could go Autocracy->Facism and combine it with your UA to have quadrupled Uranium and sell it off...or just build far too many nukes and wipe civs out before they have a chance to respond. Up to you.
R. Siam- Well the early cut to cultural CSs makes your UA more useful then, the late buff to them makes your UA downright sick late game, but say goodbye to the easy Wat rush of this last patch. Have fun not having stuff handed to you like the rest of us you cheeseball. Patronage+Rationalism?
S. Songhai- Nerfomatic. But hey, the buffs to Honor make up for it. Barb hunting is going to be more competitive now, but you still get the most out of it, and your UU still is nice. A horse that can kill cities (actually better then nerfed longswords now). You officially have the best pre-gunpowder city fighter.
T. Mongolia- Umm, well hey, they weakened cities a little. Maybe it will be easier for you now and Honor and Autocracy got a buff. Fun for you. Your strategy hasn't changed but your execution might have gotten easier. Keep an eye on your happiness.
U. Spain- Like I said, nerf to longswords=buff to Muskets. Also, cities hurting SP costs less makes Conquistador settling ability slightly more desirable. No real changes to your play-style thought.
V. Inca- Slinger buff. Capture city road cost buff is ultimately a very minor nerf to the relative value of your UA. Still a fun patch for you. Spam Slingers with a few melee units around to take cities. Let your slingers get attacked. If they don't retreat they will probably survive the first strike now. Let your melee take the leveled city. Lather, rinse, repeat until they are riflemen.
W. Denmark- HAHA (one of) YOUR UU(s) GOT NERFED. Oh but combat got a buff through policies so you don't care. If Naval Tradition stacks with your UA embark movement bonus (it should) then there is some added utility there. Just make sure you have more then just Berserkers in your armies now.
B. America- The change to Minutemen is nice especially since Longswordsmen are probably weaker then Muskets now, oh and Gunpowder is less beakers. The UA buff is nice but not a big deal. Rush to muskets with free drill 1. Try to have an Armory+Heroic epic by the time you get there. Have some gold saved up to buy them if possible and have some Trebuchets ready to go. Now's your time to take the offensive.
C. China- Another nerf to China's UA. Not a big deal IMO since GGs are too easy to come by anyways and especially with Cho Ko Nu's getting buffed. Overall they got better, and Honor got a lot better, along with Rationalism, two of China's favorite SPs. You have a pretty clear strategy now. Beeline writing. Rex and libraries while Beelining to Cho Ko Nu's. Have them ready to buy/upgrade. Honor helps. Expand as much as you can while you have the advantage. Beeline to the next era. Stop your war as soon as it gets hard while filling out Rationalism. Spam science all over the place and play defense. Launch a spaceship.
D. Babylon- The UA nerf was needed, but the civ got better due to the fact that Academy spamming just became sick. Academies themselves are better with Scientific Theory, they now connect Strategic Resources, they get a 100% boost from freedom, and you can get an extra free GP from Hagia Sophia now. So you can get 1 GS from Writing, 1 from filling Liberty, 1 from Hagia Sophia. Academies now will be 6*100%(freedom)*50%(Uni with Rationalism)*50%(Research Lab)*50%(NC)*15% (Sovereignty). That isn't counting Observatories and whatever the increase is from Scientific theory, but just with that it will mean you're getting over 20 beakers per turn from a single tile, if it's only additive. If it's multiplicative, it will be at least 40. In fact it will be more than 40 after Scientific theory. When it's all said and done, you could be looking at hundreds of bulbs per turn from your Academies. If you spam scientists in this city you could get over realistically get 1000 beakers per turn in a single city with some work and lots of Academies and specialists. I've seen it done before this patch when trying for it in an ideal game. With all the boosts it's probably possible without ideal circumstances now.
E. France- Reduction to early SPs and reduced SP cost gain from cities+nerf to longswords (boosting muskets indirectly) and your looking at one of the great civs becoming better. You can do whatever you want, France. The SP trees are yours to manipulate. The fact that you can even more easily expand and still crank policies now is just depressing for everyone else. Do as you please, Napoleon.
F. India- Does the increase in base city unhappiness mean India now gets 6 unhappiness from cities (double) or do they get 5 (+2) or did they remain unchanged (4). If it's 6, that really makes India's UA not thrive until much later. The break even point now becomes a 6 pop city instead of a 4 pop city. Not to mention, you'll be starved for happiness early on and with luxuries getting cut down building new cities will pretty much kill any growth every time until you get way ahead. Hanging Gardens is now your best buddy. Play like you were intended to, go Tradition and fill it out and have Delhi be a 50 pop city. Start your expansion after you've gotten happiness under control with policies, wonders, and luxuries. Later then before.
G. Iroquois- Iron working is cheaper, Mohawk warriors need no Iron. Changes to Honor and cheaper early culture. Well here's a strategy for you. Build nothing but warriors (maybe 1 worker and 1 monument) Adopt Honor and slaughter barbs for free culture. Bee-line for Professional army for cheap upgrades then fill out the tree. (Not sure how long that will take due to the unknown new scaling) Mass upgrade to Mohawk warriors and go on a killing spree. Worried about Gold? Good thing you now get gold for every unit you kill once you fill out honor. Besides those trade routes of yours will be dirt cheap of course, especially since you don't even pay maintenance on roads under captures cities.
H. Germany- A decent boost. Tanks got better, Civil Service got cheaper (Landsknecht Power) maintenance is lowered (so the barb capture 'bonus' doesn't totally ruin your economy as fast). Honor got better. Use it to barb capture while getting culture, and use your surplus of units as a garrison. Hopefully with Professional Army and cheaper land unit maintenance you can afford to upgrade those brutes to swords finally.
I. Aztec- The honor bonus stacking with your bonus just means you'll be getting ridiculous culture from raging barb maps, oh and Jags got a minor boost. Sweet. Keep doing what you've been doing. Enjoy having your best early policy tree buffed and your UU buffed, and enjoy getting what 12 culture from every brute you kill? I hate you.
J. Egypt- Buff to War Chariots and another Nerf to Marble and Aristocracy means your bonuses got even better. Oh and you got your artist slot on your UB finally. Make war with War Chariots, pick a few wonders to get, and enjoy having extra happiness compared to everyone else. Play defensively after you take out a few neighbors until you're wonders and improved cities put you in a position to dominate.
K. England- Well, you were ignored. Well, this: "Defense penalty and city assault bonus promotions are now lost with upgrade." might come in handy for your Longbows when they upgrade to Rifles, I don't know.
L. Greece- The Patronage finisher is an assult on your UA. Cry a little. Or maybe your UA will let you be the only civ that can afford CSs if someone has the Patronage finisher. Anyways, with Walls being weakened, maybe your Hopolites are a little better equipped to take cities now.
M. Japan- Honor+whatever+Autocracy FTW. Sorry that your Samurai's got nerfed, but your formula for success remains unchanged. It just might take you a little longer to pull it off now.
N. Ottomans- Nerf to Longswords is a buff to muskets. Oh and the UA buff is nice but it's still a crappy UA. At least now you can go fill the world with barb boats and bombard a city to nothing without paying much gold. Cool I guess, if it's not a Pangea.
O. Persia- Must get Freedom, no longer care about Chitchen Itza. Honor is a little more desirable now because it's a solid happiness boost and you are this weird civ designed to wage war and try to keep as much excess happiness as possible. Honor+Freedom seems like your best bet.
P. Rome- Well they improved siege. Buff to ballistas I guess? Oh and they reduced building costs and gave more policy boost to production. This either makes your UA less interesting or an even bigger boost depending on how you look at it. They also weakened Longswords so maybe your Legions aren't even worth the upgrade cost right away now.
Q. Russia- You got ignored. I mean, cool Kreposts now give XP to all units. Good. Otherwise just keep doing what you've been doing, and hey if you are really ballsy, you could go Autocracy->Facism and combine it with your UA to have quadrupled Uranium and sell it off...or just build far too many nukes and wipe civs out before they have a chance to respond. Up to you.
R. Siam- Well the early cut to cultural CSs makes your UA more useful then, the late buff to them makes your UA downright sick late game, but say goodbye to the easy Wat rush of this last patch. Have fun not having stuff handed to you like the rest of us you cheeseball. Patronage+Rationalism?
S. Songhai- Nerfomatic. But hey, the buffs to Honor make up for it. Barb hunting is going to be more competitive now, but you still get the most out of it, and your UU still is nice. A horse that can kill cities (actually better then nerfed longswords now). You officially have the best pre-gunpowder city fighter.
T. Mongolia- Umm, well hey, they weakened cities a little. Maybe it will be easier for you now and Honor and Autocracy got a buff. Fun for you. Your strategy hasn't changed but your execution might have gotten easier. Keep an eye on your happiness.
U. Spain- Like I said, nerf to longswords=buff to Muskets. Also, cities hurting SP costs less makes Conquistador settling ability slightly more desirable. No real changes to your play-style thought.
V. Inca- Slinger buff. Capture city road cost buff is ultimately a very minor nerf to the relative value of your UA. Still a fun patch for you. Spam Slingers with a few melee units around to take cities. Let your slingers get attacked. If they don't retreat they will probably survive the first strike now. Let your melee take the leveled city. Lather, rinse, repeat until they are riflemen.
W. Denmark- HAHA (one of) YOUR UU(s) GOT NERFED. Oh but combat got a buff through policies so you don't care. If Naval Tradition stacks with your UA embark movement bonus (it should) then there is some added utility there. Just make sure you have more then just Berserkers in your armies now.