Polycrates
Emperor
- Joined
- Dec 15, 2006
- Messages
- 1,288
An analysis of the patch's likely effects on my beloved Inca:
Happiness is going to hurt. A lot. Inca are perhaps the most skewed towards going wide, and perhaps second only to India in favouring big populations. Happiness was always the Inca bottleneck, and it's going to be even more so now. However, flattening the science boosters and reducing their population dependence seems to favour wide, high production empires and so could see Inca really pushing ahead tech-wise despite the lower population. This might balance out the nerf to RAs, which hits Inca disproportionately hard.
Meritocracy and NC nerf - big boost. The free settler under Liberty opening is going to be very strong now, and it suits Inca perfectly. Reckless early expansion is the name of the Inca game. The new Meritocracy suits Inca very well, the new Republic will actually be useful, and the reduced policy cost per city one will now make culture a viable weapon in the Inca arsenal. The free GP may also come at just the right time to rush Porcelain Tower. While Liberty remains the early tree of choice, Honour may now be very interesting for Inca - they're an excellent warmongering civ, they're very good at keeping formation, slingers excel at barb hunting, and the happiness from garrisons and walls etc will really help out. I don't think Tradition will be a strong Inca tree now unless you're really hemmed in, and the +2 food 15% growth bonus is too late to be worth it for Inca now.
Scholasticism nerf will hurt Inca, since their gold was great for buying CSs.
Piety vs Rationalism will definitely not be the easy choice for Inca that some say it will be, because that happiness is going to be really important (and culture is better in wide empires now). More gold too. On the other hand, Rationalism is pretty much MADE for Inca, with the boost to easily-afforded RAs, happiness from observatories and schools (and observatories relatively stronger anyway), and even more gold from every science building (Inca are the kings of having lots of science buildings). I think it may really turn on whether RAs remain worthwhile or not.
Inca are still unlikely to want the left-hand tree of Commerce, so now that there's going to be finishers I don't think dabbling to get the rush-buy bonus will be worth it.
Order looks like being the late-game tree for Inca, though the happiness changes could reward an Inca that uses their food and production to go specialist heavy, in which case Freedom could be the winner.
Overall I see Liberty -> Honour or Patronage -> Rationalism -> Order being probably the way to go.
Metal Working requiring construction is a boost, Machu Picchu is a boost, and since Inca are excellent wonder builders the happiness from wonders in general is likely to be very worthwhile. Porcelain Tower is a HUGE wonder for Inca now, as is Forbidden Palace; Big Ben is a loss though.
Railroads coming later and weakening of production multipliers will hurt a production-heavy civ like Inca, or at least force them to use more of their gold for rush-buying. On the other hand, the MUCH faster speed of building railroads will be a real boon.
So overall lots of buffs, lots of nerfs and I have no idea whether it will all work out to make Inca weaker or stronger.
Happiness is going to hurt. A lot. Inca are perhaps the most skewed towards going wide, and perhaps second only to India in favouring big populations. Happiness was always the Inca bottleneck, and it's going to be even more so now. However, flattening the science boosters and reducing their population dependence seems to favour wide, high production empires and so could see Inca really pushing ahead tech-wise despite the lower population. This might balance out the nerf to RAs, which hits Inca disproportionately hard.
Meritocracy and NC nerf - big boost. The free settler under Liberty opening is going to be very strong now, and it suits Inca perfectly. Reckless early expansion is the name of the Inca game. The new Meritocracy suits Inca very well, the new Republic will actually be useful, and the reduced policy cost per city one will now make culture a viable weapon in the Inca arsenal. The free GP may also come at just the right time to rush Porcelain Tower. While Liberty remains the early tree of choice, Honour may now be very interesting for Inca - they're an excellent warmongering civ, they're very good at keeping formation, slingers excel at barb hunting, and the happiness from garrisons and walls etc will really help out. I don't think Tradition will be a strong Inca tree now unless you're really hemmed in, and the +2 food 15% growth bonus is too late to be worth it for Inca now.
Scholasticism nerf will hurt Inca, since their gold was great for buying CSs.
Piety vs Rationalism will definitely not be the easy choice for Inca that some say it will be, because that happiness is going to be really important (and culture is better in wide empires now). More gold too. On the other hand, Rationalism is pretty much MADE for Inca, with the boost to easily-afforded RAs, happiness from observatories and schools (and observatories relatively stronger anyway), and even more gold from every science building (Inca are the kings of having lots of science buildings). I think it may really turn on whether RAs remain worthwhile or not.
Inca are still unlikely to want the left-hand tree of Commerce, so now that there's going to be finishers I don't think dabbling to get the rush-buy bonus will be worth it.
Order looks like being the late-game tree for Inca, though the happiness changes could reward an Inca that uses their food and production to go specialist heavy, in which case Freedom could be the winner.
Overall I see Liberty -> Honour or Patronage -> Rationalism -> Order being probably the way to go.
Metal Working requiring construction is a boost, Machu Picchu is a boost, and since Inca are excellent wonder builders the happiness from wonders in general is likely to be very worthwhile. Porcelain Tower is a HUGE wonder for Inca now, as is Forbidden Palace; Big Ben is a loss though.
Railroads coming later and weakening of production multipliers will hurt a production-heavy civ like Inca, or at least force them to use more of their gold for rush-buying. On the other hand, the MUCH faster speed of building railroads will be a real boon.
So overall lots of buffs, lots of nerfs and I have no idea whether it will all work out to make Inca weaker or stronger.