Improve your play, try a different strategy

xanadux

King
Joined
Apr 11, 2007
Messages
700
For those of you who struggle to beat Noble, or struggle to beat Prince, or for that matter, struggle to beat any level. The idea here is that if what you are doing isn't working, you should try something else. To start with, there are a couple of key things that must be kept in mind throughout the game, but most importantly in the early game:

1. You must have production. Whether you want to peacefully build, or go to war, without hammers you will fail.

2. You must advance in technology.

One way of thinking of this is to consider that at some point in the game, you want to have maximized both your total hammers produced by your empire, and your total advancement in technology. Civ IV is a very dynamic game, and often short term gains are forgone for long term benefits, and just as often, short term gains outweigh long term considerations. The key question for all of us non-Immortal and Deity level players is how do I manage the best long term result from the current situation?

This brings us to what I think is the most important thing to realize for all who struggle at Prince level and below:

First Theorem of playing decent at CivIV: Whatever you do, make sure you have a plan and stick to it.

And the Corollary: If you truly have a real plan and follow through on it and still struggle to beat Prince, you have a basic misunderstanding of the game, and are following a bad plan.

Putting all this together, one should always have a plan for their game. Part of this plan is determining how to get production and how to advance in technology. These 2 things are very important. If you play a game without considering both of these points, you are probably not going to do well. The plan will not always be the same. Starting locations, available resources and land, who your neighbors are and local geography will all play parts in deciding the proper path to take. And now to my real advice:

If you come to a point in a game and have several long term options available, as an excercise to improve your play, try them all. Save the game, and play it in several different ways and see what works the best. Don't just play game after game getting your behind handed to you at Noble. Try different strategies. Experiment with the possibilities, and see what really works in that situation.

An example from about 6 months ago. I was just starting to play Emperor at Vanilla CIVIV. I almost always dominated Monarch, but Emperor was a challenge. I played a random leader small continents map, and drew Elizabeth and got an isolated start.

I had some positive factors to consider:

Being isolated I wouldn't need a big military for offense or defense for a long time.
I had a rather large island for a small map ... room for about 12 cities.
3 calendar happy resources
Copper nearby
Many grasslands good for cottages.

But also negatives to consider:

Being isolated I would not be able to trade techs.
No mining happy resources. My cities would be very small until I found a source for happiness.
With a rather large island, barbarians would have to be dealt with.
The island was overall rather food poor. Very few cities would grow quickly.

I quickly realized I was isolated, and the nature of available resources. The second city was founded quickly to grab copper on a coastal location. Metal Casting was prioritized for the Colossus as it was obvious almost all of my cities would be coastal. The real challenge was what plan to use for happiness. I had 3 choices. Build the pyramids for Representation or Monarchy (fortunately my capital had enough forests for this). Beeline to Monarchy for hereditary rule. Or I could beeline calendar for my 3 available happy resources.

First try, I chose to beeline calendar. I didn't want to have to build so many otherwise useless military units under HR, and thought the benefits of expansion would outweigh the investment in the Pyramids. Eventually, 2 of the other AIs found me around 1200 AD, and shortly thereafter, Liberalism was discovered with me still only having a handful of size 5 cities and hopelessly behind in tech in 1450 AD. Playing this game, I realized it just took too long to go for calendar while simultaneously trying to fight barbarians and expand my empire. I reloaded from the beginning to see what would happen if I had chosen a different plan.

So second time, I chose to build the Pyramids. After grabbing the 'mids, I switched to Representation, and my first 5 cities got the benefit of 3 happy faces, and great was the commerce therefrom. Once I got up to 8 or 9 cities and all of these cities were struggling to grow from unhappiness, I spammed a bunch of warriors and switched over to HR. End result was having 12 commercially productive cities and discovering Liberalism in 1100 AD. A fairly easy Space victoy ensued for my first Emperor win.

My eyes were opened to just how important grabbing the quickest possible route to happiness is at high difficulty levels. Size 3 cities cannot compete with the AI. Now high happiness caps is not always as crucial, but it certainly is with an isolated start. Beelining monarchy for HR may have been as good or better, but I did realize that you can't wait for Calendar in such a situation.

So, in closing, if you are struggling, make some plans and choose one. If one doesn't work, try another, reloading the same game, either from the beginning, or a key point later in the game. You may learn a great deal. Don't just beat your head against the AI with the same old strategy time and again.
 
One of the best advice someone can give about this game:
First Theorem of playing decent at CivIV: Whatever you do, make sure you have a plan and stick to it.

Nice story about your first emperor game. Isolated starts are not easy, but are good to open minds ( people tend to focus their games in cracking AI heads and in tech juggling, and you can't do any of them early in isolation... So you have to focus hard in the essential )
 
Another common problem: folks with a "set" strategy. They always go for this wonder, that religion, one particular slingshot, or an early rush. If you want to play this game like an arcade game, you can do that. But you'll have more fun, and have a greater appreciation for the game, if you take the time to explore the game and your actual game situation.

By the number of posts in this forum on repeat topics (i.e. -- early rushing, "I'm running out of money," etc.), it's clear that we need to either adapt our strategies to suit the situation or change the game parameters to allow us to stay the same. I choose the former.
 
have a plan and stick to it.

and barring any f*** ups, i should walk away with a cool million. Reminded me of layer cake. what a film!

good advice though, currently getting better on prince. hope to move to monarch sometime soon. just need to figure out the best route to getting a good tech lead.

thanks.
 
My latest game on Monarch as Joao was interesting, because I didn't go for Bronze Working straight off the bat. Because I didn't have a high food capital, or many forests, I decided that all the other worker techs would be better to begin with - so my tech path was Ag, Hunting, Wheel, Pottery, Mysticism, then Bronze Working. I had hills to mine for production, and early pottery let me get cottages up very quickly for extra commerce. With the extra production of settlers and workers that Exp/Imp gives you, I was flying along, and had a commanding tech lead by the Middle Ages. Without chopping and without whipping.

That's the great thing about this game - different optimal strategies for different situations. It's very easy to get stuck into the same routine of the same technologies and the same wonders again and again.
 
Another common problem: folks with a "set" strategy. They always go for this wonder, that religion, one particular slingshot, or an early rush. If you want to play this game like an arcade game, you can do that. But you'll have more fun, and have a greater appreciation for the game, if you take the time to explore the game and your actual game situation.

By the number of posts in this forum on repeat topics (i.e. -- early rushing, "I'm running out of money," etc.), it's clear that we need to either adapt our strategies to suit the situation or change the game parameters to allow us to stay the same. I choose the former.

Agreed to a certain extent, which is why I always go for Domination if not isolated, since going for Domination can easily turn into victory via Domination, Space Race, Diplo, Conquest, Time, or even Cultural if you exterminate your cultural rivals.

The most robust* strategy I've used so far has been the REX/spy strategy, but that's really only viable with an Org or Fin leader, though you can do a REX-lite approach without Org or Fin. You don't need stone to chop a Great Wall. You don't need copper, horses, or marble, either, for rushes or wonderspam. But you do need to chop that GrWall in time. However even the robust REX/spy strat has limitations; you can't steal what you can't see. So for isolated starts there are better things you can do.

* - by robust I mean works with the greatest number of starts regardless of capital resources, special resources (or the lack thereof), etc.

EDITED TO ADD: I also do not believe in hard dates and deadlines. "Liberalism by XXXX year" means nothing without knowing the rest of the story. What about the overall tech situation? How are relations with rivals? Army sizes? Production? Number and quality of cities? Players who ALWAYS play SE and bulb and trade, I've found to be the worst about this, as if winning Lib will automatically win the game, or losing it will automatically lose the game. One guy went so far as to essentially accuse me of cheating because the AI tech rate in one of my threads was slower than in his own experience.. he didn't say what kind of experience but I bet it had something to do with lots of tech trading, which I hate to do, especially when REX/spying.
 
sticking to a plan is good advice... playing of these several challenge games that have popped up in this forum is a good way to do just that, but with training wheels on your bike. If someone sets up a game as a particular scenario with restricted conditions and especially a restricted victory condition, it forces you to follow a plan and stick to it on the grander level. Then your short-term needs and plans are forced to be subservient to the grand plan. A fun way to get to get better and it's working for me!
 
By the number of posts in this forum on repeat topics (i.e. -- early rushing, "I'm running out of money," etc.), it's clear that we need to either adapt our strategies to suit the situation or change the game parameters to allow us to stay the same. I choose the former.

Option #3: People need to use the search feature more often before posting. :)

Great write-up, Xanadux.
 
Some nice points. I think my current problem with Civ is that I don't challenge myself enough. I play on prince and can give a good account of myself, Monarch does beckon.

My first Prince game (vanilla) I had a random leader and was given Louis XIV. I had an isolated start and just built cities to cover my island. When caravels from other civs arrived a bit of panic set in, my tech pace was awful and I was yet to have a relegion. However I did notice that divine right was available. After painfully researching it I got Islam and spread it to as many cities as possible whilst building the Spiral Minaret. My technology situation vastly improved. My island was effective protection (combined with spread of Islam) and I got a space race victory.

What I liked about this victory was that divine right, a technology I usually dismiss actually won me the game. On a side note I think divine right should have another effect, possible a further bonus for running hereditary rule. Not sure what as I haven't thought about it that much.
 
Back
Top Bottom