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Improved Tech Tree 1.2

Adds more information to the Tech and Civic Trees.

  1. sukritact

    sukritact Artist and Modder

    Joined:
    Sep 21, 2010
    Messages:
    2,749
    Location:
    Bangkok
    I think at this point we're all well aware that the Tech Tree could do with some improvement. This hopefully will be an passable solution until Firaxis releases a patch.




    Information such as Envoys, Embarkment, Improvement yields have been added to the screen. Be forewarned this mod is NOT comprehensive. Some abilities that are unlocked via techs (Tourism boost from Printing, Urban Defenses, etc.) do not currently have icons. Regardless, this mod should hopefully make things clearer.

    Extract to your Mods or DLC folders as you prefer. The mod is set to be active by default.
     
  2. GeneralDerp

    GeneralDerp Chieftain

    Joined:
    Oct 2, 2016
    Messages:
    1
    Seems great, thank you!
     
  3. Takfloyd

    Takfloyd Chieftain

    Joined:
    Apr 17, 2005
    Messages:
    197
    Location:
    Bergen
    Will you add the remaining information as well? Holding off on downloading this until then!
     
  4. retrocity5

    retrocity5 That creep in the corner

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    Everywhere and Nowhere
    Byoutiful, can't wait to test this!
     
  5. Lacerda

    Lacerda Chieftain

    Joined:
    Sep 26, 2010
    Messages:
    37
    Hmm, already made sure the mod is checked, rebooted game, but it still doesn't show in-game.
     
  6. PurpleMentat

    PurpleMentat Videographer

    Joined:
    Oct 24, 2015
    Messages:
    463
    Location:
    Arrakis
    This is based on what I've been able to learn from reading these forums and poking at the edges of modding.

    Without the proper modding tools, modders are unable to add new art without extremely hacky work-arounds. This means that they need to use the icons already available. Further, not all art assets already in game can be used at all, or used in all places. The information not added by this mod has no in-game icon representation, and no easily transported icon that would be representative.

    In short, adding the missing information in a way that makes visual sense is somewhere between extremely difficult and literally impossible without the mod tools. The mod tools should make that task fairly simple. It's not worth the investment of effort to create a difficult hacky solution when an easy solution will be available in the near future.
     
  7. shaglio

    shaglio The Prince of Dorkness

    Joined:
    Jun 15, 2001
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    2,829
    Gender:
    Male
    Location:
    Lawrence, MA, USA
    2 questions:

    1) Is this mod save game compatible?
    2) Is this mod compatible with MadDjinn's Tech Tree?
     
  8. sukritact

    sukritact Artist and Modder

    Joined:
    Sep 21, 2010
    Messages:
    2,749
    Location:
    Bangkok
    I intend to add more as I go, but I don't think I'll ever cover everything, as PurpleMentat says, there's bunch of stuff I cannot do without art access.

    1) Yes
    2) Probably yes, unless MadDjinn's Tech Tree replaces any of the UI files.
     
  9. sukritact

    sukritact Artist and Modder

    Joined:
    Sep 21, 2010
    Messages:
    2,749
    Location:
    Bangkok
    sukritact updated Improved Tech Tree with a new update entry:

    Improved Tech Tree 1.1

    This update is savegame compatible.
     
  10. Penry

    Penry Chieftain

    Joined:
    Feb 21, 2007
    Messages:
    19
    Great mod sukritact!

    Is there any chance you could add the followings?

    Pottery: Icon for wheat harvesting and an icon for rice harvesting
    Animal Husbandry: Icon for cattle harvesting and an icon for sheep harvesting
    Mining: Icon for copper harvesting
    Masonry: Icon for stone harvesting
    Celestial Navigation: Icon for Fish harvesting

    Military Tradition: Icon for flank bonus and an icon for support bonus (I'm guessing this will be a tough one!)

    Keep up the great work. These UI mods are making Civ6 so much better. :)
     
  11. Smogs

    Smogs Chieftain

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    Nov 2, 2016
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    Male
    Nothing seems to be in the archive. Just me? Is there an alternate dropbox link I can get it from?
     
  12. Smogs

    Smogs Chieftain

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    Anyone? I'm unzipping the 7z archive and there's nothing in it. I haven't had this problem with a single other mod on these forums. Is anyone able to provide an alternate d/l?
     
  13. Littlebob86

    Littlebob86 Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    326
    Nah bud, I just clicked the download button at the top of this thread and the files are there when I unzipped?
     
  14. sukritact

    sukritact Artist and Modder

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    Sep 21, 2010
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    2,749
    Location:
    Bangkok
    The link is still working fine for me, how big are the files when downloaded? The files should be inside a folder within the 7z archive.
     
    Last edited: Nov 6, 2016
  15. Smogs

    Smogs Chieftain

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    For me, there is no file inside of the zip. The zip file is 36 kb when downloaded. I'm just very confused how this would be user error, as I'm using winrar and this is literally the only file I've ever had this kind of problem with. I'll go "acquire" a different program to unzip it with and see what happens.
     
  16. jadel

    jadel Chieftain

    Joined:
    Jul 18, 2013
    Messages:
    114
    Its some sort of issue on your end. Its just a normal zip file with the expected contents.
     
  17. Horem

    Horem Chieftain

    Joined:
    Apr 1, 2010
    Messages:
    1,707
    Location:
    Wales, UK
    @sukritact - Would you mind if I include this mod in a Modpack? Full credits will be given.
     
  18. Littlebob86

    Littlebob86 Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    326
    Am I missing something, because I'm just trying to read what the mod does, but all you've said is that it adds some information to the trees?? Did you juggle some things around??
     
  19. Laurana Kanan

    Laurana Kanan Queen's

    Joined:
    Apr 10, 2014
    Messages:
    541
    @Littlebob86
    It's very useful to see icons in the tech box instead of having to rely on tooltips. Especially for things like when Envoys get awarded and when marshes or rainforests can be removed. I did the same thing for several of my C3C mods.
     
  20. Littlebob86

    Littlebob86 Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    326
    Oh right those items and everything it unlocks ? ?

    Awesome , lol , I read all reviews into twice and must of been having a brain fart ;)
     

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