Psychic_Llamas
Wizard in the Making
after having played the mod a few times the one thing i keep thinking 'this could be done better' is the improvments and how they upgrade. as it is they have to be rebuilt by workers ever time you get a new tech, and usually by the time i am able to build deep surface mines all my mineral resources have been hooked up by shallow surface mines. to go through my entire empire and manually get my workers to rebuild all the mines gets old fast. its more micromanagement than in fun, and necessery.
in my opinion it would be a lot more fun, simple (especially for n00bs), and far less micromanagement to have them upgrade like the cottage/village/towns. you can still have them only begin upgrading once you research the appropriate tech.
Also, are there any plans to add 'Unique Features' like in FfH2? i know next to nothing about Arrakis and how this would work from a lore point of view. but i COULD see the Sheild Wall (read a fair bit about that) becoming a UF.
just a few ideas for brain food
once again, kudos on a great mod
in my opinion it would be a lot more fun, simple (especially for n00bs), and far less micromanagement to have them upgrade like the cottage/village/towns. you can still have them only begin upgrading once you research the appropriate tech.
Also, are there any plans to add 'Unique Features' like in FfH2? i know next to nothing about Arrakis and how this would work from a lore point of view. but i COULD see the Sheild Wall (read a fair bit about that) becoming a UF.
just a few ideas for brain food

once again, kudos on a great mod
