westamastaflash
Lord Commander
- Joined
- Nov 1, 2007
- Messages
- 933
What if farms, and even workshops acted like cottages in that they became more potent after being utilized for a number of turns.
This is from the civic feedback thread, but I thought it was a really cool idea.
What if you required certain techs before the upgrade becomes available? Instead of techs giving bonuses, have it "allow X improvement to be upgraded".
Perhaps something like:
Grassland Farm Base (req. Agriculture)
3

Upgraded Farm (req Sanitation and Iron Working)
4


Final Upgrade of Farm (req Machinery OR Commune With Nature?)
5


Plains Workshop Base (req. Bronze Working - i moved this back from smelting)
2

Upgraded Workshop (req. Metal Casting and Engineering)
3


Final Upgrade of Workshop (req. Machinery OR Arcane Lore - your workshops work a lot faster when powered by magic)
4


You could do the same thing with windmills and watermills.
I'd like this because then you can't just quickly switch improvements in your city with your pile of workers (and you'll worry about pillagers that much more because of upgrade times).
Any thoughts?