@sufficiency: I'll keep that in mind for future games. Sounds like natural wonders may be more significant than I thought. I guess I was still thinking of a good "resource" yield as something like 5-6, instead of what seems to be a more typical 3-4 in Civ5... so I didn't stop to think about how strong Uluru could be.
@MerkQT: Yeah, you were the first of a whole series of people to warn me that the city I just settled will be throwing me into war with Napoleon sooner or later. Going to have to make a plan for that I think.
@Aaron90495: Thanks for the extensive advice. I'd kind of figured ranged units would be the dominant factor thanks to concentration of force, but it's good to see that confirmed. Regarding the early rush... I didn't plan for it initially because I assumed I didn't have a snowball's chance in hell of pulling it off, but a comment earlier made me think maybe my expectations were off. I'm going to assume your advice is more spot-on regarding this - rushing a Deity AI in the first couple dozen turns of the game is a way to get into a world of hurt.
@Unresolved: Yeah, I'm coming to that conclusion. It sounds like the Civ5 AI is a bit smarter about deciding where a "fair" border is; in Civ4 it was pretty much first-come first-served up until you started getting actual overlapped tiles, so I was trying to keep my new city from overlapping any of Napoleons cities for a while. Wrong decision, your suggested spot would have been better.
@The Pilgrim: It's interesting that several people have suggested that monuments are more useful in Civ5 in the capital. I hadn't even *considered* this at the start of this game, but I can see how unlocking Social Policies earlier could be more than worth the cost. I am curious though - if scout - monument is a good "default" opener, under what circumstances (if ever) would you recommend going worker-first or warrior-first instead?
Thanks for the more in-depth advice on city locations. One thing I didn't even think to ask earlier - is there any penalty for settling far away from your capital in Civ5 (besides just being harder to move things between the two / connect the two with roads)?
@Azzaman333: Another one joining the chorus telling me "scout and monument early; if you're settling towards an AI, might as well settle defensively too." Advice received and appreciated.
@BBMorti: I hadn't even realized hills always gave an extra hammer in Civ5, but it makes sense on reflection given how I think the mechanics are working (guaranteed 2 food; any yield bonuses on the tile are kept by the city).
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Ok, time for a little more progress. Comments have warned me that settling Pasargardae where I did was the equivalent of walking up to Napoleon, slapping him in the face, and calling him "shorty," then waiting to see how he reacts. So I'm assuming war with him is inevitable, sooner or later, at this point. I presume it's better to start a war on
my terms instead of his. So I see three options.
1. Try to kill Napoleon before going for NC.
2. Cross my fingers that Nappy is feeling generous and doesn't attack for a while; block him off, get NC, maybe fill in with a couple more cities, and (if he leaves me alone that long) hit him with Crossbows at Machinery, or if that falls through maybe at Dynamite or something.
3. Go for broke - try to get NC and still take him with a late Composite Bowman strike.
I discard the last option right away - it sounds like fatal overreach. It seems wiser to focus on one thing and do it well than to try and get everything done and end up failing at everything.
The second option is the one I've been basically planning for this far, but I took a more careful look at the fog and it looks like Napoleon may have quite a bit of land to the far northeast to fill in. If that's the case, I'd probably just never catch up even if he left me alone.
So it's go-for-broke time: I'm spamming archers, teching Construction, and hoping to catch Nappy napping.
What time window do I need for this? Well, my "minimum" striking force goal would be something like a half-dozen composite bowmen and 2 immortals. I have 1 immortal and 1 archer now, with the potential to turn out an archer every 5 turns or so from my capital. So I'll set a deadline about 25 turns down the line - say, turn 70 to arrive at his borders with my force. If the random internet source I found is right that it's 2*(hammer difference) + 10 gold to upgrade, that makes upgrading archer to composite bowman cost 80 gold. Upgrading 6 of them is almost 500 gold. I have 142 now, will be up to around 300 by the time I'm ready to go, and can hopefully trade another luxury to Napoleon for another ~240 gold at some point - giving me just barely enough.
So, the plan: Build archers. Research Construction. Play about 25 turns, pausing this set when ready to attack Napoleon.
And now, for the wrench in the plan.
Turns out, Pasargadae may not have been the wisest place to put a city. He comes pouring across the border with approximately a million units (ok, by my count it was really more like a dozen), when I'm only just barely starting my military buildup - and what troops I have are still injured from killing off a barbarian camp down south. I did my best; I didn't lose any units, and killed off about five of his. Unfortunately, I
did lose a city.
A tragedy, in pictures:
He'll give me peace now, in exchange for 20 gold. I'm somewhat divided on the right move at this point. As I said, I
have killed about a half-dozen of his units... which means if I've been keeping track right, he should have about a half-dozen units left. Two archers, a pair of spears, some warriors, plus whatever additional reinforcements he built in the last 10 turns. Meanwhile I have 4 archers, an immortal, and a warrior. So... three choices here.
1. Decide that the game is so badly lost that there isn't even anything I could
learn from sticking it out from here on; resign in disgrace.
2. Pay for peace, fall back to hope for some sort of cheesy victory condition or a diplomatic alliance with someone overseas to salvage this centuries down the line. If so, what exactly is the fallback plan? Do I settle NW of Uluru and NW of the salt, or would that just piss Napoleon off again? Do I keep all my military, or disband some to cut down on upkeep?
3. Double or nothing. Keep spamming archers, trying to pick off individual AI units, and hope to reach critical mass and take back what I lost and push on to Paris.
Edit: Oh yeah - for anyone who's interested, here's the starting save... I think. It keeps re-saving it every time I load it to check, but it seems to be the same save.
Feel free to show me how this map
should be done. Assuming I don't end up abandoning it here, please keep spoiler tags handy.