Tani Coyote
Son of Huehuecoyotl
- Joined
- May 28, 2007
- Messages
- 15,195
So!
Just as the title says. What do you like to see most in an IOT? What keeps it enjoyable for you?
Freedom? Economics? Roleplay? War? Soft power? Hard power? Something else?
Everyone wants something different out of IOT, so I think it's good if we can pool our interests and provide a wealth of information to any aspiring GM Devs.
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If I play games, I like the ability to be creative most of all. Since most games are anthropocentric, I am not that inclined to play; I like to be alien, or furry, or otherwise outlandish, if with a realistic geopolitical tint.
As a GM, well, I want players to have fun above all. I also like to have some fun myself, so as to ensure I keep the motivation to continue GMing.
===
To assist, let's also debate something similar. Let us look at some of the most successful, emulated, and acclaimed games (to my knowledge). I'm going to share my opinion on their success. Feel free to chime in what you think made these games so successful. What were their downsides?
IOT IV (Thorvald) - I think roleplay is really what made this game more than anything else. Joecoolyo's team and mine both exchanged diplomatic insults, aggressively pursued our interests, and poured immeasurable time and effort into our roleplay. The game met its end only due to the war being too much for the old system to manage.
Multipolarity (Myself) - The world was constantly teetering on the edge of war, and there was lots of enthusiastic roleplay. Nobody could ever hold onto top position for more than one or two turns; the major power was always changing. Since it was the first successful application of soft power in an IOT (all the others, at least my attempts, were HORRIBLE failures), I think that helped as well; indeed, its demise came about because hard power found an exploit to become supreme.
Iron and Blood (Taillesskangaru) - I did not play this, but from what little I can gather, a radically different approach to the map, detailed economics, and a wealth of roleplay fostered by a specific era were this game's greatest strengths.
Just as the title says. What do you like to see most in an IOT? What keeps it enjoyable for you?
Freedom? Economics? Roleplay? War? Soft power? Hard power? Something else?
Everyone wants something different out of IOT, so I think it's good if we can pool our interests and provide a wealth of information to any aspiring GM Devs.
===
If I play games, I like the ability to be creative most of all. Since most games are anthropocentric, I am not that inclined to play; I like to be alien, or furry, or otherwise outlandish, if with a realistic geopolitical tint.
As a GM, well, I want players to have fun above all. I also like to have some fun myself, so as to ensure I keep the motivation to continue GMing.
===
To assist, let's also debate something similar. Let us look at some of the most successful, emulated, and acclaimed games (to my knowledge). I'm going to share my opinion on their success. Feel free to chime in what you think made these games so successful. What were their downsides?
IOT IV (Thorvald) - I think roleplay is really what made this game more than anything else. Joecoolyo's team and mine both exchanged diplomatic insults, aggressively pursued our interests, and poured immeasurable time and effort into our roleplay. The game met its end only due to the war being too much for the old system to manage.
Multipolarity (Myself) - The world was constantly teetering on the edge of war, and there was lots of enthusiastic roleplay. Nobody could ever hold onto top position for more than one or two turns; the major power was always changing. Since it was the first successful application of soft power in an IOT (all the others, at least my attempts, were HORRIBLE failures), I think that helped as well; indeed, its demise came about because hard power found an exploit to become supreme.
Iron and Blood (Taillesskangaru) - I did not play this, but from what little I can gather, a radically different approach to the map, detailed economics, and a wealth of roleplay fostered by a specific era were this game's greatest strengths.