In Which We Discuss the Appeal of IOT

Tani Coyote

Son of Huehuecoyotl
Joined
May 28, 2007
Messages
15,195
So!

Just as the title says. What do you like to see most in an IOT? What keeps it enjoyable for you?

Freedom? Economics? Roleplay? War? Soft power? Hard power? Something else?

Everyone wants something different out of IOT, so I think it's good if we can pool our interests and provide a wealth of information to any aspiring GM Devs.

===

If I play games, I like the ability to be creative most of all. Since most games are anthropocentric, I am not that inclined to play; I like to be alien, or furry, or otherwise outlandish, if with a realistic geopolitical tint.

As a GM, well, I want players to have fun above all. I also like to have some fun myself, so as to ensure I keep the motivation to continue GMing.

===

To assist, let's also debate something similar. Let us look at some of the most successful, emulated, and acclaimed games (to my knowledge). I'm going to share my opinion on their success. Feel free to chime in what you think made these games so successful. What were their downsides?

IOT IV (Thorvald) - I think roleplay is really what made this game more than anything else. Joecoolyo's team and mine both exchanged diplomatic insults, aggressively pursued our interests, and poured immeasurable time and effort into our roleplay. The game met its end only due to the war being too much for the old system to manage.

Multipolarity (Myself) - The world was constantly teetering on the edge of war, and there was lots of enthusiastic roleplay. Nobody could ever hold onto top position for more than one or two turns; the major power was always changing. Since it was the first successful application of soft power in an IOT (all the others, at least my attempts, were HORRIBLE failures), I think that helped as well; indeed, its demise came about because hard power found an exploit to become supreme.

Iron and Blood (Taillesskangaru) - I did not play this, but from what little I can gather, a radically different approach to the map, detailed economics, and a wealth of roleplay fostered by a specific era were this game's greatest strengths.
 
Political power, creating your own power, setting yourself in playing around with a vision, attempting to survive Egypt, locating Poland, making grand plans, setting interaction... the list goes on.
 
Economics. Everything flows from it. Soft and hard power, political or military, the economy is the core.

Will fill the rest of this post out later
 
Infighting, personality conflicts, hurt feelings and backstabs, I just don't see the appeal of IOT games.
 
IOTers is made fer fightin' an' winnin'.

I like to blow stuff up and win games sometimes, but others I just like to screw with people or sit on a mountain of money. Do we really need to go into this? Anything I say here will be the exact same argument I would use for playing other TBSes, except we mostly all start out on equal footing and have the same amount of time to discover each game's abusable gimmick.
 
I'm asking because for my next title, it is necessary that I know what everyone looks for. :p
 
I prefer simplicity, but I also don't want war to be overly simple either. If you can take nations over on a whim, you're going to do so.

War should be discouraged, but not to the point that it isn't an option at all. I'm torn on casus beli's because they can be too rigged, I'd like to see some kind of "Convince the GM you're justified" type thing, where if you fail to do so it will somehow be more difficult for you to wage the war.

I like some IOTs to be super-simple, like IOT IV, other times I like a little more complexity, but not too much. If I can't possibly convey my orders without drawing on a map, its definitely too complex:p
 
It's all for the story...
 
As many different opinions as we have users. Luckily, only all the answers so far have been contradictory!
 
I'd love to see the original map brought out again...
 
Dammit, Robert, you were supposed to say "I am serious. And don't call me Shirley." I love that movie and you

wait where did Dommy come from
 
Multipolarity's downside is the mistrust, war, and just plain...real life politics occurring. from Christo's nuclear holocaust that completely devastated Hawaii, to his having not honored treaties, to the recent WW1 in IOT X, the games now quickly devolve into chaos. Multipolarity was a very important example, because of the infamy in what Christos did.
We now think in terms of realpolitik and making us the world ruler, rather than the idea of peaceful Cooporation. Because we don't trust the others anymoreL we are afraid now that someone will eventually pull another Hawaii on the game.
 
We now think in terms of realpolitik and making us the world ruler, rather than the idea of peaceful Cooporation. Because we don't trust the others anymoreL we are afraid now that someone will eventually pull another Hawaii on the game.

Or end up pulling a metagame.
 
Just don't blindly trust everyone. If you think someone's gonna betray you, take measures to ensure the damage is minimal, or just strike first if you can get away with it. The games are still just as chaotic as they were in the beginning, just in a different way.
 
As a player, I prefer IOTs like Multipolarity. They offer a good balance of rule complexity to being able to understand them. Just below that would be historical IOTs like Valk, as it is fun to deviate from history and create alt-history.

On the subject of mistrust and paranoia, I actually enjoy them being in an IOT. It is fun to backstab your allies to gain your own power. However in doing so you do make quite a bit people mad, and that new found power is shown to not last long. And if you don't like people doing that? Don't trust people with a history of it. Isn't trust earned, not given out freely?

As for nuclear war and not honouring treaties, those do not force a game to become chaotic. MP lasted quite a bit longer after Hawaii was nuked and didn't become worse or chaotic. There are some people who would say it even got better.
 
Back
Top Bottom