Discussion in 'Civ6 - General Discussions' started by bite, Dec 18, 2018.
I wonder what sucker had to dig a hole through the middle of a volcano.
It's not actually a tunnel. The word Qhapaq Nan is the name for the Incan road network running through the Andes Mountains. It just copied the Tunnel mechanic.
Oh I know. It looks like a tunnel too though.
Yet another very interesting civ, which should play quite differently from others. I strongly approve of this. So, the Inca appear to focus on:
Unique terrain exploitation (mountains)
Out of these, it's definitely the unique terrain exploitation which excites me the most. I really wish Civ 6 rewarded high population cities more, though. That could make the Inca even better (as well as the game as a whole).
Bring on the ladies. Just never a Maria of Portugal ever again, please.
Walking on a side of a volcano isn't much more appealing. Bad enough I had to stay in a hotel on the side of a volcano when I was in Sicily waiting for a flight to my ship. There wasn't housing in NAS Sigonella, so we stayed in town. Still, I wanted to hike to the top of that volcano, but wasn't sure if I was allowed.
And on a map with like 2 mountain tiles. How many goodies remain?
I agree, and it can make someone like Khmer interesting when you decide to play them for a relic cultural victory or something like that.
But honestly the Incas seem pretty bland to me from a roleplay perspective as well. I guess I usually already settle near mountains (adjacency bonuses, national parks), and the fact that the terrace farm isn't buildable on tundra hills limits them mostly to already viable areas (unlike their Civ 5 incarnation). They seem closer to "generic civ" to me.
I hope they change the animation that the units walk from the adjacent mountain tile to the one where they exit, instead of just appearing.
I'm very late! But also very excited!
I love how they designed Pachacuti. Making him older, grey-templed, and heavy-set gives him a powerful presence, and I love that pectoral and crown.
The civ design is very interesting. This is a civ designed to grow massive cities and ignore everyone else around them, and I'm a fan of that. Inca may have just beat Maori as the first civ I play. Terrace farm could be more exciting if I'm honest, but I think the early mountain tunnel might make up for it.
I loved the music, at least the brief snippet we heard at the end anyway.
Is this the first leader they've allowed to talk over Sarah? I could barely understand what she was saying in the wrap-up portion.
I think so. I wonder if this is a reaction to criticism that you cannot hear the leader speaking.
I like the Incas. With their unique improvements and workable mountains it will change how Inca-cities are planned. Looking forward to play them!
My usual way of playing Civ is expand fast, conquer 1-2 civs, then snowball to victory (I've only played up to Immortal tho). Recently I've experimented with a "no conquering" rule, basically being an isolationist (if someone declares war on me I defend my territory with 3 archers successfully but don't conquer anything). I won King easily, and now I'm winning Emperor easily. I'm going to playtest being an isolationist on Immortal next. So in other words, I think you can win by being left alone.
The Qhapaq Ñan isn't a tunnel. You can see that it's just a stone arch, presumably marking some kind of mountain path.
It would have been nice to have included some kind of graphic for the path itself, but I can imagine that might be difficult.
Yeah, that's why I'd like them to change the animation. Granted, that's a small thing, but I think it would add and wouldn't be difficult as they already have the moving animation.
Wouldnt you say that non-Europeans and women in history being reduced to quotas is more likely a result of the biases of the often male European historians as opposed to the actual context of the characters in question.
Actually that's exactly what it is.
Don't worry the remaining female reveals will include Eleanor of Aquitaine (famous for marrying people and leading an unsuccessful crusade), Kristina (who abdicated her throne), and Dido (who we know nothing about and may be fictional). So, equality.
I agree bias plays a huge role in terms of what counts as "accomplishment." The problem is that due to sexism, many accomplished women were never even allowed to be leaders, even though they would have been great. This forces a game like Civ to dig deep to find females who actually ruled (though they have no problem using Ghandi), and then among that small population find those who ruled *well*.
To be fair, a lot of women who ruled successfully in their own right were among the best rulers their civ had--because they had to be twice the ruler a man would be just to hold onto the throne in the first place. The problem is that the opportunity to get to the throne in the first place was a major barrier in most cultures, varying from 100% impossible (France, the Holy Roman Empire until Maria Theresa's father changed the inheritance laws to ensure his dynasty stayed in power) to extremely difficult (most of the world) to unlikely but not beyond the realm of possibility (the Maya, Ancient Egypt, England).
Being the hottest trend-setter of the Middle Ages (Eleanor), personally assembling the greatest scientists, philosophers, artists, and writers of her ages in one place (Kristina), and creating a second empire superior to her greedy brother's (Dido).
Separate names with a comma.