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I was a little unclear on this as well. Looking at the video again, their tunnel system is 2 tiles long. But it doesn't have to be in the same general direction (like North North or West West).
Actually it seems to cover 3 total mountains, but it's hard to tell which mountain that South tunnel is on.
It's not actually a tunnel. The word Qhapaq Nan is the name for the Incan road network running through the Andes Mountains. It just copied the Tunnel mechanic.
Yet another very interesting civ, which should play quite differently from others. I strongly approve of this. So, the Inca appear to focus on:
Unique terrain exploitation (mountains)
Food/population
Production
Internal trade
Out of these, it's definitely the unique terrain exploitation which excites me the most. I really wish Civ 6 rewarded high population cities more, though. That could make the Inca even better (as well as the game as a whole).
I feel the Inca look very interesting, and I love internal trade routes and such, but I'm rather disappointed and bored how all four sneak peeks so far have been male leaders. You can do better Firaxis
It's not actually a tunnel. The word Qhapaq Nan is the name for the Incan road network running through the Andes Mountains. It just copied the Tunnel mechanic.
Walking on a side of a volcano isn't much more appealing. Bad enough I had to stay in a hotel on the side of a volcano when I was in Sicily waiting for a flight to my ship. There wasn't housing in NAS Sigonella, so we stayed in town. Still, I wanted to hike to the top of that volcano, but wasn't sure if I was allowed.
The other is the notion that the game should present players with options to suit a variety of strategies. From this perspective, civ's that make an otherwise discarded mode of play viable are appealing.
I agree, and it can make someone like Khmer interesting when you decide to play them for a relic cultural victory or something like that.
But honestly the Incas seem pretty bland to me from a roleplay perspective as well. I guess I usually already settle near mountains (adjacency bonuses, national parks), and the fact that the terrace farm isn't buildable on tundra hills limits them mostly to already viable areas (unlike their Civ 5 incarnation). They seem closer to "generic civ" to me.
I love how they designed Pachacuti. Making him older, grey-templed, and heavy-set gives him a powerful presence, and I love that pectoral and crown.
The civ design is very interesting. This is a civ designed to grow massive cities and ignore everyone else around them, and I'm a fan of that. Inca may have just beat Maori as the first civ I play. Terrace farm could be more exciting if I'm honest, but I think the early mountain tunnel might make up for it.
I loved the music, at least the brief snippet we heard at the end anyway.
Is this the first leader they've allowed to talk over Sarah? I could barely understand what she was saying in the wrap-up portion.
My usual way of playing Civ is expand fast, conquer 1-2 civs, then snowball to victory (I've only played up to Immortal tho). Recently I've experimented with a "no conquering" rule, basically being an isolationist (if someone declares war on me I defend my territory with 3 archers successfully but don't conquer anything). I won King easily, and now I'm winning Emperor easily. I'm going to playtest being an isolationist on Immortal next. So in other words, I think you can win by being left alone.
Yeah, that's why I'd like them to change the animation. Granted, that's a small thing, but I think it would add and wouldn't be difficult as they already have the moving animation.
Well, that's a bias, not a quota. There's a bias based on a perception that European nations accomplished more and incidentally greater representation based on this merit. A way to overcome that bias is by imposing a quota of non-European civ's.
Wouldnt you say that non-Europeans and women in history being reduced to quotas is more likely a result of the biases of the often male European historians as opposed to the actual context of the characters in question.
I feel the Inca look very interesting, and I love internal trade routes and such, but I'm rather disappointed and bored how all four sneak peeks so far have been male leaders. You can do better Firaxis
Don't worry the remaining female reveals will include Eleanor of Aquitaine (famous for marrying people and leading an unsuccessful crusade), Kristina (who abdicated her throne), and Dido (who we know nothing about and may be fictional). So, equality.
Wouldnt you say that non-Europeans and women in history being reduced to quotas is more likely a result of the biases of the often male European historians as opposed to the actual context of the characters in question.
I agree bias plays a huge role in terms of what counts as "accomplishment." The problem is that due to sexism, many accomplished women were never even allowed to be leaders, even though they would have been great. This forces a game like Civ to dig deep to find females who actually ruled (though they have no problem using Ghandi), and then among that small population find those who ruled *well*.
I agree bias plays a huge role in terms of what counts as "accomplishment." The problem is that due to sexism, many accomplished women were never even allowed to be leaders, even though they would have been great. This forces a game like Civ to dig deep to find females who actually ruled (though they have no problem using Ghandi), and then among that small population find those who ruled *well*.
To be fair, a lot of women who ruled successfully in their own right were among the best rulers their civ had--because they had to be twice the ruler a man would be just to hold onto the throne in the first place. The problem is that the opportunity to get to the throne in the first place was a major barrier in most cultures, varying from 100% impossible (France, the Holy Roman Empire until Maria Theresa's father changed the inheritance laws to ensure his dynasty stayed in power) to extremely difficult (most of the world) to unlikely but not beyond the realm of possibility (the Maya, Ancient Egypt, England).
Don't worry the remaining female reveals will include Eleanor of Aquitaine (famous for marrying people and leading an unsuccessful crusade), Kristina (who abdicated her throne), and Dido (who we know nothing about and may be fictional). So, equality.
Alternatively,
Being the hottest trend-setter of the Middle Ages (Eleanor), personally assembling the greatest scientists, philosophers, artists, and writers of her ages in one place (Kristina), and creating a second empire superior to her greedy brother's (Dido).
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