
I have played several games with the Incas, stretching back to 2017, when they had



on mountains.
- The complaint back then was that the mountains were just way too good. If an Incan player rolled a good start, they were guaranteed a religion, an early tech lead, and immunity to poverty. They could crush you simply by existing on the other side of the map in their impregnable mountain fortresses.
- Then the mountain yields got changed to 1
1
, and people began relying on the UU for early dominance. The mountain yields were so good before that people had been ignoring how broken the slinger's early logistics/movement advantage was.
- Now the slinger is marginally useful, a reliable initiator/debuffer, and people are starting to notice the Inca are pretty bad without their god-tier UU
1

1

on mountains really was too much of a nerf, especially now that they don't have the slinger to compensate. That tile yield doesn't improve until medieval, and it is beaten by any unimproved resource tile, or any improved tile, perhaps with the exception of a 3

farm. So, you are only settling cities on mountains for the early

, and you won't work mountains unless you have run out of resource tiles, and not at all once you have improvements up. The growing base yields can lead to stronger cities in mid-late game, but 1-4 additional


at that stage is hardly noticeable underneath the policy scalers and building yields. If you claim otherwise then you either haven't played Inca, you haven't paid attention, or you're just playing devil’s advocate. As it stands, the mountain yields only give city Centers a slight edge over flood plains or resource tiles, and are reliably outdone by improved tiles in any other terrain in any other stage of the game. So, while I’m not necessarily advocating for a buff to the mountain yields, I certainly don’t think it would be unwarranted.
as for making TFs better than mines. They are already, but only barely. With the buffs I proposed they would be better in all but the most extreme corner cases, where you have no adjacency potential, no fresh water, no mountains, and are production strapped.