Inca

I'm honestly not a fan of mountains getting adjacency-bonuses, I think it's too situational, benefits some maptypes too much while leaving others (with more balanced rather than realistic) mountains suffer for it.
 
After this I feel like other civs' UAs are UP :D

It's Shuffle+ mapscript. I only disabled Small Continents. I was going to hunt mountains, and I founded these:
Spoiler :
civ-inka2.jpg

I was like: Omg, I'm so lucky.

Then I noticed that in the south-east there are even more mountains!
Spoiler :
civ-inka1.jpg


With Pantheon which gives :c5faith: and :c5culture: I felt like a god :D In the second screenshot there aren't bonuses from the pantheon, but then I sent missionaries and the bonus was huuuge.

But yes, it's too situational. I played a game before this one, spawned in a jungle and there weren't any mountains :(

And...it isn't good place to write this, but any1 noticed that now AIs don't settle new cities as fast as in the past? Look, mapscript generated so much space and Greece has only 3 cities. Every AI civ has no more than 3. It's the hardest difficulty, Deity.
 
After this I feel like other civs' UAs are UP :D

It's Shuffle+ mapscript. I only disabled Small Continents. I was going to hunt mountains, and I founded these:
Spoiler :
civ-inka2.jpg

I was like: Omg, I'm so lucky.

Then I noticed that in the south-east there are even more mountains!
Spoiler :
civ-inka1.jpg


With Pantheon which gives :c5faith: and :c5culture: I felt like a god :D In the second screenshot there aren't bonuses from the pantheon, but then I sent missionaries and the bonus was huuuge.

But yes, it's too situational. I played a game before this one, spawned in a jungle and there weren't any mountains :(
Yeah I don't like it either, it produces way too strong results in some games and no results at all in other games. I would rather have mountains provide specific yields no matter if they are adjacent to other mountains or not.

Besides, your cities to the south are going to be so damn production-starved it's not even funny :D

And...it isn't good place to write this, but any1 noticed that now AIs don't settle new cities as fast as in the past? Look, mapscript generated so much space and Greece has only 3 cities. Every AI civ has no more than 3. It's the hardest difficulty, Deity.
Yeah, been like this for a while not, the AI is a lot more conservative with their settling and seems to be way more into countering forward-settling, actually building armies and stuff like that.
 
Were mountain adjacency yields changed since these posts? I'm now getting 1 food on all mountains and 1-2 gold.
 
Were mountain adjacency yields changed since these posts? I'm now getting 1 food on all mountains and 1-2 gold.

Yeah, for the Inca.

G

My sense right now is that these tiles aren't worth working anymore, even when there are good clumps of mountains together, even very early on. I love the workable mountain / settleable mountain flavor, but think it got a little undertuned.
 
My sense right now is that these tiles aren't worth working anymore, even when there are good clumps of mountains together, even very early on. I love the workable mountain / settleable mountain flavor, but think it got a little undertuned.

It's better than nothing, but balance is a shifting target, yep.

G
 
It's better than nothing, but balance is a shifting target, yep.

G

For sure.

What if lone mountains were the stronger tiles and mountain ranges diluted the yields, since that's where the super farms are going to inevitably be? It also makes sure that cities that can go nuts from the mountain pantheon also don't have a bunch of the best tiles in early game to match. Just a thought.
 
For sure.

What if lone mountains were the stronger tiles and mountain ranges diluted the yields, since that's where the super farms are going to inevitably be? It also makes sure that cities that can go nuts from the mountain pantheon also don't have a bunch of the best tiles in early game to match. Just a thought.

Alternatively, terrace farms could be built on mountains. That would give the Inca a nice boost to their terrain of choice. Either that or mines. The problem is right now the Inca basically have a very situational food boost, but all those mountain tiles make a city worse overall. If the Inca are going to be a civ that thrives in such a specific condition then they need to be able to make the most of it.
 
Alternatively, terrace farms could be built on mountains. That would give the Inca a nice boost to their terrain of choice. Either that or mines. The problem is right now the Inca basically have a very situational food boost, but all those mountain tiles make a city worse overall. If the Inca are going to be a civ that thrives in such a specific condition then they need to be able to make the most of it.

I'm pretty sure improvements on mountains are a no-go because of graphic quirks.
 
We could have terrace farms add yields to adjacent mountains though, yes?
 
We could have terrace farms add yields to adjacent mountains though, yes?

It was suggested ages ago and was dropped because it was way too terrain-dependent. It heavily favors situations where you're already doing well (where you can build mountain-adjacent TFs) while punishing situations where you're already suffering (flatlands or sheep adjacent to mountains)
 
It was suggested ages ago and was dropped because it was way too terrain-dependent. It heavily favors situations where you're already doing well (where you can build mountain-adjacent TFs) while punishing situations where you're already suffering (flatlands or sheep adjacent to mountains)

Yes, the Inca are terrain-dependent. Good job.
 
Could Terrace Farms simply give a small improvement to all nearby improvements?

Terrace Farm- +1 food +1 production (tech locked)
Pasture- +1 Gold +1 culture (tech locked)
Mine- +1 production +1 production (tech locked)
Plantation- +1 gold +1 culture (tech locked)
Mountain- +1 to all yields but unlocked slowly through tech
etc.

This way a terrace farm is always a useful improvement regardless of what kind of start you get.
 
Yes, the Inca are terrain-dependent. Good job.

Good job reading the entire post.


It punishes the starts that are already weak and strengthens the starts that are already strong, ergo it's a stupid idea.


Could Terrace Farms simply give a small improvement to all nearby improvements?

Terrace Farm- +1 food +1 production (tech locked)
Pasture- +1 Gold +1 culture (tech locked)
Mine- +1 production +1 production (tech locked)
Plantation- +1 gold +1 culture (tech locked)
Mountain- +1 to all yields but unlocked slowly through tech
etc.

This way a terrace farm is always a useful improvement regardless of what kind of start you get.
This would just be a general buff, not deal with the mountain-issue at all.
 
Good job reading the entire post.


It punishes the starts that are already weak and strengthens the starts that are already strong, ergo it's a stupid idea.



This would just be a general buff, not deal with the mountain-issue at all.

Well if the goal is to increase their general viability, that's a different issue. The question is how much change needs to be done. Their UA is even more situational that their UI and it rarely adds any real advantage other than the occasional sneak attack or a shorter road (other than the quick hill movement).
 
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