Virtual memory uses a page file on the harddisk like it would RAM. So when you run out of ram, the game starts accessing your harddisk like mad. Whereas, harddrive transfer is significantly slower than system RAM you will get crummy performance.
i dont think there will be MORE thrashing persay... just more HD available TO thrash if it needs too... though its safe to assume, Civ 4 in this state is like anything MS makes, if you give it, it will use it. lmfao
drsafety
One old technique for reducing the harddrive grinding is to make the minimum and maximum the same. That means you have a static size to your pagefile and Windows isn't constantly resizing it to optimum. Adding more RAM, so the pagefile is needed later, is usually the best, if that's an option. YMMV.
Mine's set to 4096 min, 4096 max (may be XP's limit per partition, not sure).
The stuff in the RAM is whats expected to be needed now by your CPU. Your pagefile has "data" taken from RAM that you aren't expected to need immediately (or ever), freeing up space in your RAM. http://kb.iu.edu/data/acwa.html
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