incremental patch discussion

oh palace...

ahh good idea :).

perhaps later on we can do something with the corporation or something.



anyway - your are right about the theme ting the source of the problem is in the resource folder, i will work out a solution.


***edit*****
hi,
ive fixed the missing icons.

here's the files, just extract under - Dune Wars\Resource and replace the theme folder.

have fun.
 

Attachments

I have a sneaking suspicion that this isn't supposed ot happen. :)

(It's the guild research facility. I haven't switched to 1.7.1 yet, but didn't see any mention of this in this thread, so figured this may be a bug to mention.)
 

Attachments

  • Civ4ScreenShot0001.JPG
    Civ4ScreenShot0001.JPG
    188.9 KB · Views: 86
Does the patch break saved games? If not, I'll just try it out to see what happens.
 
The game creates a "My Documents\My Games\Beyond the Sword\Dune Wars" folder.

When you delete the folder for a clean slate the game doesn't recreate it and instead spams a "bugmod cannot find folder" notification.
 
That is correct. So, please do not delete it. If you want a clean slate, instead please delete the ini files inside ...Dune Wars\UserSettings.
 
Can you create a Dune Wars\save subfolder and make the game use that please? It's a bit annoying to say the least to have multiple mods use the same default place.
 
Can you create a Dune Wars\save subfolder and make the game use that please? It's a bit annoying to say the least to have multiple mods use the same default place.

Which other mod writes files into Dune Wars\UserSettings? What is the original problem you are trying to solve, which leads you to delete a higher level directory?
 
Can you create a Dune Wars\save subfolder and make the game use that please? It's a bit annoying to say the least to have multiple mods use the same default place.

As far as I know all mods take you to the same default location when saving a game. There's nothing to stop you create subdirectories of My Documents\My Games\Beyond the Sword\Saves for different mods, and saving each different mods' savegames to a different folder.
 
I am confused about what problem Riso is trying to solve. The original request related to the ini files stored in my games/beyond the sword/dune wars/usersettings, not save games. I suppose it is possible that Riso completely deleted my games/beyond the sword, for some reason we don't understand. In this case the vanilla game would recreate some directories it needs, but Dune Wars fails to recreate its usersettings directory. But, this seems unrelated to the second request of creating a separate directory for something.

@ Riso, can you please explain your problem and request in more detail?
 
The last thing was a feature request to automatically segregate DW saves from the default save folder.
 
To make sure I understand, there are two requests.

1. When the directory my documents/my games/beyond the sword/dune wars/usersettings is deleted for whatever reason, the game should recreate it instead of spamming messages that this directory cannot be found.

I agree with this suggestion; the installer creates the directory, and right now the game assumes it exists. I can request the author of that part of the code to create the directory if it is missing. It is possible that creating the directory may fail. For example, if "my documents" itself is missing (perhaps due to the user editing a mod setup file and mis-spelling the directory path above it) then it may fail. This is unlikely, but possible.

2. Save games in some folder other than the default.

I suppose this might be convenient, although if you attempt to load a savegame from another mod, the game automatically loads that mod. So I am not sure if anything actually goes *wrong* without this. But, it is easy for you to do on your own, and I am not sure it is possible for a mod to change this behavior. It is just a "file save as" dialog box.
 
There were two separate issues.

The first is about Dune Wars/UserSettings. Riso should not have deleted the My Documents\My Games\Beyond the Sword\Dune Wars folder, just the .ini files within ...Dune Wars\UserSettings.

The second unrelated request was about save games, and the possibility of automatically saving Dune Wars save games to separate directory.
 
And the core cities having no Mahdi really sucks. (Can we make it like Imperial which allows 1 missionary?)

I'd oppose having a missionary. Even one missionary slot would basically make it too easy to spread, and too much like other religions.
I really like the system of Mahdi *only* spreading via conquest or to cities that do not already have a religion.

I would have no problem with increasing its passive spread though - or giving a small passive spread to the Temple building.
 
I am a little stuck on debugging the various save games that have been posted.

a. Tawalil Pass causes CTD on "annex city". I can reproduce it but it does not happen in debug mode. (This is not uncommon when debugging, since debug mode initializes data to known values, while optimized mode does not.) The same game also hangs after a few turns, and in debug mode, breaking only shows assembly. So the game has gone off into deep space somewhere without leaving any clues.

b. Weird problem of multiple vultures and bladesmen appearing in Ix capitol. I can reproduce it but I have no idea why. If it is due to multiple production, I do not know how to back out the actual code changes from the sdk. Keldath added this at the same time as many other things, so I do not have a version to diff against.

c. Hang in game submitted by Sable. I can reproduce this but similar to (a), the stack trace is only assembly so there are no clues.
 
I really like the system of Mahdi *only* spreading via conquest or to cities that do not already have a religion.

I don't know if this is really working.

I have a save game where I was running Mahdi the entire game after I got it, and as I understand it, any cities you capture when you are running Mahdi should convert religion to Mahdi and all others gone, correct?

Here's the save game, and a list of cities that I captured while running Mahdi that don't have it now:

Cave of Ridges
Jayyan Rock
Akrab Chasm
Niazi Rock
Al Zarqa Pan
Cave of Knives
All the captured Atreides cities in the Southeast


So either there's a bug, or I am doing something wrong/misunderstanding how Mahdi works.
 

Attachments

Back
Top Bottom