Here is the 1.4.7 release. Please install over the 1.4 release; the patch does not contain the original art files. If you have any of the 1.4.x patch releases, you may install this on top. I have tested with an empty directory, plus 1.4, plus 1.4.7 and this works also.
Unit, techtree changes
* Changed behavior of all terrain transports with units loaded. Units inside transports can no longer take useful actions such as pillaging or building improvements. Loading or unloading takes all your remaining movement points. This may be too strict, but should make it much riskier to unload transports close to your target.
* Lowered chance of Tleilaxu plague transmission from 100% to 25% (AH53).
* Changed behavior of Sandrider promotion internally. It now provides the equivalent of the all terrain movement flag, so that separate Unique Units are no longer needed. Removed Fremen Warrior unique unit since it is no longer needed.
* Incorporated minor changes to units and unitcombats by keldath
* Changed tech research costs to match Ahriman's spreadsheet.
* Changed tech eras, based on x position on tech tree
Civic changes
* Fixed bug, unable to found religions (AH50). I caused this when I deleted the religion civics column. It turns out you must have a civic with the "bStateReligion" flag to convert to a religion.
* Spice industry greatly lowers chance for spice to disappear
* Deleted Desert Law (no need for 6 legal civics)
* Faufreluches now at Caste System tech, Meritocracy now at Social Mobility tech (AH49)
* Great Convention now gets +2 happiness from barracks
* Slavery now gets +1 hammer on harvester
* All the default civics now have no upkeep
* Meritocracy, Planned Economy now have medium upkeep
* +25% trade route yield from Free Trade civic
* War Of Assassins gives +2 happiness on prison camp
* Moved around all the action buttons and added a couple of new graphics.
Offworld trade changes
* Added soostone and pundi rice for a total of 12 contracts (counting Fremen Water Debt).
* Weights of contracts are now 1000 for military UR, 500 for other useful resources, 100 for others.
* Marble can now only be chosen once (AH65)
* Landing stage now has national limit of 2.
Terrain, improvement, building changes
* Polar coast now treated as fresh water; no spice, sandworms cannot move there
* Sandstorm now has less of a "ghost" but it still has a little flicker. It now uses a 3.5 sec animation, which seems much better than 10 sec, 0.25 sec, or 3.0 sec.
* Turbines now buildable on any flat terrain (AH45, AH56)
* To make rugged "less useless", enabled most build types on rugged but added +25% build time.
* Removed "iMinAreaSize" setting on some buildings, including Landing Stage, which was preventing construction on inland cities (AH46)
* Changed Deathstill to give +2 water instead of +25% (AH35)
Text changes
* Added tech quotes from Sword Of Justice
* Added missing building, bonus, unit stub text entries
Things which are *not* in this release
* Worm rider art from Deliverator. Well, the art files are there. But my unit swapping python is not working, so I commented it out. You can see the art by placing the Fremen Scout Worm Rider unit. If you are brave, you can edit the python file and turn it on; you will get some weird results like free scouts, and crashes if the Fremen is an AI civ. To turn it on anyway, edit assets/python/DuneWars.py, search for the first line with "onUnitMove", and remove the text "# not working yet:" from the beginning of the line. If you play as Fremen, and move your scout one square at a time, you can see it flip back and forth.
* AH52. Any of the improvements which create fresh water, such as the well or windtrap, add an invisible feature "Wind Trap Water". Any feature *overrides* the movement cost of the terrain. The Wind Trap Water feature sets the movement cost to 2. If we change it to one, then adding a wind trap to a hill makes its move cost one. Fixing this is certainly possible in the sdk, but there is no easy solution.
Please get the 1.4.7 release from
this link. You can get the original 1.4 release from
this link. The release notes for the changes in 1.4 - 1.4.5 are in
this thread, and the release note for 1.4.6 is in
this thread.
We may as well continue using the 1.4.6 thread for feedback until we have an "official" 1.5 release.