davidlallen
Deity
Here is patch 1.4.8. I have only spent a few hours on it, to fix a number of easy issues reported by Ahriman. Please install over the 1.4 release; the patch does not contain the original art files. If you have any of the 1.4.x patch releases, you may install this on top. In this release I have experimented with an installer script written by phungus420 and others, so you will see this is a self-extracting executable which automatically knows where your mod directory is.
Please get the 1.4.8 release from this link. You can get the original 1.4 release from this link.
Unit changes
* Scout thopter now upgrades to light carryall instead of hawk thopter (AH57)
* Previously the help text "Ignores building defense" was placed manually and got out of sync with the units that actually have the ability. Moved this into sdk (CvGameTextMgr.cpp) so it will always be in sync. (AH61)
* Suspensor gunship now upgrades to suspensor destroyer (AH64)
* Remove worm rider +25% vs guardsman (AH76)
* A unit may now load into a transport even with no moves remaining (AH78)
* Sandworms now disappear after destroying an improvement. They already disappeared after destroying units. (AH79b)
* Mongoose returned to anti-tank duty: remove thopter/hornet/intercept bonus, add free ambush promotion
* Add low end vehicles: quad and roller; adjust vehicle strengths (AH63, DA55)
Tech tree, civics changes
* Trade on deep desert and desert waste now at dune topography, along with map trading (AH41)
* Fanaticism tech no longer gives -1 happiness (AH51)
* Desert Rovers tech now required for Suspensor Devices (AH52)
* Faufreluches civic now gives unlimited engineers instead of scientists (AH58)
* Arrakis Spice civic now at Spice Industry tech, much earlier (AH67)
Terrain, improvement, building changes
* Turbine now gives +1 commerce (AH47)
* Remove fort improvement, same as outpost (AH63b)
* Core Mine had +1 hammer bonus, was supposed to be +3 (AH66b)
* Salt flat no longer gives +50% defense and no longer spreads (AH67, AH72)
* Ecaz civ was prevented from building landing stage in civilizationinfos.xml (AH68)
* Scale build times of turbine, well, mine improvements: level 1 is 4 turns, level 2 is 8 turns, level 3 is 12 turns (AH74)
* Solar Farms get +1 hammer at Refining Techniques and another +1 at Military Complex (AH74)
* Catchbasin and Reservoir of Liet now cost -3 water, not -2 (AH79)
* Water Seller building now gives +2 water with ice, not +25% (AH79c)
* Diamonds required Imperialism tech to trade, should be mining (AH80)
Miscellanous changes
* Put current DLL source code into directory CvGameCoreDLL
Most of the remaining feedback items require discussion and/or debugging. The current spreadsheet is attached.
Please get the 1.4.8 release from this link. You can get the original 1.4 release from this link.
Unit changes
* Scout thopter now upgrades to light carryall instead of hawk thopter (AH57)
* Previously the help text "Ignores building defense" was placed manually and got out of sync with the units that actually have the ability. Moved this into sdk (CvGameTextMgr.cpp) so it will always be in sync. (AH61)
* Suspensor gunship now upgrades to suspensor destroyer (AH64)
* Remove worm rider +25% vs guardsman (AH76)
* A unit may now load into a transport even with no moves remaining (AH78)
* Sandworms now disappear after destroying an improvement. They already disappeared after destroying units. (AH79b)
* Mongoose returned to anti-tank duty: remove thopter/hornet/intercept bonus, add free ambush promotion
* Add low end vehicles: quad and roller; adjust vehicle strengths (AH63, DA55)
Tech tree, civics changes
* Trade on deep desert and desert waste now at dune topography, along with map trading (AH41)
* Fanaticism tech no longer gives -1 happiness (AH51)
* Desert Rovers tech now required for Suspensor Devices (AH52)
* Faufreluches civic now gives unlimited engineers instead of scientists (AH58)
* Arrakis Spice civic now at Spice Industry tech, much earlier (AH67)
Terrain, improvement, building changes
* Turbine now gives +1 commerce (AH47)
* Remove fort improvement, same as outpost (AH63b)
* Core Mine had +1 hammer bonus, was supposed to be +3 (AH66b)
* Salt flat no longer gives +50% defense and no longer spreads (AH67, AH72)
* Ecaz civ was prevented from building landing stage in civilizationinfos.xml (AH68)
* Scale build times of turbine, well, mine improvements: level 1 is 4 turns, level 2 is 8 turns, level 3 is 12 turns (AH74)
* Solar Farms get +1 hammer at Refining Techniques and another +1 at Military Complex (AH74)
* Catchbasin and Reservoir of Liet now cost -3 water, not -2 (AH79)
* Water Seller building now gives +2 water with ice, not +25% (AH79c)
* Diamonds required Imperialism tech to trade, should be mining (AH80)
Miscellanous changes
* Put current DLL source code into directory CvGameCoreDLL
Most of the remaining feedback items require discussion and/or debugging. The current spreadsheet is attached.