Slvynn
Duke Vector fon Pixel
- Joined
- Apr 3, 2005
- Messages
- 2,073
I don't really understand what you're saying here.
If in the first quote are you saying that if the human player gets a good start position they are unstoppable? That's always been kinda true.
In the second, are you saying that you want the AI to build more units? I don't think thats a great idea; by definition if the AI builds more units then it builds less economy. I don't think we want to weaken the AI economy, or it becomes very weak from the midgame onwards.
In the games where I can steamroll the AI its because I can rush for bladesmen and then hardened bladesmen before the AI can really stop me. Late game once they have good defenses combat can be much slower.
Maybe bladesmen and hardened bladesmen should cost more hammers, or the techs cost more beakers, or infantry units should gain a bonus vs melee?
Maybe we should chance bladesmen so rather than strength 6 +10% city attack they are strength 4 +60% city attack, or strength 5 +30% city attack? So its easier to stop them with quads.
I think the biggest improvement is likely to come from getting the AI to place its cities better. Its current city placement means they grow slowly and just add upkeep. The AI needs to learn to to spread its cities more, so that they aren't trying to share the same water resources.
I would say though that for a given difficulty level, on average this mod is not as hard as vanilla but is harder than most mods, including FFH and the like.
Yes i think you have a valid point. In DW its very important to place city right. Mesas have very hight importance because of windtraps. Also Spice, which should be just harvested. If city placed wrong it wont grow hight,
So far , i saw that AI does much much better on Arrakis map, and worse on Dunipelago (with medium desert level). Previous game Was quite challenging at start actually Mahdi Fighters helped me alot, because i was rexing Harkonnen with bad tech rate, so achieving mahdi fighters at moment when my max str units were 3 just my getting religion spread in my city was awesome , i played Feyd and Agg Chm combo. Spammed them, enormous amounts and gone fighting.
Now , in puprose of test , i started new , with Corrino Agg / Imp , Immortal level and started near polar, with 1 polar ice in capital bfc. The thing that in DW ai will develop his economy first and never dow early with some good SoD, they do it later, and till then Human player have alot of time to get ready his infrastructure and defence as well. There are no guys like monty/shaka. Perhaps Beast Rabban can be one of such Psycho-Shakas.
May be we can add option, for increasing challenge/difficulty puproses. Lets say some bonus through Offworld trading, that can be given to AIs, which will depend on difficulty level. Or just free units.
I playing on Immortal/Aggressive AI on. Perhaps i doing wrong? Is it possible that Aggressive AI just lower AIs development rate, and thus postpone acctually their attacks?
Started another immortal game with Agressive AI off. Rolled Atriedes. Rushed both Ecaz and Ordos and killed them. Now attached screenshots. You can see that i didnt got desert trade and already almost killed 2nd ai, that will be 2 ais dead in couple of turns.
Check Roma attani capital screenshot. That screenshot means that she not prioritizing Windtraps. That will be major fix - if Ai will prioritize terrain, resources and techs which will benefit him most. Thats a major issue, that can and should be fixed. Ignoring Windrap tech stall Ais growth.
Another issue that Ai (Ecaz) not defending well, and i killed him just with 2 Soldiers, with barracks prebuilt - and using Aggresive and barracks xp - got AntiGuardsman promotion.
AI should be less vulnerable to such attacks too. He sends all his soldiers scouting and wondering while leave his land unprotected.