Ryan F. Mercer
Whys
Yeah I know. Seriously tho... you're a machine. Hope you continue to have the time and energy to see all of these ideas to fruition.
pork, pig, pig oil, anything made from human hair, satellite dishes, cinematography, and equipment that produces the joy of music, pool tables, chess, masks, alcohol, tapes, computers, VCRs, television, anything that propagates sex and is full of music, wine, lobster, nail polish, firecrackers, statues, sewing catalogs, pictures, Christmas cards
You could maybe use some sort of emigration (im guessing nicked out of the emigration mod) as an effect. People emigrating from less devout cities to more devout as some sort of pilgrimage?
A few resources & techs could be locked out if your religion gets too fundamentalist
Yeah this is one of the core ideas of the fundamentalist path, unfortunately a lot of it is not possible with Lua.![]()
Forgive me if someone in this thread already mentioned this...
I think that's supposed to be 'The Decider' not 'The Deceiver'![]()
Another question: With this mod, how much importance is going to be in the religion system? Think social policies. We only have to think about that when the policy is available. Will the same apply to religion? Will religion have to be micromanaged and actively manipulated to keep your civilization moving along?
Could we, perhaps, play a full game without touching religion actively? A lot of focus of the mod is being about religion, I recognize, but I want to know if religion will become the overarching gameplay factor of a Civ game or will it be a supporting feature aimed at making the gameplay more enjoyable?
Forgive me if someone in this thread already mentioned this...
I think that's supposed to be 'The Decider' not 'The Deceiver'![]()