Industry - Various buildings

@ All

Thank you - i'll surely won't stop making buildings :D

About Kremlin and Dam - i have small motivation to make them. I want to focus on other 'missing in game' models and later making flavour versions of buildings. But i added them to the list.

Nice texture and low poly count. :p Maybe you could make the building spawn closer to the city, to avoid the hills? Other than that, it's generally just a problem with CIV. :(

Yeah but look on the model of airport for example - when it's in hills it's not straight (wich in fact looks funny because it'll be very difficult to land with plane on something like this). So it can be probably settuped in civ to fit better hills.
I think it's always possible to center this building in the city (i saw such tag somwhere)

Very nice! :goodjob: Looks like there's more polys than there actually is, good effect. Really looking forward to the texture on this one. :goodjob:

It'll be cute and sweet ;) For sure less dirt and rust than usually :)
Mostly the mix of japanese buildings from flickr.
 
Yeah but look on the model of airport for example - when it's in hills it's not straight (wich in fact looks funny because it'll be very difficult to land with plane on something like this). So it can be probably settuped in civ to fit better hills.
I think it's always possible to center this building in the city (i saw such tag somwhere)

I had a look at the airport nif, and the runway has a string called "contour geometry" so maybe this could be merged into your autobahn? :p It may not be anything but it's still worth looking into. :mischief:
 
About Kremlin and Dam - i have small motivation to make them. I want to focus on other 'missing in game' models and later making flavour versions of buildings. But i added them to the list.

Can I interest you in a Middle Eastern souks, African open air market and Meso-American market? :mischief:
 
I had a look at the airport nif, and the runway has a string called "contour geometry" so maybe this could be merged into your autobahn? :p It may not be anything but it's still worth looking into. :mischief:


ok I'l check it

Can I interest you in a Middle Eastern souks, African open air market and Meso-American market? :mischief:

If i'll find extra free time, i can work on them :) But my list has also some other priorities :)
 
Department Store (Asian)

scr00_94j.jpg


Department Store. It can work as modern (also industrial and or future) market fo Far East Civilizations. Around 350 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download
 
Marvelous! This goes right in.
A big thanks, and more like that asio!! :goodjob:
 

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Oh my god, fits in better than Kung Pow King Prawns into a bland chinese take away menu!
 
Woooooow!!!!!!!!!!!!

I Am Speechless.
But I'll still say: amazing attention to even the smallest detail. Gorgeous textures. And the transparent roof - B R I L L I A N T!

Thx :D

Marvelous! This goes right in.
A big thanks, and more like that asio!! :goodjob:

:) Looking how the asian city looks, i'm sure i'll merge your mod with 1939 :) :goodjob:

Oh my god, fits in better than Kung Pow King Prawns into a bland chinese take away menu!

Haha

Wow! Fits in perfectly. ;) Love the panda and the texture is perfect.

Yeah Panda adds extra flavour :)
 
For starters, you need to work in the Civ4CityLSystem file.
Secondly, I recommend downloading a mod with Ethnic Citystyles in it (BtS adjusted) and take a look in aforementioned file as to see how it's done.
Thirdly, if your aim is not only to replace the existing Firaxis model with asio's one but also let it occupy a different size then the Firaxis factory, you need to tinker in the CIV4ArtDefines_Building.
And ALWAYS make your changes in a mod, since the Civ4CityLSystem file CANNOT be put in a modules folder.
 
For starters, you need to work in the Civ4CityLSystem file.
I thought that's where the info for structures that are actually built in the city are place. I was looking at changing the workshop and stuff. I tried changing the reference in EDU for the modern workshop from the one they had to the Ind14 model, but got crashes as a thanks.

And ALWAYS make your changes in a mod, since the Civ4CityLSystem file CANNOT be put in a modules folder.
C'mon, I'm not that much of a n00b. :p
 
I thought that's where the info for structures that are actually built in the city are place. I was looking at changing the workshop and stuff. I tried changing the reference in EDU for the modern workshop from the one they had to the Ind14 model, but got crashes as a thanks.

Okay. Though you didn't mention exactly what you wanted to do with the model. ;)

In the improvements file, do a search for "landworked", and put the following code under the two entries with it:

Spoiler :
<!-- modern workshop -->
<ArtRef Name="goal:IMPROVEMENT_WORKSHOP">
<Attribute Class="Improvement">IMPROVEMENT_WORKSHOP</Attribute>
<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Workshop/modern_workshop.nif</Attribute>
<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
<Attribute Class="Scalar">bCutTrees:1</Attribute>
<Scale>0.6</Scale>
</ArtRef>


Of course, you want to change the art -and nif references, and perhaps adapt the era references.
One more thing: make sure you put your new graphics in a Workshop folder. That might be the main reason for your crashes, the game appearantly doesn't look for new improvement art outside the civ4 vanilla folder structure, whatever path you link it to.

C'mon, I'm not that much of a n00b. :p

Guess you fooled me. :mischief:
 
Okay. Though you didn't mention exactly what you wanted to do with the model. ;)

In the improvements file, do a search for "landworked", and put the following code under the two entries with it:

Spoiler :
<!-- modern workshop -->
<ArtRef Name="goal:IMPROVEMENT_WORKSHOP">
<Attribute Class="Improvement">IMPROVEMENT_WORKSHOP</Attribute>
<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Workshop/modern_workshop.nif</Attribute>
<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
<Attribute Class="Scalar">bCutTrees:1</Attribute>
<Scale>0.6</Scale>
</ArtRef>
Ah, but this I've tried. I changed it to
Spoiler :
<!-- modern workshop -->
<ArtRef Name="goal:IMPROVEMENT_WORKSHOP">
<Attribute Class="Improvement">IMPROVEMENT_WORKSHOP</Attribute>
<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Workshop/Ind14.nif</Attribute>
<Attribute Class="Scalar">KFM:Art/Structures/Improvements/Workshop/Workshop.kfm</Attribute>
<Attribute Class="Scalar">bCutTrees:1</Attribute>
<Scale>0.6</Scale>
</ArtRef>

And when I try placing a workshop when I am in the Modern age or later (or already have one placed and tech up to those ages) the game crashes on me.
 
Yep, just placed it in like this
Spoiler :
<!-- modern workshop -->
<ArtRef Name="goal:IMPROVEMENT_WORKSHOP">
<Attribute Class="Improvement">IMPROVEMENT_WORKSHOP</Attribute>
<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Workshop/Ind14.nif</Attribute>
<Attribute Class="Scalar">bCutTrees:1</Attribute>
<Scale>0.6</Scale>
</ArtRef>

and got this error (as reported by X-Fire)
Code:
<?xml version="1.0" encoding="utf-8" ?>

<ExceptionReport Version="4">
	<Application Build="31039" Command="Civ4BeyondSword.exe  mod=&quot;Mods\XenoCiv&quot;"/>
	<OperatingSystem Type="2"><Version Major="5" Minor="1" Build="2600"/></OperatingSystem>
	<Exception Code="C0000005" Address="0097AB67"><Module Section="0001" Offset="00579B67" FileName="D:\Games\Firaxis Games\Civilization 4\Beyond the Sword\Civ4BeyondSword.exe"/></Exception>
	<Registers EAX="00000000" EBX="4D28A5F0" ECX="00000000" EDX="00000003" ESI="4D2A9F50" EDI="00000000" CS="001B" EIP="0097AB67" SS="0023" ESP="0012F7D4" EBP="4D2A9F50" DS="0023" ES="0023" FS="003B" GS="0000" Flags="00010202"/>
	<BackTrace>
		<Frame ProgramCounter="0097AB67" StackAddress="0012F7D4" FrameAddress="4D2A9F50">
			<Module Section="0001" Offset="00579B67" FileName="D:\Games\Firaxis Games\Civilization 4\Beyond the Sword\Civ4BeyondSword.exe"/>
			<StackHexDump From="0012F7D4" To="0012F854">50 9f 2a 4d	f0 a5 28 4d	03 00 00 00	10 bb 24 4d	81 fc 96 00	50 9f 2a 4d	00 00 00 00	01 00 00 00	03 00 00 00	10 bb 24 4d	f0 a5 28 4d	f0 a5 28 4d	21 f6 6c 00	03 00 00 00	50 9f 2a 4d	10 bb 24 4d	80 bb 24 4d	50 9f 2a 4d	18 f9 12 00	c8 3b a7 00	00 00 00 00	b4 f6 6c 00	01 ff ff ff	a8 f0 18 4d	f0 a5 28 4d	70 e1 2c 4d	78 b8 61 4c	70 1f 4a 00	f0 a5 28 4d	01 ff ff ff	78 b8 61 4c	a8 f0 18 4d</StackHexDump>
		</Frame>
	</BackTrace>
</ExceptionReport>
 
Very weird :(

I just the same thing with sawmill and it worked fine :(

Tough i don't use xfire.
 
Yeah, I have no problems too, and I didn't even touch the secondary setting you adjusted for the sawmill, asio.
 
Chernobyl Nuclear Power Plant

scr00_g29.jpg


Chernobyl Nuclear Power Plant made in 22th Anniversary of this disaster. version with sarcophagus. Around 340 triangles model. 256x256 (model) and 128x128 (shadow + tower) textures.
Screenshot
Download

It was so lon ago. I was in creche by then, but i remember quite well those days.[pimp] And those damn Lugol's iodine wich looked like Pepsi (the Coca-Cola was rarity in communist Poland), but tasted awfully.

Couple of years ago i was in meteorological laboratory and museum in nearby mountains (where i go couple of times a year). There's presented graph of meseured radiation from April 1986. The man that works in museum told that those night they didn't knew what has happened. Small peaks made by natural earth radiation was replaced with out of scale chaotic lines. :). The soviet union keeped everything in secret (thx to Sweden for making noise) so the scientist didn't knew if this was failure of equipment, nuclear bomb or maybe other source of high radiation :)
 
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