asioasioasio
Fallout Scrubber
Radar station *yoink!*... I needed this. Coincidence? I think not! Expect some special new functionality in an upcoming modcomp for this baby![]()
Awsome!!! Will this be a modcomp for building or improvment?
Personally i use it in 1939 as building that gives extra protection against air raids, but i'm courious what the new feature will be (it's always time to change the usage of model)

Btw, the Toxic Dump looks like a County Fair stall. "Come try Mom's delicious DDT Pies!"

Delicious pies with green jelly

Hi Asio. Now I founded your radar station. I many time ago made station but your work is better.
You work in 3D max? I can see your station has two parts only: building and shadow. In Blender I can not make it by this way: animation in one part model...
Excellent work![]()
Thx

Trully, i thought it won't work or the animation will be corrupted. I imported to max space elvator - but there wasn't any animation setup or MD (it produce kfm files).
So I just made only one bone (the cube). Applied the skin to the model. I setuped that the bone would rotate only radar, without building. Animated (just rotating the bone 360 degrees and looping animations).
And than added addiotional plane for shadow wich isn't connected to bones or MD. I thought it won't work because when i animate unit everything needs to be one model (probably because of MD).
But it works well

EDIT
Probably i could merge both parts but it would make difficulties - i would need to have the texture of the shadow in one file with texture of the radar