Industry - Various buildings

Watermill

watermill_scr01_Dh4.jpg


Watermill It can work for example as modern/Industrial watermill. Animated - it uses watermills animations (when city is working on that plot - the will is rotating). Around 270 triangles model. 256x256 (model) and 128x128 (shadow) textures. The wheel is made by Firaxis
Screenshot
Download
 
Looks nice asio! You better hurry up and implement it Geo, you're the buildings xml guy :lol: :goodjob:

Buildings, not improvements. :nono:
;)

Actually, if only I knew the buildings xml wouldn't be changed in the upcoming patch, I would be way more active implementing new graphics. :(
 
Ah. Well I'm don't have any experience in coding either, really. :lol:

I know the patch is desperately needed, but I hope it doesn't make it too difficult for mods. I'm hoping that I won't have to change anything seen as I haven't altered any of the rules yet.
 
I don't know if it's easy to add new artstyle, but i think it's possible to use different graphics for different artstyles.

Adding a new artstyle tag is simple. You do it in the GlobalTypes file (warning, this file cannot be put in a Modules folder). The tedious part is to link new cityart to this new tag. ;)

asio, I managed to put your lumbermill -and watermill graphics in the game without trouble. The only thing I'm stumped at is that the watermill graphics is in the middle of the plot, not on the riverside. Do you know which tag/entry enables watermills to be put on the riversides? I didn't find xml entries for this improvement in the civ4plotLsystem file so don't have an example to work with. :(
 
OK Give me couple of minutes I'll check it out.

Meanwhile something more military than industrial but i didn't wanted to start new thread.

Radar Station

radar01_231.jpg


Animated - the radar is rotating. Around 170 triangles model. 256x256 (model) and 128x128 (shadow) textures
Screenshot
Download
 
Cool!
Of course, this model beggs to be put with the Industrial airport, and even with the Area51 graphic for a industrial/modern fortress. :D
 
Sorry i an find it anywhere.
I just change in ArtDefs

<ImprovementArtInfo>
<Type>ART_DEF_IMPROVEMENT_WATERMILL</Type>
<bExtraAnimations>0</bExtraAnimations>
<fScale>0.85</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Structures/Improvements/WaterMill/modern_watermill.nif</NIF>
<KFM>Art/Structures/Improvements/WaterMill/WaterMill.kfm</KFM>
<Button>,Art/Interface/Buttons/Builds/BuildWaterMill.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,8</Button>
</ImprovementArtInfo>

in 1939 i don't need old waermill - i don't know how to make it near river :(
 
I know, thank's for trying.
My guess is that's it directly called by the graphics machine, so I reckon someone with a C++ compiler will have to take a look in the SDK. Perhaps we're lucky and it will be freed or xml'd in the upcoming patch.
 
I wanted to make model for DDT Wonder (it's one of the wonders in WW2 1939). Looking for barrels with chemicals i found barrels with radioactive materials. And that inspired me to do this: :)

Toxic Dump - 01

radioactive00_86I.jpg


Toxic Dump in postapocalyptical version. Unique Building for Supermutants replacing Recykling Center ;). Around 160 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download
 
I wanted to make model for DDT Wonder (it's one of the wonders in WW2 1939). Looking for barrels with chemicals i found barrels with radioactive materials. And that inspired me to do this: :)

Toxic Dump - 01

radioactive00_86I.jpg


Toxic Dump in postapocalyptical version. Unique Building for Supermutants replacing Recykling Center ;). Around 160 triangles model. 256x256 (model) and 128x128 (shadow) textures.
Screenshot
Download

:lol:

Nice!
 
BTW In this model I figured out how to bake the shadows - made by omni and skylight. Before i couldn't get skylight to be rendered. The darker places are mix of Ambient Occlusion and baked Shadows. For casting shadows you need to use Default renderer and for AO mental ray.
 
Radar station *yoink!*... I needed this. Coincidence? I think not! Expect some special new functionality in an upcoming modcomp for this baby ;)


Btw, the Toxic Dump looks like a County Fair stall. "Come try Mom's delicious DDT Pies!"
 
Hi Asio. Now I founded your radar station. I many time ago made station but your work is better. :)
You work in 3D max? I can see your station has two parts only: building and shadow. In Blender I can not make it by this way: animation in one part model... :(
Excellent work :thumbsup:
 
Back
Top Bottom