I did some experimenting yesterday, and you've swayed me on the inflation part. In Warlords the formula checks out every time, but in BtS it's completely out of whack:
(Turn - Offset) * InflationPercent * "Difficulty modifier"
Two examples:
In turn 337 of a Normal speed Warlords game on Noble I should have
(337 - 120) * 0,30 * 0,9 = 58,59 (rounded down) % inflation - and this checks out if I load an old Warlords save with these conditions.
In turn 339 of a Normal speed BtS game on Noble I should have
(339 - 120) * 0,45 * 0,9 = 88,69 (rounded down) % inflation, but I actually have 125%!!
Now fast forward to when things really start getting insane:
In turn 433 I should have had, according to the formula, 126% inflation, but in fact I have 203! And in turn 499 it has gone all the way up to a whooping 266%!!
I present to you that Firaxis has either intentionally changed the formula that calculates inflation rate or, most likely, there is a bug that causes a fault in the calculation.
I think this inflation issue needs a proper thread all of its own in this forum, to bring attention to it. The Corporations "issue" is but a question of balance which may or may not need addressing, and I'm not taking a stand on the matter until I've played more BtS games.