Lars_Domus
Say No 2 Net Validations
Yes, I noticed that the formula for inflation must have changed. It starts with the normal rise in inflation according to the formula, but at some time, the rate increases. With enough figures (turn number vs inflation rate), the formula can be derived. It is easier when the difficulty level modifier is not a factor.
It seems to be close to a doubling of the inflation rate increase after 240 turns. Close, but not exact. Someone who could take a look at the new inflation formula in the code could also be helpful.
Yes, I started out with the presumption that I could tweak the numbers in the XMLs to get the inflation rate to were it should be according to the Warlords/Vanilla formula, but it seems (Turn - Offset) is not being multiplied by a fixed number, but rather a steadily growing one.
How many reference points would you need to figure out the new formula? With some worldbuilder magic, it's quite easy to set up a game where you can just keep clicking "next turn" without delays.
Using this method, the inflation rate at any given turn checks out with the various savegames from my "proper" BtS playthroughs, so we can at least conclude that the calculation is still independent from what's going on in the game.