I'm working on a new version of Info Addict right now that uses the new patch's replay data but I'm concerned about the performance when using it. Based on the feedback I got from v13, it looks like my system (core i7, SSDs, 6GB RAM, ATI HD5850) is faster than some or most. So, if anyone has the time, can you test a pre-release version of IA v16? The zip is attached.
The main thing I'm looking for is performance data related to reading the replay data, especially in the late game and with a high number of civs. To log that data, do the following:
- Before you start civ V, open Documents\My Games\Sid Meier's Civilization 5\config.ini with a text file editor (like notepad) and replace "LoggingEnabled = 0" with "LoggingEnabled = 1" (it's line 216 in my file)
- Send me the Documents\My Games\Sid Meier's Civilization 5\Logs\Lua.log file after you've played for a while. Either attach it to a post here or send me a PM and I'll send you an email address you can send it to.
If you're curious, I'm looking for lines like this in the log file that show up at the end of every turn:
It's the .2 secs that's concerning me because, the last time I had performance problems, some people's systems were 20x slower than mine and that could add significant time to the end of the turn. Also, I've noticed in my limited testing that it's slower and slower as the game goes on.
If it turns out that using the replay data ends up being too slow, I may just stick with collecting my own data because I've gotten that pretty fast.
Don't forget to check out the options page if you're testing this, I added an option to smooth the lines, though it makes them look thicker
Thanks!