Deliverator
Graphical Hackificator
It is a real shame they seem to have locked down the 3D art so much.
In Civ 4, even those without any 3D modelling skills could copy an existing unit and reskin it to make a new graphic. Even if Firaxis do give modders a way of cloning an existing 3D art asset there's no way it's going to be as simple and straight-forward as Civ 5.
It's going too far to say that Firaxis don't want people creating new unit models, etc. That seems to be exactly what the Asset Import and FBX support in Nexus is there for. The trouble is without being able to look at how existing units or leaderheads are made it will be next to impossible to make one yourself.
I'm not sure that Firaxis have thought things through properly. Fall from Heaven II, was by far the most popular and successful mod for Civ 4. Almost all the units created by seZereth and others used vanilla animations. Unless Firaxis provide some method for modders to rig user created meshes to existing vanilla unit skeletons and animations, then you can pretty much wave goodbye to the possibility of total conversion mods for Civ5.
I just don't see how Firaxis can hope to achieve the longevity and diversity of Civ 4 mods with Civ 5 if they keep all their models, animations and some of the textures behind a proprietary compression matrix. Being able to import homemade stuff via Nexus is not enough. We need the freedom to use, clone and edit the existing 3D art assets as we wish. That's what we had with Civ 4 so there's no excuse really. Civ 5 is an "unprecedented" step backwards in terms of graphics modding.
If they've made this decision for business reasons then it's a pretty dumb one IMO.
In Civ 4, even those without any 3D modelling skills could copy an existing unit and reskin it to make a new graphic. Even if Firaxis do give modders a way of cloning an existing 3D art asset there's no way it's going to be as simple and straight-forward as Civ 5.
It's going too far to say that Firaxis don't want people creating new unit models, etc. That seems to be exactly what the Asset Import and FBX support in Nexus is there for. The trouble is without being able to look at how existing units or leaderheads are made it will be next to impossible to make one yourself.
I'm not sure that Firaxis have thought things through properly. Fall from Heaven II, was by far the most popular and successful mod for Civ 4. Almost all the units created by seZereth and others used vanilla animations. Unless Firaxis provide some method for modders to rig user created meshes to existing vanilla unit skeletons and animations, then you can pretty much wave goodbye to the possibility of total conversion mods for Civ5.
I just don't see how Firaxis can hope to achieve the longevity and diversity of Civ 4 mods with Civ 5 if they keep all their models, animations and some of the textures behind a proprietary compression matrix. Being able to import homemade stuff via Nexus is not enough. We need the freedom to use, clone and edit the existing 3D art assets as we wish. That's what we had with Civ 4 so there's no excuse really. Civ 5 is an "unprecedented" step backwards in terms of graphics modding.

If they've made this decision for business reasons then it's a pretty dumb one IMO.