TheMeInTeam
If A implies B...
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- Jan 26, 2008
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No, I know the odds quite well.
If that were true, you wouldn't count the lack of city raider as a major strike against early mounted warfare.
No, I know the odds quite well.
If that were true, you wouldn't count the lack of city raider as a major strike against early mounted warfare.
you are not discussing about the thread but just trying to make a quarrel, and criticise my knowledge on game.
I replied your criticism about this combat odds stuff although I didn't have to convince you about what I know. but you continue insisting.
this thread is not about my xp or knowledge on civ4 but about early wars.
Berserker: worthless. This UU is only for the players who like fantasies/looks for different tastes
you are not discussing about the thread but just trying to make a quarrel, and criticise my knowledge on game.
I replied your criticism about this combat odds stuff although I didn't have to convince you about what I know. but you continue insisting.
this thread is not about my xp or knowledge on civ4 but about early wars.
Sure TMIT is an argumentative besserweisser (no offense TMIT!), but I think he's right in this case.
I generally don't select the map type. I just click start game (std rules), select speed as marathon, select the world size (large or huge), climate normal etc.
So this means there are 11 or 13 players in the world and I don't know the map type in the start. Up to emperor I have been able to kill closest neighbours every time.
ANd most of the time, what I get is a hemisphere map with 2 massive continent having 5-7 civs on each. And as the world is large or huge, thes continents are generally massive in the size of 100cities maybe. So no matter how fast you are (with keshik or not), it's nearly impossible to kill an entire continent with only 1 type of unit. That's the difference. I generally see that most players play on standart world. But that doesn't give me any taste.
So, as world is too large, as soon as I kill 2-3 closest neighbours, it's enough for me and it already makes 1BC and early era passes which forces me to attack me with new type of units. After I expand well enough, I attack a new civ. That's because of the dynamics of a large/huge world.
Well, after killing 2closest neighbours, the rest of the AIs are very far anyway. And when the world has -let's say- 4 continents, I can kill all neighbours any way. So I haven't felt a need for a faster unit.
@TMIT
I agree with you on Keshiks but I think you are not being very classy as a long time member of this wonderful forum.
It wasn't till around second half of 2009 that this combat odds thing between combat and CR was really made apparent by a poster in these forums.
* Keshiks can't have city raider promotion. I know Keshiks can get flanking promotion and by the help of +4 ger, it can get strong fastly but still for a mounted unit I would prefer immortal or numidian cavalry. Immortal gets adv on archers.
City raider is overrated. Combat I has BETTER ODDS than city raider when the defender has >120% defenses. An archer is already at 75% just for sitting in a city 5 turns. In other words, an archer fortified in a city with either walls or 40% culture is stronger against cr I than it is combat I. AS we're going for speed with mounted charges, CR doesn't seem very important now, does it? Also note that keshiks have a first strike, furthering its advantage against non-archers and generally breaking even with stock HA's vs archers. Oh yeah, they'll have combat II generally, rather than combat I.
Seriosly, I've never played a peaceful game in my life and since 1993. Neither in any of the civ series nor in alpha centauri, nor call to power.
Your warmonger history does not mean you get a pass for not understanding how combat odds work in civ IV for the context of an early rush thread .
No, I know the odds quite well.
@TMIT
I agree with you on Keshiks but I think you are not being very classy as a long time member of this wonderful forum.
yes. it is for arch/island maps. except that kind of maps it's worthless. that's why i called it for users who like fantasies. it is a fantastic map type. I favor larger continents, seems more realistic. but still i generally don't select map type.An early Marine with CR promotions available is worthless? On Archipelago/Island maps it's so strong it's almost broken. On Continents maps use it like a regular mace while taking over your continent, then upgrade to grenadiers for surprising and devastating overseas attacks with frigates/galleons. CR2/3 amphibious grens will tear through anything up to protective rifles.
Of course my comments were subjective. Consciously, i overrated some units i like and underated some units that i don't like. i did it very consciously.You have made a thread about early war strategy. Although well written, it contained alot of subjective or misunderstood opinions about UUs, which has been countered by TMIT and other posters..
yes. it is for arch/island maps. except that kind of maps it's worthless. that's why i called it for users who like fantasies. it is a fantastic map type. I favor larger continents, seems more realistic. but still i generally don't select map type.
Worthless is a pretty strong word (since it covers 100% of situations).yes. it is for arch/island maps. except that kind of maps it's worthless. that's why i called it for users who like fantasies. it is a fantastic map type. I favor larger continents, seems more realistic. but still i generally don't select map type.
Isn't the point of a discussion to learn some new tips and styles from other people? Either you are trying to learn, or you're trying to teach others by sharing your wisdom. If the latter, counterpoint is fair game; if the counterpoint bears true in the discussion then the listener learns better than you were teaching; if not true then your teaching is validated.It's just like that i said "berserker is worthless" doesn't mean berserker is totally worthless but worthless for me, for my style.
"Like" might be the wrong word. Perhaps "disagree" or "disbelieve" is better.The very aim of this thread was to open some discussions. i knew, some users wouldn't like my subjective comments.
First of all, i never made a combat - CR comparison. You said that CR is overrated and compared it to combat 1. i didn't say you were wrong about that comparison.Yes, and in early wars you have continued to insist on CR > Combat for an early rush without qualifying when that is true and when it is not. It is frequently possible to get better odds using combat rather than CR, even on axes, depending on the defensive bonuses. In an early rush guide/walkthrough/thread, that consideration is important and painfully relevant when discussing lack of CR as a weakness for mounted (when mounted would generally not want to take that promotion anyway!). .
i will comment after i examine your save file. generally during the day i am in this fan site and during afternoons i play. i cannot play civ4 at workHere is an entire hemisphere under control using nothing but keshiks offensively:
View attachment 242440
Emp/marathon, random opponents, huge world size. Every known civ has become my vassal, I'm generally equal or ahead of them in tech (vassal tech brokering ftw), and I'm in position to explode after bothering to build some infrastructure.
Keshiks could have continued for another civ or two this way but I ran out of enemies.
Or course, huge/marathon is *not* MY usual settings, so I had to adjust and was still able to absolutely wreck the entire continent with nothing but keshiks. It would have been even faster but the horse was so far that I didn't get it until like city 6 or 7 or something. Didn't matter.
Worthless and weak are of course strong words. That's why I used it. As I just said, I did use words like worthless and weak very consciouslyWorthless is a pretty strong word (since it covers 100% of situations).
Yes friend. Of course it is. Every level of speed makes a huge difference on game dynamics. Well, the starting articles would be quite long if i tried to comment units by different map types and different speeds.Camarilla, I think part of your view on keshiks comes down to the settings you use. If you're playing solely huge marathon, you're playing a setting that makes one move units a lot better than if you were playing on epic or normal.
Marathon makes war a lot, lot easier - in my opinion, it's a setting that favors the human so significantly (because of our ability to war better than the AI) that it's not fun to play. My opinion only, but that setting really favors warring. In addition, it somewhat neutralizes the advantage that speed brings.
Try your same huge game on epic or normal, and you'll see exactly why the keshik shines. I don't believe there's any way you could kill off multiple AIs on a huge map on normal speed with any other UU - by the time they got to the other AIs, they'd start becoming obsolete.
Keshiks have a speed advantage, they have a first strike, and they start with 7 XP w/barracks & ger. Promote them correctly (half with flanking 2, half with C2, one supermedic) and they're a devastating UU. Even more devastating on normal or epic - the speed bonus is critical on those levels. The defensive bonuses aren't that important - I find I'm rarely playing any defense with keshiks.
Well shoot. Here are some more tips, then:Because, I wanted to highlight one thing : without using any UUs the game can already be won, if the player has a good strategy.
Also, he's been a member of the forum longer than I have. I'm not exactly picking on a rookie here...
yes. it is for arch/island maps. except that kind of maps it's worthless. that's why i called it for users who like fantasies. it is a fantastic map type. I favor larger continents, seems more realistic. but still i generally don't select map type.
Of course my comments were subjective.
Thus, Willem is quite correct that there are many instances where a 10% Combat bonus is numerically better than a 25% CR bonus.
Camarilla, I think part of your view on keshiks comes down to the settings you use. If you're playing solely huge marathon, you're playing a setting that makes one move units a lot better than if you were playing on epic or normal.
Marathon makes war a lot, lot easier - in my opinion, it's a setting that favors the human so significantly (because of our ability to war better than the AI) that it's not fun to play. My opinion only, but that setting really favors warring. In addition, it somewhat neutralizes the advantage that speed brings.
Try your same huge game on epic or normal, and you'll see exactly why the keshik shines. I don't believe there's any way you could kill off multiple AIs on a huge map on normal speed with any other UU - by the time they got to the other AIs, they'd start becoming obsolete.
Keshiks have a speed advantage, they have a first strike, and they start with 7 XP w/barracks & ger. Promote them correctly (half with flanking 2, half with C2, one supermedic) and they're a devastating UU. Even more devastating on normal or epic - the speed bonus is critical on those levels. The defensive bonuses aren't that important - I find I'm rarely playing any defense with keshiks.