Akhhorus said:
They're a difference between delaying and pulling off the shelves. I was advocating delaying it now since its too late to pull it. Badly worded, I grant you. Pulling something means that it would be gone forever, pulling it for a year-which I said-means a delay(which ironically, they're doing for CivIV). And if I'm assuming, then you're right next to me in the assumption junction.
Good grief. I can't believe you are now arguing "when I said they should pull the game, I didn't mean they should pull the game." For the record, we were using the same definition of "pull," BTW, i.e. temporarily.
Akhhorus said:
You assume a lot. And you're going on pure supposition, not fact. We don't know if they could make it more compatable or not. You assume they couldn't. I don't believe that a corporation in the business of making money would limit their abilities to make money knowingly unless they are a poorly run company.
EXACTLY!!! The folks at Aspyr are quite competent programmers and businesspeople. They have demonstrated this time and time again. Hence, one must inevitably start from the assumption that they aren't idiots.
Akhhorus said:
If they delayed it, even for a year: and it worked for 80% of their target demos, no one would complain about the delay. Keep in mind that Mac Users are used to delay and long delays between a PC version and a Mac Version.
You are flat out, 100%, as wrong as it's possible to be here. There's a HUGE difference between not porting a game for a while and pulling it temporarily. The latter will do HUGE damage to your rep.
Akhhorus said:
Not at all.
omniscience: The capicity to know everything. They don't need to know everything, just to know their audience and target demographics, which would be easily acquired with one phone call to a market research firm. If they don't do market research(which I highly doubt), then they deserve the bad sales they get. I run a company with 10 employees, and I do market research even for the smallest things.
They certainly know this, nobody denies that. I was referring to...
Akhhorus said:
precognition: Knowledge of the future. This is completely irrelevant to this discussion. Whether they would know what the future held, in this case, I assume you mean the requirements for the Mac CivIV(which I take issue with). There's no way they didn't have a good idea what would be required for this program.
There is no way they DID have a clear idea. I mean, sure, they could be certain that it wouldn't work on a G4/450. But there is no credible way they could know it wouldn't be fine on a G4/1.4, for example. The uncertainties are just too great. This is a simple fact of porting that has been stated by, that I can recall, Glenda Adams, Brad Oliver, Chris Jacobson, and others.
Akhhorus said:
stupidity: They don't need to be stupid to make this big an error. They can be lazy, greedy or pernicious towards mac gaming.
Or have no better option available.
Akhhorus said:
BS. They have a good idea what the requirements will be. Again, you speak as if you were involved in the devlopment or are a game programmer.
I speak as if I've read many statements on the subject from people involved in such porting projects. Which I have.
Akhhorus said:
Again: you're full of it here. Any programmer who didn't know the general requirements of porting a program isn't a good programmer. I recall that when they announced C3C was to be released, they had a general list of requirements posted long before it was ever shipped or even went to Beta.
There's a huge difference between having a general idea and being able to predict whether it'll need a G4/1.4 or a G5/1.8. You're demanding a precision that, quite frankly, is entirely impossible.
Akhhorus said:
Feel free to post someone them. I remember AlanH talking about how the requirements might be high, but nothing like what was released. Brad is a nice and helpful guy around here, but he's been wrong before(still waiting on that patch, going on 4 months....).
Sure. That belief was clearly incorrect. That doesn't make anyone an idiot or malicious, just mistaken.
Akhhorus said:
No, I did not. I mentioned that they were high period and would be restrictive against sales. Not in relation to other games. I never mentioned other games' requirements as a comparison. Others have in this thread. Get your facts straight and don't put words in my mouth.
If you claim that they are objectively high, to the extent that a game will not be successful, you are wrong. I will,
again, point out that they are near-identical to CoD2, which is, as I hear it, expected to do VERY well. The
only basis on which such claims as you make can be justified in the least is by comparison to other TBS titles. Hence, since I choose to assume you're arguing from the marginally credible angle when it's unclear, I assume that's the angle you're taking. If you're instead choosing to claim CoD2 will be a complete failure, or that Deus Ex (which had perhaps even higher requirements relative to its time) was a failure, then I was apparently mistaken and you
are taking the completely invalid tack to it.
Akkhorus said:
Feel free to stop speaking in generalities and offer some examples. I remember that Republic: The Revolution was released with draconian requirements for the time and sales were extremely poor. The Championship Manager series of games all suffered from the same problems(and the Football Manager games have had poor sales since their requirements have always been high for when they're released).
Done. Repeatedly.
Akhhorus said:
I'm speaking in general business terms. Something I know a lot about. Whether you're selling mac games, cars, toothbrushes, anything; the same principles apply. You can't expect to succeed if you make your product hard to use. If you make a toothbrush 5 feet long, you won't sell many. This is an extreme example, but it is exactly what Aspyr is doing with CivIV. This tact from you is hilarious if this is all you have left.
No, you are in fact claiming to know far more about
mac game porting. Specifically how precisely it's possible to know sysreqs before you even start a project.
Akhhorus said:
They're programmers, not businessmen(apparently). This(and similar phenomenon) has been the death of hundreds of computer and internet companies since the tech bubble burst. The proof will be in the pudding. If CivIV is released with these minimum requirements, we'll see what the sales are. If they are high, I'll gladly say I was wrong. If they aren't, I hope that you will be as honest also.
Let's be clear here. Our point of difference is
not in whether CIV will sell well, or as well as it would otherwise. I am claiming that it's
possible it will sell reasonably well, though not so well as otherwise, and that Aspyr isn't staffed by a bunch of idiots, but rather by people who are making the best they can out of a situation nobody is happy with.