Instant Karma 3 civ/player, no AI

Yes, at least temporarily. :mischief:

Aren't we the clever inductive logic'er, Herr ImpK. :goodjob:
"Say, why does one of your Archers have Garrison I and Drill I when Joao isn't Protctive?"
 
So is unit gifting legal now? I could have built my Hindu Shrine one turn earlier if I had known that.

The good citizens of Paris meanwhile know no war and have instead built a colossal monument to the gods, the Temple of Artemis to be exact.

Oh yeah, just in case I didn´t mention it, my Worker + escort has been avenged by a brave Axeman from Orleans.

The English meanwhile apparently want to troll the Americans by calling one of their own cities New York.
 
But what about peace treaties?
 
He wants to know if you can give/receive cities as part of a peace treaty. Which would be OK I think. I thought gifting units in team is allowed as long as you dont use it to cover vast distances in a short time.
 
Cities "earned" by forcing an opponent to hand over one = OK by me. :thumbsup:

As for trading/gifting for the pure manipulation of whatever ends = not OK. :nono:
It is not at all realistic + could lead to all sorts of weird gamesmanship/ganging up/quitting scenarios. :shifty:

Hope that is clear & fair to all.
 
So sly Kenwyn with offer of trade previous turn, attacks US city of New York. At least Imp K declared intentions beforehand.
 
Cities "earned" by forcing an opponent to hand over one = OK by me. :thumbsup:

As for trading/gifting for the pure manipulation of whatever ends = not OK. :nono:
It is not at all realistic + could lead to all sorts of weird gamesmanship/ganging up/quitting scenarios. :shifty:

Hope that is clear & fair to all.

Nope. Not clear.

'Ganging up' sounds like a negative euphemism for alliances, which have always been strategic options in multiplayer games like this. As is - in extremis - the natural tendency to punish your conquerors by sending your remaining forces to aid an enemy of your enemy.

Tech trading bans are a widely acknowledged way of slowing the game down and preventing a potential but common unbalancing. And they are agreed.

Never heard of this ban before, and don't see the need.
 
1st of all this, unlike any other game i'v seen up here, already is a team game. So everyone already has 3 civ's to do relatively anything they want within.
What i'm am concerned about is players/opponents swapping/gifting cities anytime they feel like it or a player that is losing or wanting to quit that just gives away all but 1 city prior to leaving/quitting. :nono:
Both situations fly in the face of reality (yeah, i know, someone can come up with some exception in some far distant history), countries/leaders do NOT simply give away cities unless forced to by war, or overwhelming cultural influence (which in the wisdom of Civ creators CAN happen).

As for banning tech trading, i'v always viewed it as preventing the same situ's.
The quickest way to drive away players, especially new ones, is for experienced players &/or friends to use these sorts of tricks. I have no interest in running or even participating in that sort of "competition". :thumbsdown:
Taken to an extreme, U end up with a situation like the infamous GotM on this site. A small group of players & admin'rs that use totally unrealistic, stretch-the-rules ploys to run up ridiculous scores to "win". Hence, they are a very small group out of 000's of players. :(

Civ is supposed to be a game of Leaders, not lawyers. IMsemi-HO :)
 
To fill in this C'mas lull, been cranking a few PBEM game speed #'s.
Which is the fastest group of players, so far?

Calculated turns per day / days per turn thru C'mas for the 6 games I'm in.
Starting with oldest…
"18-but-not-Earth"= .29 / 3.5
"Tri Civ" = .18 / 5.4
"Octofish" = .35 / 2.8
"Redofish" = .2 / 5
"Instant Karma" = .61 / 1.6
"3rd Tribe" .96 / 1

Congratulations "3rd Tribers", fast starters are thee! :goodjob:
Stands to reason that newest games with simpler turns would fastest at this point.

However, congratulations "18-but-not-Earth", U R a surprising seriously quik group! :hatsoff: Especially considering the # of players involved.

"Redofish"… sadly slow. :sad: Mostly due to player replacements + admin'r (me) taking 2 week family trip. Let's pick it gents(!?).
 
1st of all this, unlike any other game i'v seen up here, already is a team game. So everyone already has 3 civ's to do relatively anything they want within.
What i'm am concerned about is players/opponents swapping/gifting cities anytime they feel like it or a player that is losing or wanting to quit that just gives away all but 1 city prior to leaving/quitting. :nono:
Both situations fly in the face of reality (yeah, i know, someone can come up with some exception in some far distant history), countries/leaders do NOT simply give away cities unless forced to by war, or overwhelming cultural influence (which in the wisdom of Civ creators CAN happen).

As for banning tech trading, i'v always viewed it as preventing the same situ's.
The quickest way to drive away players, especially new ones, is for experienced players &/or friends to use these sorts of tricks. I have no interest in running or even participating in that sort of "competition". :thumbsdown:
Taken to an extreme, U end up with a situation like the infamous GotM on this site. A small group of players & admin'rs that use totally unrealistic, stretch-the-rules ploys to run up ridiculous scores to "win". Hence, they are a very small group out of 000's of players. :(

Civ is supposed to be a game of Leaders, not lawyers. IMsemi-HO :)

Actually, on reflection, it was your original 'units & cities' that I did not like mainly because of the units, and I see your latest comment is also mainly directed at cities, which I am less bothered about.

However, I see little value in the 'we are already a team' perspective. Precluding alliances limits the game more than is necessary. And your extreme examples are not really relevant unless someone is being 'extreme'.
 
U R exactly rite.
I don't want discover any kind of "extreme" when it is too late.
Let's just play on. The odds are no one will want to do that sort of horsing around anyway.
 
Wise :king: Herc90 of America, your archer scared us. Where did he come from?
However, our crack Portuguese troops shouted out "Never fear! We must take the city!". With such elan' they were able to overcome him before he could dig in. :eek2:
Our Warrior with CityII actually worked(!). Surprised U sent scout into our territory rather than into city... he may have made the difference(?).

Anyways, as we state in our peace offer; "We are done if ye so desire. It will save U a scout +...?". The borders as they now stand are agreeable with us far into the future. Your choice sire. :hatsoff:
---------------------------
gps'd to ImpK of France
 
Poor Hercules can´t get away with nuthin'. :lol:
Really he´s got no one to blame but himself, he´s got like two superb early UUs and what is he guarding his cities with? Warriors. :crazyeye:
 
To the paranoid one:
Your troops sniffing around the outside of my territory are not welcome.
Your instability and untrustworthiness are public knowledge.
U 2 would be if the paranoids were after U.
Actually, i prefer to label such behavior as "Practical Prudence" or "PP" for short. ;)

Thank U for the warning... i will probably heed it. :scan:

Hm-m-m, now THAT seems a rather inappropriate insult. :(
What, pray-tell, is THAT based on? :confused:
 
[offtopic] Don't know where to share/post this, so i'll do it here with the Civ4 BTS'ers i know:
I've expanded/improved the "Leader/Civ" selector spreadsheet. More info on UU's & UB's + rearranged columns so that Leader Traits & Civ characteristics, UU, & UB are grouped together rather than mixed. (particularly helpful when putting together a spreadsheet for random civ+leader games)
Anyone know where one mite share this with entire community?
Plus, even tho y'all are my "competition" herein, i'd be happy share it upon request.
It is in MS Excel format.
 
As I already told you in another game, the Strategy Articles section, and I would like to see it for myself too.
 
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