Intercontinental Astronomy Warfare

OK, I love intercontinental invasions. After 4 years as a U.S. Marine in real life, I kinda like the roleplaying.
A. Don't count on spies to lower defenses, it's not guarenteed to work and they might get caught before they even try.
B. Amphibious amshmibious. It's all about the siege units. Bring all your beat up old cats with you and suicide every single one of them. I usually don't even bother doing that. Because if you have frigates then you have chemistry. while you were building frigates you should have been teching steel. Whip/buy/build a chunk of cannons. CR2 basically balances out the river penalty. Sure you will lose some but all you are doing with the first attack is establishing a beach head.
C. If the enenmy has an empire that crosses the continent. Land some troops on a hill on the other side. wait a couple turns until they are wiped out, not only reducing enemy troops but moving all the others to the other side of the empire. (Note: this is a last resort)
D. If there is a coastal capital or well developed city, take it. Not only do you have a decent city to start with, but it will really strike a blow against the enemy.
E. Bring a second smaller attack force or branch one off from your main force. The Ai usually has a city loaded with naval units. Caravels by the dozens, or maybe even galleons/frigates. If you only have enough troops to take one city....take this one. You need to do it on the first turn of war before the AI moves the ships out.
F. If your only goal is to establish a beachhead then pick the AI that hates you the least. Once the war is over you will need open borders because the ancient culture will close down the shipping lanes.
Intercontinental wars aren't easy. But they are a lot of fun. Most people that complain about them are the players that rely on axe rushes and beelining cavalry. They use a tech lead to compensate for lack of tactical ability.
@ TheMeInTeam, I think the changes in land percentage are due to colonies and the alignment of the stars. I know the more civs in a game the less you need. So i think eliminating one civ made the % go up. Witht the xtra land you can get another tech lead. Nukes trump Budhists every time.
 
I'm resurrecting this after successfully using 12ish galleons to ferry over a stack of CR/CG rifles.

It was some ugly stuff though, and IMO warfare @ astronomy is situational. Nonetheless, I chose to do it because, well, ghandi was still looking for GUNPOWDER on the diplomacy screen. So what could he field to stop rifles from walking over his 5 cities? Take a guess =P.

After virtually zero losses, I vassalized him and gave him the city I took back. Now THAT's a beach-head! I promptly upgraded all of my rifles to infantry and went for degaulle, who did have musketeers. This one took a little longer because he had as much land as I did. Ultimately though, muskets < infantry.

This is kind of unusual in a monarch game, or so I thought. I was not the tech leader, and after industrialism the slider went off for good (yes, that meant navy SEALS in galleons, but the only person left on the other continent was pleased pericles, and if need be I'd just rush buy over there and shuttle 50 troops over before the war started). However, those 2 were backwards.

This question is more general now. What do you guys do when isolated or on a different continent, where a powerful warmonger vassalizes or otherwise takes over an entire large continent? I've never, ever been able to take and hold cities in that situation, no matter WHAT era I'm in.

The only things I can think of are: hitting the weaksauce little AI's and taking them as my vassals first (aka astro warfare, assuming it's possible), or um...nukes. I don't have a lot of experience with nukes, but I'd imagine if I got a beach head, stacked it up with a couple CG units, and waited for the 100 units the AI seems to have to show up to take it back, I could probably utterly demolish almost the entire AI stack instantly.

Any other ideas?
 
Internet might be a good plan in that situation too.

Flight is the best tech to beeline once you have established a beach head, you can airdrop units then.
 
Internet might be a good plan in that situation too.

Flight is the best tech to beeline once you have established a beach head, you can airdrop units then.

It's more a problem of a large, runaway AI that got that way before I could stop them though. When I get into situations like that, just landing on their continent or taking a city gets me a SoD of epic proportions breathing down my neck. Airlifting isn't really an option there, because I won't be able to lift anything meaningful in time!

Also, since they're idiot warmongers, they're generally at tech parity or slightly behind me when I'm thinking about attacking. The problem is, they have 039428672304986723094867098 units, and left alone they WILL win via culture or space eventually, and at that point can usually outrace me to space on sheer brute force commerce research and production (these guys usually have enough decent production cities that, if they had the requisite techs, could make a spaceship by building each part in a different city and completing it quickly).

I'm thinking the issue may have been letting them get there in the first place. I've long tended to wipe out everyone on my continent and then have the base for a domination after invading someone, but I'm thinking that's not optimal now. I'm thinking I'd be better off just wiping out the problem neighbors like monty/sury/shaka/etc and otherwise staying to my 10ish cities, looking for potential problem AI's before they happen. In the game I just played, I actually bribed degaulle OUT of war with Ghandi, so that I could later kill/vassalize Ghandi myself.

I'm thinking of re-doing the most recent LHC and RPC with this in mind. Runaway AI's on another continent aren't fun :(.
 
Well, sometimes domination is not the best choice of victory condition given the map.

If you can take control of your own continent you should be able to tech peacefully towards space whilst maintaining good naval and coastal defences.

UN is always an option too.
 
If you're facing an overwhelming enemy i'd just go for a scorched earch policy. Just raze every single coastal city. You'll lose 1 marine or other unit per city, but that's not too bad. This would severely cut into his population and hopefully a vassal or two would break away. Like mentioned definitely raze the city that has all his naval ships first of all.
 
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