Afforess
The White Wizard
These are a few observations I've had after actually play two games today. (Truth be told, this is the first time I've actually played a game, not just tested, since August. Embarrassing, yes.)
Observations:
It probably surprises you all how little I actually played the game, but it was nice to spend an evening actually playing. I probably won't touch modding for another week or so, as I want a break after that hectic, and seemingly never ending series of betas...
Observations:
- The AI will tell me that it "wouldn't betray it's close friends" when I try to get it to cancel trade routes with another player, but, the AI will let me bribe them into a war for the same player. I think there is something bugged there.
- I've seen a bunch of the AI's using trade caravans. Interesting, since I stopped using them ever since they got nerfed.
- I love the BULL actual effects, that buildings give.
- Barbarian Civ's that spawn as Minor civ's seem to start too weak. One spawned right in front of me, and I massed a small army of 7 light swords, and crushed it fairly easily. Got a nice size 4 city and two workers out of it.
- A few of the techs in the tech tree form islands. (An island means that the tech never is needed to research another tech; and becomes unnessecary to research.) One major island is "The Wheel." You don't need to research the wheel, ever. If you skip it, you can grab monarchy (for roads), and move on from there. Sure, you lose the horse techs, but I often never get access to that resource anyway. I think that these techs need to be fixed.
- Culture spreads too quickly. I think the culture level thresholds all need to be increased. Because of all the new culture buildings, you can rush a culture victory in the Renaissance, fairly easily. That doesn't make much sense, as RoM should last much longer.
- My Mountains mod rocks. Really. I hate to boast about myself, but I never really realized how great it was. Being able to get 3
from previously useless mountains is really handy.
- Generalstaff's Civic Buildings have been a real empire-saver. The festival building especially, since it is kinda overpowered, but it has been a huge boost to my economy, allowing me to expand much faster.
- The updated construct sounds for buildings are nice.
- I found this analysis site that shows how many posts where on the RoM forums, and the top authors. Guess who was number one? Number two? It might surprise you. Or not.
It probably surprises you all how little I actually played the game, but it was nice to spend an evening actually playing. I probably won't touch modding for another week or so, as I want a break after that hectic, and seemingly never ending series of betas...