Interesting Screenshots

Why? Did they land on the wrong island?

Spoiler :
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After being dropped of north of Prilep by a junk, the settler and its escort just fortified on the mountain for the next few rounds.

In the east were still some free islands available. :dubious:

And yes, this is obviously an earth map, but Celts, Hittities and Byzantines have their starting positions in Australia and the Philipines. Europe and the Middle East are still very crowded.

They're trying to get you to declare war by telling them to move.
 
They're trying to get you to declare war by telling them to move.
Interesting idea, but I have a right of passage with the chinese. I do not know a way to expell a unit when they have got that, except declaring war of course. :dubious:

The problem was solved, then a band of pirates took the chinese settlers for ransom. Since Empress Wu was not paying the ransom, I cared for them and "liberated" them from the pirates and employed them as workers.

And of course I do not know where these (masterless?) pirates came from. :mischief:

Another point: My spies reported that most of the KI have got five or more settlers sitting useless around. Since I was able to build the cities of Frost and Winterfest in Alaska to get oil and furs, we have not reached the city limit yet and there is still place for a few more cities.
 
I know what they're doing, the stupid AI does it to me all the time. They're waiting for the RoP to expire, a few turns to pass, then for you to yell at them upon which they promptly declare war. A war that is apparently your fault. :mad: Sometimes, AI, sometimes...
 
then for you to yell at them upon which they promptly declare war. A war that is apparently your fault. :mad: Sometimes, AI, sometimes...

No, it's not. When you say "Go away or declare war" and they chose to declare war on you it's their fault, not yours in any way.

The same thing happens if you have units inside their borders and they give you the choice to go home or to declare war, if you chose to declare war then it's your fault (and your reputation takes a heavy hit).

There's no way it's your fault if someone declares war on you (although your rep can take a hit due side effects like trade route with other civs or something).
 
What's wrong with them declaring war on you when they won't leave? I just see a free Settler. :D
 
Hey, Ulaanbaatar has Iron and Coal! That's something!

Do they constantly send archers at each other and never get anywhere?
 
Do they constantly send archers at each other and never get anywhere?
yes, they did. Even the Mongols did not build Swordmen despite their iron.

In the end I have given their people finally peace by landing some Marines around the year 1800. At that time they had been the last remaining enemies in the game. ;)
 
[Cheesy movie commercial voice]

In the new War Film, Marines, three tiny city-states on the small island of Civtopia must unite after centuries of warfare to face the technologically advanced small squads of Japanese Marines.

They unite, then all die horribly. Japan wins a Conquest Victory.

[/Cheesy movie commercial voice]
 
onlyoneu.jpg

That is...a lot of ivory.

(Which is why my galleys are there. I declared war, asked the Byzantine's neighbors to declare war on them, and am kindly waiting for their army to leave the city to fight afar before landing and wiping out the meager defenders who are left. This was earlier in the evening. The entire island is now under my control. Constantinople had the Statue of Zeus... ;))
 
Spoiler :
onlyoneu.jpg

That is...a lot of ivory.

(Which is why my galleys are there. I declared war, asked the Byzantine's neighbors to declare war on them, and am kindly waiting for their army to leave the city to fight afar before landing and wiping out the meager defenders who are left. This was earlier in the evening. The entire island is now under my control. Constantinople had the Statue of Zeus... ;))

Elimination game, I'd wager. Or settlers are disabled.
 
Damn. Is all the Ivory in the world in that one small area?
 
Elimination game, I'd wager. Or settlers are disabled.


Damn. Is all the Ivory in the world in that one small area?


Yep, I disabled settlers, enabled all 31 civs to play at once, and called the modified scenario, "City States". AP is on, of course; that seemed easier than adjusting the cost of all the techs and wonders for the game to be playable. Considering how many people have iron, I'm thinking the amount of luxuries and strategic resources is tied to the number of civs, and since I have all these civs on one map, they're piling up together. In my original two cities, I have iron, horses, coal, and saltpeter -- all of the resources revealed so far. I spent 15 turns trying to find a good location for my city, but the nearest river is in another hemisphere. :p

I'm thinking of ways to make this a bit more interesting, like giving the palace a large defensive bonus so capturing cities takes planning, and making units cost population points. I'm really liking the simplicity of warfare with so few cities to defend.
 
Make an option to disallow city capturing. All civs must play OCC, all other civs must burn. :devil:
 
When you change the luxury resource occurrence in the editor to random (I think the distribution setting is zero, but going on memory and it's been a while and zero may be the wrong setting), you get clusters of all the luxury resources like that on Smellincoffee's map. Most large islands will have one or two different luxuries, but many of each. I find it makes the trade aspect of the game better, and less asinine.
 
I like this "No Settlers" idea. :goodjob:

And I have tried it myself (Tiny map, continents, 8 players).

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I have chosen the Celts because of their powerful Gallic Swordman (Who got an additional hitpoint, but lost its speed). ;)

The Ottomans got apperantly Edrine from a goody hut.

But now I have to wait until I got Astronomy for Caravels before I can meet new "friends". First generation ships are unable to enter the ocean (as they are marked as wheeled).
 
Why are you building the Great Wall? What use do you have of it? Much better letting the AI waste time building it, since it will give them only one Wall.
 
Why are you building the Great Wall?
I used it as prebuild. It became the Sistine Chapel actually. ;)

I have found with Astronomy the Aztec and Maya.

14748750gl.jpg


And while Chichen Itza is under siege (and allready lost some defenders) a group of javelin throwers just run out of the city. Beside of my invasion force I have no other units or cities on the continent, so I assume that they have gone on a barbarian hunt. :wallbash:
 
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