Interesting Screenshots

If you have conquests then your workers probably cleared a marsh with fish, if not then something very strange is happening.

BTW. That map look vaguely similar to North America. And your on the east coast playing America.:mischief:
 
Yes, you can have fish in marshes. Clear the marsh, and the fish is on grassland (which is stupid- they should vanish).

Hmm. Maybe if you mined the square, mine would fill with water that had fish? :rolleyes:
 
Yes, you can have fish in marshes. Clear the marsh, and the fish is on grassland (which is stupid- they should vanish).

That would be logical, indeed, but in civ3 other than the random disappearance rate a resource cannot disappear. It would be interesting to have resources become "obsolete" and disappear, would open a lot of possibilities for mods. :)
 
makes sense, although i didn't know that marshes could even have fish, and yes, it was marshes. Although i would like to try the mine thing, i think that irrigating it would get quite a nice food bonus (at least for what i know)
 
Yes, irrigating the tile with the fish does give a food bonus.
 
Yes, irrigating the tile with the fish does give a food bonus.

Yeah, i meant i wasn't sure if after, that the amount of food, can't remember if irrigations is +1 or +2, but anyway, i was pretty sure that the food bonus would be substancial.... that is all
 
yeah, I had a thread about that - asking if you clear a marsh tile with a fish in it, would you still get the bonus resource or would it disappear.

I was told yes - the fish stays, and I can state that this is accurate.

So, I cleared the marsh and mined the fish - and got the appropriate bonuses.

I have a couple of mined fish on my map now, actually.
 
110 bc and you're researching TANKS?? Did you mod that or are you a good player?
 
Yeah, i meant i wasn't sure if after, that the amount of food, can't remember if irrigations is +1 or +2, but anyway, i was pretty sure that the food bonus would be substancial.... that is all

+1 irrigated, +1 more when railroaded. Standard (assuming not modded) 2 froma grassland, and I think fish adds 2. So it would be 6 food on that tile, irrigated and railroaded.

Better to mine it and get the two shields from it, with railroads.
 
Yes: Also, The United States aren't a civ- they're called "America".

yeah, i like the name, United States better than America, but i started in the Medieval Times, so it wasn't THAT much of a cheat.... well, yeah, nevermind, it was :lol:

+1 irrigated, +1 more when railroaded. Standard (assuming not modded) 2 froma grassland, and I think fish adds 2. So it would be 6 food on that tile, irrigated and railroaded.

Better to mine it and get the two shields from it, with railroads.

wow, i would have said that 6 food was better than 2 shields. I obviously know nothing about how to manage tile improvements, ill have to look into it to make my civ games better.:p

(assuming not modded)

The only things i really change are making air units mobil, i hate immobile units... making it so that the civ i use can build all the UU in the game (only sometimes for fun, and maybe change bombard range of some units, ie-battleship, it deserves alot more than 2, so i give it 4, and increase some of the others.... but most importantly, cruise missiles were made to go far by themselves, so they really deserve a huge bombard range
 
That is THE definition of an early war! They must have started very close to each other and ended up in a war which Portugal won.
 
The Domiliteign advisor! It looks like Portugal didn't conquer Spain, just capture Madrid.
 
wow, i would have said that 6 food was better than 2 shields. I obviously know nothing about how to manage tile improvements, ill have to look into it to make my civ games better.:p

You've already got a bunch of food, might as well get some shields out of it.

Of course, if this is in a highly corrupt city, irrigate it and take the specialists.
 
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