Interesting Screenshots

This is from the replay of my recent Celtic game. Whatever possessed the Arabs to build a city right flush with Tenochtitlan? I mean this is the Aztecs!!! oh yeah and I did up the aggression level for this one :roftl:

dumbcity.jpg


it changed hands a few times and I took it from the Aztecs (for keeps).
 
Perhaps they popped a settler. The AI tends to just settle them wherever they get them.
 
This is from the replay of my recent Celtic game. Whatever possessed the Arabs to build a city right flush with Tenochtitlan? I mean this is the Aztecs!!! oh yeah and I did up the aggression level for this one :roftl:

dumbcity.jpg


it changed hands a few times and I took it from the Aztecs (for keeps).

I think there's some truth to the suggestion that the AI knows where the resources will pop up.

I've seen that happen to me several times. I'm building my second city and the AI, who has their capital across the map marches a settler way over and settles right next to me or between two adjacent cities. No player with good strategy would build a city that far from their developing core - it's a pretty aggressive strategy if so.

And, it's not from popping a settler - I've seen them launch a settler from their core and move it several city-sites away to settle.

Cause for war and a couple free slaves IMO.
 
I have no doubt that the AI knows where future resources will be located. On several maps, either ones that I have made, or ones that I have downloaded, I have compared the AI cities location to where resources such as coal, oil, rubber, aluminum, and uranium will be located, and there is a decided correspondence of their city location and the resources. Generally, the city is located adjacent to but not on top of the resource.
 
I have no doubt that the AI knows where future resources will be located. On several maps, either ones that I have made, or ones that I have downloaded, I have compared the AI cities location to where resources such as coal, oil, rubber, aluminum, and uranium will be located, and there is a decided correspondence of their city location and the resources. Generally, the city is located adjacent to but not on top of the resource.

Maybe you're suffering from cognitive error.

:lol::lol::lol:
 
Here's a message you don't get very often. I think my domestic advisor is worried about my mental health. :lol:
 

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Hey, text, did you take your medication? Your font looks weird.
 
This was (as you may be able to tell) unintentional... in fact I didn't even know it could happen.

I use this phenomenon to my advantage quite often; if you leave an exploring unit on the far side of another's territory, eventually through cultural expansion and city planting, you find yourself trespassing deep in foreign territory. When you get the 'boot order', the nearest neutral tile is often on the other continent, giving those vital early contacts without having a successful suicide run.
 
I use this phenomenon to my advantage quite often; if you leave an exploring unit on the far side of another's territory, eventually through cultural expansion and city planting, you find yourself trespassing deep in foreign territory. When you get the 'boot order', the nearest neutral tile is often on the other continent, giving those vital early contacts without having a successful suicide run.

I didn't know about this one. I'll have to try it some time.
 
Hmm, this thread needs some action! So here's a teaser for you:

Spoiler 5 Chinese Cities :

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Now how did a couple of such lowly cities get on the Top 5 cities list?
 

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if they nuked all the rest of your cities that might explain it.
 
Conquest and then he Disbanded all the cities in between?
 
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