Interesting Screenshots

I got another one. WTFBBQ!?!!@!!!!!!!!@%^@$&%^*&#%? Notice it's 3500 B.C.
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You must be playing on Sid, and those are their starting units.
 
I don't think they start with umpteen settlers on Sid, and though i am playing Sid for fun to see how long I last.
 
Yeah, they start with 4, upon checking the editor, And judging from the borders of that nearby city being unexpanded, have already used two. They also start with 12 Hoplites, and 2 of them are missing, probably defending those two cities.

Where the hell the other 8 Settlers came from is beyond me. Are you using any mods, or anything?
 
Thats crazy. No way they could have built that many by 3500 BC, even on Sid. Also, I predict you will soon by swallowed up by the Greeks. :p
 
They start with 3 settlers on Sid. I think 3500 BC is 10 turns in, and the 2nd and 3rd settlers need a few turns to walk before they found a city. It takes the AI 4 food for a city to grow on Sid. That's at least 2 turns until irrigated... unless it's a flood plain wheat, and I don't think workers work faster. They need 12 shields for a settler. Say a city has a plains cow and the AI irrigates it.

4000 BC 1: Capital city founded, other 2 settlers move.

3950 BC 2: Capital gets 2 shields into the box, worker irrigates.

3900 BC 3: Capitol hits size 2, has 6 shields in the box from using forest.

3850 BC 4: Capital gets 4 more shields in the box for 10 shields.

3800 BC 5: Capital grows to size 3 and produces 1st settler. Irrigation completes on interturn.

3750 BC 6: Capital hits size 2 again, has 4 shields in the box.

3700 BC 7: Capital has 8 shields in the box.

3650 BC 8: Capital hits size 3, 4 more shields for another settler.

3600 BC 9: Capital hits size 2 again, 4 shields in the box.

3550 BC 10: Capital gets 8 shields in the box.

3500 BC 11: Capital hits size 3 and another settler produced.

So, 3 settlers from the capital by 3500 BC. For the other settlers one settler each. So, 5 to 7 settlers seems like the maximum number of settlers by 3500 BC, *given* that turns move in 50 year increments at this time, and accelerated production isn't turned on. We have 10 in the screenshot.
 
Well, that sort of explains it, as it means that the AI would only need 6 Shields to build a Settler, and 4 Food to Grow. It still means that they've been building almost nothing but Settlers, though, which doesn't seem like something they'd do.
 
impudentp.jpg

I sent out my first settler to find a cozy spot on the river, but as the settler drew close, the Americans founded New York there. I grumbled, then told the settler to backtrack and plant near the lake. I got a good laugh when I saw the name.

England has now restored these impudent colonists to the crown, God and King be praised. The Germans are being an ornery lot, though.
 
The game is just going along to its conclusion and you get a good laugh. it was interesting that the two unfortunate civs ended up on the same remote bit of real estate. :lol:

dow03.jpg
 
Is that a standard map, Darski?
 
That's gotta be the worlds worst start, at least it eliminates the need to send out land explorers. :lol:
 
@ GamezRule - I love that avatar and Inigo Montoya would likely agree. :goodjob:

:lol:
 
Something similar to darski's

My guys didn't start there. I assisted the move of their capitols from my crowded lands.:mischief:

It would do my heart good to see Bizzy in those circumstances.
 
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