Interesting Screenshots

I present to you, from my 3CCAW SG: The Magical Appearing Road of China!

So, I move an Immortal east to here. There doesn't seem to be a road on the tile the Spear is on, right?

isappearingroad1lb1.jpg


But, watch what happens when I move my screen a bit:

isappearingroad2mo1.jpg


A road suddenly appears there! It happened several more times over the next few turns: I'd move a unit somewhere, it would look like there wasn't a road, but then, after I move my screen, a road suddenly appears out of nowhere.
 
I've had that one Chox .... its something to do with Fog of War ... looks like there is nothing there and then you move a space and it just appears. Its either that or invisible China ninja workers ...
 
Yeah, I always get a little suspicious when I see the single tile "crossroads" road, that usually means the other tiles around it are roaded and I just can't see them because they're just a bit beyond an invisible parimeter.
 
The tile that seemingly has no road is not in the "fog of war". But the game maybe thinks it is. Possibly a glitch.
 
Here's one from the SG Hawk 02. Tokyo was unhappy, so I decided to see why. I was surprised when I saw this message:

isopresiverepublicdd3.jpg


Why was I suprised to see that? Because we've been in Republic for about 1700 years (turnwise, about 220 turns), and that city has never been captured. How can they be upset over cruel opression??
 
An interesting possibility, but all those citizens are Japanese.
 
I have heard that a city that has had some pop rushing then raised will spread the unhappiness around to nearby cities.
 
Kumquat is correct. I believe the nearest city directly east of a city that's been pop-rushed, then razed inherits the unhappiness, regardless of who it is. I had that in my zero science Viking game, I razed a Portuguese city and one of my tax farms went nuts. Just as an experiment, I then abandoned that city, and lo and behold, the next town to the east inherited that unhappiness. It's kind of bizarre.
 
Kumquat is correct. I believe the nearest city directly east of a city that's been pop-rushed, then razed inherits the unhappiness, regardless of who it is. I had that in my zero science Viking game, I razed a Portuguese city and one of my tax farms went nuts. Just as an experiment, I then abandoned that city, and lo and behold, the next town to the east inherited that unhappiness. It's kind of bizarre.

But he's been in republic for 1700 years and there are no enemy cities close to his city.
 
Well, it is a 5CC and there have been some razings recently, but all of those would have trasnferred the unhappiness to a city other than Tokyo.
 
But he's been in republic for 1700 years and there are no enemy cities close to his city.
That doesn't matter. If you capture an enemy city from a rival that has been pop rushing (or drafting) you will inherit the unhappiness. If you then abandon that city, that whip unhappiness wil then transfer to another one of your towns, no matter how far away that other town was. That town may have never been subject to the whip but it will still show unhappiness.

I have no idea where it moves to. Maybe it's the nearest city east, maybe not.

It is strange but then again it is not unique in that way. I guess that it is designed so that players cannot whip a town silly and then lose all penalties for those whippings. I just find it strange that you inherit the misdemeanours of the prevous administration when you capture a town in the first place. If things were that bad, maybe those guys should be welcoming you as liberators. Maybe the happiness for each city cannot be stored for each civilisation independently the same way as culture is?

Well, it is a 5CC and there have been some razings recently, but all of those would have transferred the unhappiness to a city other than Tokyo.
Razing a city will not give you whip unhappiness transfer; abandoning a city that has whip unhappiness will. Maybe you captured and then abandoned that same turn? As it is an SG, then maybe one of your team did this but wrote it up as a raze thinking that it was affectively the same thing?

Why do you say that it shouldn't go to Tokyo? If it is down to TheOverseer714's theory about going due East, then maybe he's wrong about where it is transferred to. (He did say "I believe..." rather than something stronger.) I guess someone might investigate where the unhappiness is transfered to under a variety of conditions. However I can assure you that transfer of whip happiness due to razing of towns that already have it is one of the game features. If you don't want an enemy town, you should always raze it upon entry. Never capture and then abandon.
 
For how long will they stay unhappy because of that?
There's no real way of knowing unless you know when they whipped and how many citizens were lost. You'll get what's left of that cities usual 20 turns/pop-point penalty. i.e. this means that it will normally go within 20 turns unless the AI has rushed something that cost more than one citizen, in which case you might have inherited a much longer penalty.
 
. . . . If you capture an enemy city from a rival that has been pop rushing (or drafting) you will inherit the unhappiness. If you then abandon that city, that whip unhappiness wil then transfer to another one of your towns, no matter how far away that other town was. . . . . Never capture and then abandon.
Wow. Here lately, I thought I was being so clever by capturing, using the road system that underlies each city and then abandoning. Guess I'll have to rethink that one. :p
 
Wow. Here lately, I thought I was being so clever by capturing, using the road system that underlies each city and then abandoning. Guess I'll have to rethink that one. :p
No. Good point, Aabra!

What's the saying? Never say never!

How about a rephrasing of my last sentence. I'll try "Never capture and abandon if you think that your enemy might have whipped or drafted recently and you cannot afford to lose happiness in a nearby(?) city". There are times when you are safe, such as when you are in mid to late Middle Ages as drafting is not available and the AI has normally been in Republic or Monarchy for quite a while.

I'd quite like to know how to predict where it goes to. (Maybe Overseer is correct but it sounds like more testing is needed.) If it goes to a nearby city, maybe you can set up a few new towns that attract all the unhappiness as you abandon the enemy cities. They will be hell-holes but the rest of the empire will function is normal and the only penalty you have is a few one citizen towns that employ a specialist for a while.
 
I'm pretty sure, with this being a strict 5CC, that they didn't do that.
 
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