Interesting Screenshots

A very interesting start :lol:

Marshystart.jpg
 
The endless marsh, or the fact that Entremont's 5 Tiles away?
 
I wish I took a screeny of my like 20-50 tile little Island that consisted of 3 mountains, 3-4ish grassland tiles, and 1 hills.... the rest was tundra :rolleyes:

I can't remember it that well because I didn't play past exploration of the island
 
My one standard these days is that I will not clear up endless jungle and marsh tiles. and it seems that is all you got on your little bit of island.

just curious... are other people finding more and more jungle and marsh in their starts? I don't remember wetlands as being the primary land type in vanilla (I mean jungle for vanilla as there was no marsh)
 
In my game Hammurabi and Theodora had been fighting for a long time. I believe they were at peace with each other by the time I came sailing past with a caravel, but I was amused when I saw the double lock that Theodora had put on the door:
Spoiler :
ByzDefence.jpg

Although it's on flat terrain, I think this is a decent use of barricades by the AI, as it's on a bottleneck.
 
That is usual, whenever there is a chokepoint in AI territory, AI ,will try, and usually Blockades it. Bug/problem is that AI forgets to switch defenders, so if you are lucky(to have that kinda choekpoint) you can see spearman in barricade, while ai is in late modern ages with tanks.
 
In my game Hammurabi and Theodora had been fighting for a long time. I believe they were at peace with each other by the time I came sailing past with a caravel, but I was amused when I saw the double lock that Theodora had put on the door:
Spoiler :
ByzDefence.jpg

Although it's on flat terrain, I think this is a decent use of barricades by the AI, as it's on a bottleneck.

I've never seen AIs use barricades like that.
 
I have a wierd one:
wierd.jpg


I first accidently posted this in the Quick Answers/Newbie Questsions thread, than realized my mistake and deleted it. :blush:
 
It seems your map makers need to know how colors work. :rolleyes:
 
In 4 turns? Even if they started 2 tiles from another civ, they wouldn't have been killed that quickly. Humans can do it, as evidenced by the HoF, with the Aztecs and Inca by rushing a Jag/Chasqui on turn one via joining the starting worker to the city, but the AI doesn't do that.
 
Right-click the stacks, it will show how many units are in them. That looks like 5. :p
 
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