Something odd, the normal raw material's unit which should be a truck turned into Elvis. Is it Elvis's birthday today?
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Yes. It's 8 January.
Something odd, the normal raw material's unit which should be a truck turned into Elvis. Is it Elvis's birthday today?
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Is it just 1.22 or can this be applied to 1.00?
You missed a few spots.
The Berzerk pwns all in the Middle Ages.
There were cities in those spots!
There were cities in those spots!
againsttheflow said:To the side, that looks like an extraordinarily evenly matched game.
Optional said:Can you usually get away with this, Spoonwood? I assume the AI aggression was set on lower or lowest?
I've had civs going through my territory with RoP against a common enemy and they still attacked me. My defenses weren't great of course, but I think I would take care of my defenses better before allowing a civ to wander through my territory again, although in the early game on the higher levels the human player will always be vulnerable, I know.I think them not attacking me has to do with the fact that I traded with the AIs and had RoPs *and* that so many tribes lay around. The AIs don't often go looking for a second war, do they now (I don't really know)? So, if I have everyone at gracious or polite *and* there exists another tribe they feel annoyed or furious with, then they'll attack the other tribe (since they feel annoyed with them) first... or at least usually so.
I think he wants to INCREASE the distance between civs here - although perhaps when the number is set impossibly high the random placement generator will just ignore this number and place civs where it likes. Anyway, it is indeed this number that needs to be set to something reasonable.Open the biq for whatever mod you are playing, choose Rules-Edit-World Sizes from the menus and reduce the 'distance between civs'
I've had it twice in one game, after that I've taken more care.How many times has that happened?
I think he wants to INCREASE the distance between civs here.