Now at the total opposite end of the RNG spectrum:
I was looking through saves the other day, and I noticed one save, wondering why it was discontinued. Then I saw why.
Yes, it is RoR. I think the wines had been destroyed earlier, and I was rebuilding them when the Mt. Vesuvius became once more active. I believe the GLH was in Neapolis, too.
Guessed right! I was trying to mod the water % in the game. In the Conquests.ini. There is a line that goes 'Worldoceancoverage=?', where the ? will be a zero if your game had 80% water last time, a 1 if it was 70% and a 2 when it was 60%.
You can change the .ini file, fill in a higher number here to get bigger landmasses, but those numbers will then start to correspond with different things. If you fill in the number 125 you'll get the line 'Stop gloating, do it again!', if you fill in 126 you'll get 'I bet a 100 gold you can't do it again!'. I believe these are lines from the victory screen. Anyone can reproduce this, although I'm not sure you'll get exactly the same thing with previous versions of the game.
What I found funny is that it doesn't look out of place at all here. Somebody even thought I had discovered an easter egg.
Find more details about modding the water % this way in this thread.
Yep, which would make this awesome start less ideal for a science game. i´d say it is optimal for domination, 100k or a milking game. i´d choose a tight core. the visible tiles should easily allow 4 factories in the AA, the easiest to set up being 1s1se.
Still, even with only one river, that's a 4-turn settler factory without even needing any irrigation. You need to work poorer tiles just so the settler won't complete in three turns.
And if you left despotism, it could be the extremely rare TWO-turn settler factory.
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