CFCoasters
Riding the Lightning
- Joined
- Jan 18, 2012
- Messages
- 364
And we return to the most epic tale of AI idiocy ever to be created (in the last few days)!
When we last left off, the barbarians wound up blowing Pagan, Shush, and Burdigala out of existence, while Ethiopia's Bonga suffered the same fate at the hands of either the natives or Egyptians. It is time to see how the rest of the world faces against the might of the barbarian hordes!
Turn 147: Nothing happens but movement here, but the stage is set for next few turns, as Lutetia (modern Paris) is about to be attacked by barbs (and is only defended by a single warrior), while at least ten more barbs are poised to attack Roman held Lugdunum. Meanwhile, the Persian siege of Babylonian Ninua continues, though the Persians have yet to launch a direct attack on the city. Meanwhile the Egyptian cities of Per-Wadjet and Kumma are about to come under attack by barbs. Hold on to your seat, this could be a wild ride!
Turn 148: ...and there go the Celts (from Gaul at least):
I don't think I've ever had a game where the barbs did more damage to the Celts than the Romans did, as the Romans usually have all of the Celtic cities in Gaul before the hordes begin arriving en masse. Now we'll see how long Lugdunum can last, especially considering the barbs are invading other areas in Rome, as well (just in much smaller numbers).
Meanwhile, in Egypt, Per-Wadjet has not yet been attacked, and Kumma barely held off the barbs attacking it. Now, however, barbs lay at the gates of every Egyptian city except the capital. This could be very bad for them. As for Ninua, Persia continues to besiege the city.
Turn 149: We welcome a new nation to the world. Say hello, Ragnar!
We now have our first European nation to arrive since the Romans (the Celts, being a minor civ, don't count).
Meanwhile, on the Egyptian front:
Ay yay yay! We've got another city lost to the barbs! At least they decided to keep it this time. I'm not sure I could take another city razing.
Turn 150: Back to Egypt:
Oh, man. Egypt lost Kumma, too? This game is turning into a catastrophe. In the last two updates, barbs and natives captured six cities, and razed five of them to the ground. Keep in mind that this is before most nations have spawned yet, and that the last two updates have together held less than ten turns between them. Both Egypt and Ethiopia have had their size cut in half, and the Celts are now exiled to Scotland.
On the brighter side, the Romans have decided to found a new city - Vindobona:
Better get someone to defend it quickly, Rome! We've seen what happens to cities that are lightly defended - repeatedly.
Turn 151: The Persian's siege of Ninua has failed miserably, as all of their soldiers now lie dead at the gates of the city. I don't think I have ever seen the Persians perform this poorly before.
Turn 152: Uh oh. This could be the end for Ethiopia:
Note that only two of those five units in Aksum can actually defend. If those two Impis both score a victory in the IBT, Ethiopia is finished.
Less interesting, but still notable - the Chinese have founded Baotou to the west of Beijing:
I've noticed that because they have very few enemies around them, India and China tend to play very boringly. The only thing interesting to happen to India is when they collapse, and the only thing interesting with China is their feud with the Mongols. Too bad, really.
Turn 153: Egypt and Ethiopia both avoided the worst. Egypt managed to retake Per-Wadjet from the barbs, though Kumma is lost forever. Meanwhile, the crippled Ethiopians have managed to survive another turn. However, this turn has something of (hopefully) tremendous importance coming out of the Middle East:
Arabs.
I am going to end this update here. I hope you enjoyed this update as much as I did, and I'll see you next time!
When we last left off, the barbarians wound up blowing Pagan, Shush, and Burdigala out of existence, while Ethiopia's Bonga suffered the same fate at the hands of either the natives or Egyptians. It is time to see how the rest of the world faces against the might of the barbarian hordes!
Turn 147: Nothing happens but movement here, but the stage is set for next few turns, as Lutetia (modern Paris) is about to be attacked by barbs (and is only defended by a single warrior), while at least ten more barbs are poised to attack Roman held Lugdunum. Meanwhile, the Persian siege of Babylonian Ninua continues, though the Persians have yet to launch a direct attack on the city. Meanwhile the Egyptian cities of Per-Wadjet and Kumma are about to come under attack by barbs. Hold on to your seat, this could be a wild ride!
Turn 148: ...and there go the Celts (from Gaul at least):

I don't think I've ever had a game where the barbs did more damage to the Celts than the Romans did, as the Romans usually have all of the Celtic cities in Gaul before the hordes begin arriving en masse. Now we'll see how long Lugdunum can last, especially considering the barbs are invading other areas in Rome, as well (just in much smaller numbers).
Meanwhile, in Egypt, Per-Wadjet has not yet been attacked, and Kumma barely held off the barbs attacking it. Now, however, barbs lay at the gates of every Egyptian city except the capital. This could be very bad for them. As for Ninua, Persia continues to besiege the city.
Turn 149: We welcome a new nation to the world. Say hello, Ragnar!

We now have our first European nation to arrive since the Romans (the Celts, being a minor civ, don't count).
Meanwhile, on the Egyptian front:

Ay yay yay! We've got another city lost to the barbs! At least they decided to keep it this time. I'm not sure I could take another city razing.
Turn 150: Back to Egypt:


On the brighter side, the Romans have decided to found a new city - Vindobona:

Better get someone to defend it quickly, Rome! We've seen what happens to cities that are lightly defended - repeatedly.
Turn 151: The Persian's siege of Ninua has failed miserably, as all of their soldiers now lie dead at the gates of the city. I don't think I have ever seen the Persians perform this poorly before.

Turn 152: Uh oh. This could be the end for Ethiopia:

Note that only two of those five units in Aksum can actually defend. If those two Impis both score a victory in the IBT, Ethiopia is finished.
Less interesting, but still notable - the Chinese have founded Baotou to the west of Beijing:

I've noticed that because they have very few enemies around them, India and China tend to play very boringly. The only thing interesting to happen to India is when they collapse, and the only thing interesting with China is their feud with the Mongols. Too bad, really.
Turn 153: Egypt and Ethiopia both avoided the worst. Egypt managed to retake Per-Wadjet from the barbs, though Kumma is lost forever. Meanwhile, the crippled Ethiopians have managed to survive another turn. However, this turn has something of (hopefully) tremendous importance coming out of the Middle East:

Arabs.
I am going to end this update here. I hope you enjoyed this update as much as I did, and I'll see you next time!